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PuFu

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Everything posted by PuFu

  1. 1. ragdolls are getting old now (and so is the fixed anim system BI is using) 2. frostbite engine has been used solely for BF games. 3. imagine that your game will not even start using that engine, due to the sheer size of information it would need to process... I know this is a free forum and all, but some you don't really use the cerebral matter before throwing "an idea" (weird thing, no?) out in the wild. If i would never post in this thread if a) i had no idea what a game engine actually is, and mix it up with a physics engine b) i had no idea about lighting, shaders etc within a game Anyhow, it is great everyone wants more from A2, but on the other hand the "same" everyone bickers about performance...
  2. Myke is right, i have assumed Fox alreary knew what a section is. Thanks for filling the gap
  3. PuFu

    Laser Targeting

    Yes, since the Laser Dot will appear as Enemy Target for both human and AI. It is also lockable is certain weapons are selected (AGM, or GBU afaik)
  4. It depends on model really. Ideally, you should have the least amount of sections (=the least amount of individual textures per mesh). Even with multiple camo patters, you can have everything Uved in the same uv space, then texturing those individually 1. You could use hiddenSelection on gear depending on how you'd like those units to look like, and have everything, or as much as possible in the same UV Space. 2. You could have One base mesh, and additional modelled gear with their own texture (not really advisable): IE: weapons have a texture for the base weapon, and additional scopes, GL etc their own (since those have been actually modeled separately) There is no real recipe to this. It depends on your layout, on complexity of the model, and so on and so forth. One rule of thumb with BI engine is that while poly count is not all that problematic, section count is (BI units have around 8-15 sections for instnace)
  5. I love the fact you are sucking Helios/Sions socks as much as you can on CM forums, rage-posting on each thread about the almightiness that ConsoleMasters is, and Sion's infinite wisdom by dropping the ball, yet again, even before the game has started work on (in fact it did just after DR was released), but then you come here asking for truce, peace of all sorts between communities and whatever else. At least here, everyone is free to discuss freely about the games we play, and COMPARE the two where it is possible. So with all due respect, the links that you posted is nothing but a proof of your unborn turd petting hobby, and the love making dreams about Helios. So please stop feeding some bullshit around here. None is gonna take it. Best regards
  6. PuFu

    thermal vision

    That is something i would also like to know. It seems that CG is talking about script Command (i am unable to find anything related around). There is the config entry HERE for the same thing, although i can't see 7
  7. PuFu

    Is Placebo even active?

    No always...
  8. It can't, due to 50x50x50 meters limit
  9. this is for Addons - configs and scripts, not missions. i suggest you move your question to the mission subforum on your question though: set the chopper flying mode, and use setPos to adjust it's start height
  10. The ACE backpack system is a lot different to the way BI one works. There was no model proxy nor memory points on the backpacks, it was via attachto spine2 bone. The whole pack of scripts behind the backpack system is something different indeed. I am uncertain who (behind the almighty rocko) is in charge of the backpacks tbh, but sure i can ask an give you a reply (although the information about OA backpack configs and model.cfg is just as unknown)
  11. I understood that from the first time, but also, from your previous post, i understand you want to use BIS' OA backpack system. I though knowing you need to adjust the infantry models so it can use the backpacks would also help your out, but seems you already knew that Unfortunately, there is no such information available...(as to the model.cfg, or named selections etc) - or at least to my knowledge Doubt anyone outside BIS would be able to help though
  12. this might be of help. I think OA backpacks are not more special than other objects out there, with the exception of those memory points i pointed you to. They are not proxy objects whatsoever.
  13. PuFu

    I want to play.

    You will need to run the game as adminitrator, so that BattleEye can update. You might also want to check if you got BE installed in the first place. If not, manually install it (google knows where from). Regarding the RPT, it is located C:\Users\~~YourWindowsUsername~~\AppData\Local\ArmA 2 OA\ as previously said, for win7 and/or vista. AppData is by default a hidden folder, so you could either show hidden folders and navigate manually, or enter the path manually in your win explorer.
  14. PuFu

    I need a mailing address...

    Wolle told you in the other thread you made: BIS is not the publisher, is the developer. If you bought the retail box, read on it who is the publisher and contact it. Or you could try and contact the store you bought it from. It is not that hard, and you have already been given an answer to your question in the other thread you made.
  15. because it will be more accessible, so a bandwidth increase is foreseeable Again, the main issue is this: no more direct traffic(add related) to addon host-er websites, means no more MONEY going to those server which means no one would spend blindly all the bandwidth from their own pockets. IE: KH owns a servers in a collocation, where the fee per month is about 40quid/50Eus for 100Mbit line UP/DOWN with 3TB of traffic(it is actually cheaper a than renting a server each month). We never hit that amount using it internaly for our files, and server(s) being up. As soon as we mirrored ACE1 back in the day, we went well beyond the 3TB traffic(towards 5TB if irc), which lead to additional costs(every aditional GB is charged separatly). Since these costs are handled by the clan members only, via donation, but shared somewhat(no adds), we had to put a limit to that particular mirror for the following month You don't really understand the amount of money(in relation with bandwidth) needed, nor the dependency from adds webpages such as armaholic suffer from. Wrong, since the packs don't always come "clean", as in ready to unpack in your root folder: some have only the Pbos (not the whole @MOD/Addons?/bla.pbo layout), some have some other folders or files around etc etc.
  16. To some extent, yes that is what i am saying. It is related to the scope of it. You cannot sell a config, and you cannot do harm to other ppl work by using a config created by BIS. I guess those helpful people that have also shared their knowledge on the biki have learned it from GOD himself, or from some seminars BI held...And i am not talking about specific issues, but the core structure of BI configs, values and what not. (do remember the amount of information (or in fact the gaps in what was) available on biki some years back, right after the release of A1 for instance).. I guess you should read again the EULA that you have agreed on with when installing A2. And no, i am not talking about shortcut target line here. Yes, content that should NOT be opened. I would have guessed that one could have learned that not everything is only good or bad, black or white in this world... Which files comes under this category? Everything that BI has released binarized for instance? Well then, i guess every retexture, every config fix and edit that comes out in the form of an addon should be banned, and their creators hanged, since it modifies the core data, or files that have been released with another structure. Hex-editing is also bad since i changes patch of a file that has been prior binarized.... Because there are no official tool to unpbo a file, is there? OR you are saying that a pbo shouldn't be opened in the first place.. Everything outside BI tools is unofficial i guess, is it not? If those tools you are talking about, such as KG cpbo, PS plugin, eliteness, armaedit and whatever else are so harmfull to this community and BI developers, why are those released here? Why are those so freely talked about on those forums? Why are those getting support and in depth explanation, even from current moderators? Why are those linked on the biki, when its content is monitored? It has nothing to do with friendship here, or my relation to RKSL, Rock or whoever else... I guess it is very hard to understand where i see the no-crossing line at by reading my previous posts? In my mind there is a huge difference from using a config to learn its structure to selling a model on a 3rd party website. Not sure if i can follow..You are saying that i should be not linking to any unofficial tool, not share any of my previous experience outside BI Official Tools, because when i do that and ppl see my (former) signature, they would go and rip configs and models apart (using eliteness) and release it without permission or sell it? That is great indeed that you were able to achieve that, and that there were friendly ppl with more knowledge to help out. I know that it is important to skip some of inevitably trial and error steps by having someone's guidance. But then again, do you actually feel that all those tools created by the community (with the exception of the one Rock has been talking about, and some others) are there to spoil/ruin the modding community or aid us to an extent and speeding some of the workflow?
  17. Problems i foresee, that have been covered by more or less by inko: 1. Mirroring Addons - Costs: Server and bandwidth don't come free. All server and community websites mirroring addons are hosted and preserved by this community. a) if the same server the game is hosted on would be mirroring addons, it would most likely kill/cap the bandwidth every now and then. It's not really feasible. The community servers (clans, squads etc) that are running public servers are doing that so that everyone has a place to play, but they do chip in on the costs, and obviously are up to date with their addons and are familiar with what is requested by each mission and what addons are allowed or not b) centralized/mirroring from the existing armaholic, armed-assault.info, etc: i guess that would be possible to some extent, although those kind of websites live from the adds on their pages, so more clicks on their pages the more time that particular server and website can stay alive. An inside auto-downloader would nullify the traffic on their webpages, hence no more income going towards keeping the server(s) alive and kicking. 2. The way the addons are distributed: a) servers allowing version x of the addon y, while all mirrors updated to version z b) different addons require different types of customization. And auto-downloader might not be able to fill the gaps for you. c) some addons, although allowed on the server, might not be necesary for a certain mission. Should the auto-downloader sink with mission dependancy or server addons? d) you talking about approved addons ..Who is to take that decission? BI is out of the question since it's not their job. Some community group? Based on what? See, this might be too subjective and will end up: hey, why didn't my addon got "approved"? This is biased. While i agree with a centralized way of dealing with addons, i cannot really see a solution around the corner. The main reason is COST, related to bandwidth, as well as the overwhelming complexity that each addon can contain, so i agree with Defunkt here:
  18. Sorry, you got something you want to say but don't know how? Or it is just one of those post where you want to boost your post count by picking on someone just for the sake of it Firstly, i suggested to unbinarized BIS rvmats, and configs. Please, don't mix up models with .cpp files(for your information, eliteness can not unrapify .bin and .rvmat files) . And in fact that is something i did myself, in order to aquire base classes, as well as see how the super shader works, before any sort of information about it was posted. Secondly, IRC, i said it was impossible that you have never unbined a .bin config. I have not specified who that was. I said that because i have learned a lot by looking over the sampled files, the configs that A1 came with, and the rvmat settings as well. And i am sure others have learned the same way, especially since the information available on the biki is scarce and/or incomplete in most cases. 5 times a week you're saying? Hmm, i guess counting is very hard indeed... Thirdly, it has been discussed before to what extent the A2 EULA goes regarding content creation, and, if you have read it, you would have noticed that it does not allow you to alter the content in any way, and that means addons as well, no matter if you change a line pointing towards a model p3d or an entire set of inheritances. But since i don't remember you releasing something anyways, i am certain you did not break any of the license agreements. Now if you think taking models and selling them on turbosquid, no matter if those are BIS or a community member, and unbinarizing BIS configs and rvmats to have a look over for a proper understanding of those files is the same thing, then it's point of view and that's the end of it. But at least have the decency of keeping all the information clear when you post around like you have, although i doubt you are actually capable of such thing. I am not really sure since i found about its existence not long ago myself, when looking over some other very useful tools TD made, such as moveObject etc. I guess he is the only one that can actually give you an answer. But then again, i doubt it was done so that one can easily rip content off and use it as his own, or sell it further down in some 3rd party application. While i am one of those ppl who thinks it is easier to learn by looking over existing lines of code, for models, it's different and i do agree that A1 Sample MLODs are sufficient to get the grips of the layout the p3d file needs for it to work inside the game. As for learning to model, it won't help much, without trying it yourself, or following some tutorial or what not, no matter what software we are talking about.
  19. You would be struggling if you were creating an addon to fix that
  20. PuFu

    Arma 2 TECH HELP! Motion Blur!

    IF post process is turned off, there is no more motion blur, whatsoever
  21. PuFu

    scope idea

    You only need to change the .paa file, yes. HEX EDITING It is not really MSPaint is evil dude. Use Gimp, it is free You can use the SEARCH function on those forums, your questions about hex editing have been asked N^x times before...
  22. True, but lets not turn this thread about "how can models be ripped" plus links, tips and tools though
  23. Maybe the same way puttygen can create a SSH RSA key file. It randomly generates it, based on your mouse movement over a area of your screen, and on top, you can assigned a pass to your private key... But then again, i doubt that will happen
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