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PuFu

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Everything posted by PuFu

  1. PuFu

    First Downloadable Game But Not Impressed

    would you cut the pirate game thing already? The guy is moaning about sproket installation system. He should have looked over some instructions prior to making this post, yes, but he has some reason behind it not beeing user friendly though...
  2. PuFu

    FN FAL ANPVS4 - Toggle NV?

    Still the NV filter cannot be toggled. What could be done is reduce the aperture via new sights(including the triangle image that would result). AFAIK it is not possible without a similar system we used ACE1 for adjusting the NVG brightness.
  3. PuFu

    FN FAL ANPVS4 - Toggle NV?

    The ANPVS4 scope is NVG only. There is nothing to fix about it
  4. PuFu

    UV-Map Export ?

    On a serious note: yes, every software can export the UV layout. No need to keep it oldschool like Max here :)
  5. PuFu

    .mdl (FS2004) to .p3d?

    No, there is no hell loose.. No one pointed fingers at you anyone else for that matter. It just a principle thing, that if you want permission you ask for it...
  6. Anyways, by far the best deal is the CO pack. OA : 30EUs - Sprocket A2: 35 EUs - Sprocket CO(A2+OA): 40 EUs - Sprocket @Tournesol: While i agree, the people like Ben_S, Zipper5 etc are the exceptions. And i don't really agree with the fact that younger people nowadays are more mature than persons same ages say 20 years ago.. Anyways, lets just skip the subject for now That is true to some extent. Even though some engine limitations are hard to go around by the community. So the features in OA makes community work easier, so they can bring even more to the table than before.
  7. PuFu

    Vehicle control with mobile phone

    That i would actually run out of battery on my iphone even quicker. :) Now really, might be cool in some future, but i don't really see the need for BIS games...(you posted in the suggestion page)
  8. PuFu

    .mdl (FS2004) to .p3d?

    Not really no. As a matter of fact, i started playing around at my dads office with 3ds max when i was around 17, doing the tutorials and some other simple stuff. Then i started using at the university for architecture, and ended up modelling for this game. The web is full of useful resources, tutorials and whatever else needed. Since A1 has all the models released in MLOD format, you got most of the information there. If it isn't, i can ask around. The only thing i reversed engineered from a game is the configs, and rvmats. But never a model in order to release it, or learn from it... I am willing to help out as much as i can, and i actually did in the past with more than 1 person. That doesn't mean it is ok to answer questions about ripping models from other games...if they have permission, they probably have the source files as well. For instance everything Robert Hammer releases for A2 are based/ported models from CSS. All the weapons have been modeled for that one, and he has permission to do that from the original creators. There is nothing wrong with that. No need to reinvent the wheel as you say. But obviously some common sense is needed. SO new modders have the following options: 1. Use A1 MLODs as their starting point, and modify those. 2. Start creating their own using their preferred 3d modelling software, and use the MLODs as reference 3. Ask for permission from other ppl work (A2 or any other game), and have that ported over. To conclude: It is not about porting stuff over from 3d party applications, free models or whatever else, it is about the way you go about it..
  9. Thank you, i take that as a compliment :P
  10. Mind you i am 24 now, and have played OFP since its demo release. Bought all the releases out there, including the Goty. With simple math, i was 13-14 back then. Still, what i want to point out though is that the most of the members around here today where not over 18 back then. Still, i think you can't really compare what was going on in terms of gaming 10 years back with what is going on today. Most of ppl my age got to play on a HC, or at least from DOS prompt. I don't want to start another argument about the age here, but a very simple comparison puts A2 average player around 28-30 years old IRC. Most of kids today haven't got to play anything else besides the mainstream games released for consoles, they have no comparison to make with games that changed or defined this entertainment sector. The most wanted feature of all for todays game is graphics. Not the amount of features available, re-playability, innovative gameplay, storyline etc. I guess one of the reasons is the lack of time each one of us has to put into this hobby. There is a lot easier to open the console, play some *insert generic mainstream here* for 30 mins or so, then go to bed or watch a movie. For me at least, it is very important what is the target audience for a game developer company, especially of that has multiplayer..That way i will know what to expect from it (different players have different expectations, and it is age related as well, since as i have already said, younger lads, although some might be very mature and alike, cannot compare with say, rainbow six - the one released in 1998) PS: great post Sith.
  11. PuFu

    Polycounts

    A2 supports 32k verts (DX limit). However, 1 Oxygen 2 point does not equal 1 vertex. It depends on smoothing groups applied. A2 models: Tanks: 12-20k range per LOD Cars: 10-15k range per LOD Weapons: 2-10k per LOD Units: around 6k afaik Multiple light sources per vehicle is possible AFAIk, as well as simple rotation based anim for it. I haven't tried it myself, so you might want another opinion on that one.
  12. Average Age of players on RR forums: http://community.codemasters.com/forum/off-topic-discussion-1336/426484-average-age-players.html :D
  13. PuFu

    UV-Map Export ?

    :P i know we are getting of topic here, but i always believed that manual work is best. Thanks for sharing, i'll do the same next time
  14. PuFu

    Tu-95MS

    Nevermind it then, i thought you were talking about the Tu-160
  15. PuFu

    UV-Map Export ?

    Now i am wondering if that is how you export the UV layout in any 3d modelling software...:rolleyes:
  16. PuFu

    .mdl (FS2004) to .p3d?

    What myke said: if you think those developers are so anxious to have their models ported across a number of games, they should be willing to give you their source models, in the original format, or a generic format, such as 3ds or obj... Then you shouldn't even bother with converting a encrypted file format into a readable one, would you?
  17. PuFu

    Tu-95MS

    Then why don't you make it?:confused: And afaik, this is about another airplane, so please stop hijacking the thread :D
  18. PuFu

    [CAMP] Operation Cobalt

    Here is a list of Czech speaking BI community members i know that are active. I would send them PMs instead of waiting for them to contact you (i have used the search tool on the members page, filtering for Czech under the location...might be more) Cole Myshaak 5133p39 fighter resistance-rat Sumrak Mr.Wolf Regarding Russian speaking lads, RHS members all speak Russian (besides myself :(, and most if not all speak english as well), SARMAT, etc etc. I guess that could be solved
  19. Great fucking GOD ben! Where the heck did you borrow this from? Sion? Please don't even put DR/RR in the same basket with A2, because it is NOT! Rainbow Six (the original, not the Vegas crap) was a tactical shooter. So was the original Ghost Recon. Now, COD, BF, etc, are run_and_gun first person shooters. So is Doom, Duke Nukem and a lot of others. OFP/ArmA/ArmA2 are military simulators, and not just simulators (like FSX, Lock ON, etc etc), since those are trying to SIMULATE all the aspect of a Armed Conflict, focusing more on the infantry experience than everything else. I am sorry but VBS and ArmA franchise have a lot of similarities, including a lot of the features, besides sharing the same RV engine. If you would tell me some of the features in VBS that are not present in A2 (which is the game counterpart of it), please do, but i don't think you will find all that many. Also, would you please explain to me what would make a game a military simulator for you?
  20. PuFu

    [CAMP] Operation Cobalt

    I would suggest you post on communities forums (CF for instance might be a good start). I could talk to my KH mates, but most are UK, other are fins, germans etc, neither being russian or czech. Guess you already tried through voice actor social group.
  21. It doesn't matter all that much since this thread is about RR, and that won't allow players to jump in any sort of vehicles :)
  22. PuFu

    [CAMP] Operation Cobalt

    hey zipper. Been playing this for about an hour or so, it is indeed a very very well made campaign. What i am missing, and would love to see that changed is the lack of voice acting. I know you had this thought over, and you were looking for voice actors, i just am not sure if you even think about updating it anymore. Again, congrats on this jobbie (i don't play SP all that much, but hell, this one is a blast).
  23. PuFu

    Buggy rocks

    OpenGL + OpenCL if you ask me (Dwarden is already a fan of those iRC)
  24. PuFu

    ARMA II & Mac

    That is not really true, is it? I had the chance to get my hands on a the latest 12 core Mac Pro for a quick test drive Obviously that isn't a gaming rig, but some of us use their computers for a lot more than surfing the net, checking the mail and our facebook accounts. I got to say i was impressed. I do agree you can custom build your own 12 core for the same money or max 500$ less. It's still not a MAC though. If you haven't used one yourself, you won't understand why ppl are actually buying those computers. and BTW, I am for OpenGL/CL instead of M$ directX. And it just might be that BIS will aim for that as well for their Game3
  25. regarding FADE: DR doesn't even come with a cd key, or online activation, or any other sort of protection. My brother who bought it(and sold it soon after) was like "hey, where is my CD key?" isn't that suppose to be on the manual or alike?
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