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Everything posted by PuFu
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you thought wrong
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pilot view lod should NOT have any mesh in
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
unrelated to RHS development like our black mage above, but still important notice, especially regarding KOTH.- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. nope 2. it isn't allowed 3. licensing is pretty straight forward- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just one post above yours :- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
but....are they?- 16577 replies
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\SteamLibrary\steamapps\common\Arma 3 Samples\Addons\Test_Character_01\
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window -> resource library
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Creating Tutorials, Gauging Interest
PuFu replied to scotg's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No, i understand it quite well - you created a thread to see if there is interest in having people pay for some tutorials you make. And i said it is unlikely because people who do stuff already know their way around, or they have other people to ask directly specific questions, and most of the other ones are less interested in doing, because of ImadeDIS mentality. also, making proper tutorials take the same amount of time as actually making content, if not more I see no problems with getting money for knowledge, or content of any sort - time is money. Will it happen in a community that got used to receiving EVERYTHING for free? unlikely -
Creating Tutorials, Gauging Interest
PuFu replied to scotg's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
good luck with that, with the ImadeDis mentality, it is unlikely to justify that effort -
on a more serious note, how would you feel if we/you got them grips directly in RHS?
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it does need a different handanim though, a more milking stance
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where did you get that idea from? of course more content will be added to the mod, but legacy models such as kenji's T64 will not be, if ever, directly forward ported in RHS (or at least not in the same form). @NeoArmageddon is correct though, since that is RHS asset, only RHS (and Kenji) have the necessary IP rights to get that in A3. while i understand that, RHS does not focus on Ukrainian stuff. Also this sound very much like a request (why don't you guys do a T-64, because some folks wanna do a campaign but there isn't such a tank in A3), and we don't take requests. But as always, if these guys from "eastern europe" are dependent on that tank model, why don't they make one themselves?- 16577 replies
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then it is a matter of combining the pants parts with the top part of the character sample sporting that tank top (available in sample files) and adjusting (if needed) some of the vert weights. Remove the faces from the bottom part of the character (simple delete everything from waist down). would be ideal not to have open edges in parts in your resulting model, so some vert merger/weld would be nice to have, but it isn't mandatory of the skin weights are the same and perform correctly on rtm deformations
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So if guys from CFP (never heard of them) are working on the creation of Ukrainian Armed Forces, why don't they make that T-64 model themselves? Creation of some country armed forces doesn't just mean just mixing and matching + retexturing some other mod's content and assets, but actually creating your own stuff as well. Kenji's A1 model was not ported for a number of reason, the most important being that it needed quite a few work to get it up to spec with the other content in RHS. we don't really need to explain all our decisions publicly. also Kenji has left the scene quite some time ago. As with everything, sometimes it is easier just to dump some stuff and just start from scratch.- 16577 replies
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not possible unless you have raw source files for that pair of pants
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I already DMCA your RHS re-upload once, i hope you read the EULA this time around nope...that is a still against Steam Subscriber Agreement as long as you do not have IP rights for whatever you have uploaded.
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, that is precisely the difference between tolerate and permission ;) otherwise what ballistic said- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://www.rhsmods.org/page/EULA#re-textures we do not provide individual permissions. as clearly stated in our Non-Derivative EULA, we can only choose to tolerate 3rd party re-textures.- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my reply was partly directed at you, but the worst thing that will happen if you report something that isn't a bug is that the ticket will be closed. It takes the same amount of time and effort to report something than ask if it is a bug and if it needs reporting. Unlikely request and question about "what if, when etc" bug reports is not something we will be sarcastic about...- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it is due to DLC update. please use the feedback tracker for all related bugs, not the forums- 16577 replies
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all the lefties i know use the left hand for everything, including using a mouse (and have issues finding ergonomic left hand mouses, or simply use symmetric ones).
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lol what? if he is a lefty his left hand is sitting on a mouse man.... your issues are most likely related to the numpad keys being double mapped in some other place/sub-category. that being said, i use a custom keybind set, that i have backed up as well, but never had issues with my binds being reset after a game update
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do you have the dev setup correctly, in this case the A3 data unpacked in your P drive?