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peanuckle_00

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Everything posted by peanuckle_00

  1. peanuckle_00

    Liferaft

    Make the liferaft like something you can carry in a slot!
  2. peanuckle_00

    American aircraft carrier

    I just tried out the LSD this morning and it works fine. Yes you can land on top with a harrier, no the deck isn't long enough to take off of. Yes you can walk amongst its seven decks, and get lost like I did. The doors even work too. They're basically see like walkthrough doors, they don't actually open and close. I parked a boat in the back of the thing. I drove it too. If someone could make that, someone can make a carrier. It's very possible. They'd have to open the LSD and see how its done, but they'd also have to find out a code that will allow things to slow down greatly when touching that deck. When we get a carrier, I'll be in friggin hog heaven. If and when we get a carrier, I'm going to download all the light skinned helicopter models n stuff to match it and I'm going to have a ball! So if you got oxygen please hear my request.
  3. So I had an idea to create a labor from patlabor mobile police. Â I want to make the soldier a vehicle with heavy armor properties, richocet sounds, and a cockpit. Basically a vehicle created from a soldier model. Â Then on top of that he's only a vehicle capable of being empty, and with no emotion, eyebrows, etc., and a few feet tall. Â 6 stories tall: capable armor properties of a tank: possibly capable of editing no emotion in the face, or blinking: capable having a cockpit like a vehicle: unknown territory having the animations of a soldier: unknown territory But I'll be the first to try!!!
  4. peanuckle_00

    Gang members

    I'm mission editor/storyline. Hey did you know there's another city building pack out called skyscrapers? Check out this link... skysrapers link There's also a phone booth which will come in handy for those meetings with the mysterious crime boss.
  5. peanuckle_00

    A gundam and a labor from patlabor

    I have some assistance on this already. I hope we can get out mechas for the east as well as the west side. Same model of course, but we'll try for different variations (more than just camo). It's time to take combat past the 21st century. We're going to bust our butt to get this thing created and see if anyone else is inspired to perhaps use the tutorial we form from it and make something for us out of their minds.
  6. I'm currently making a Gundam from the 08th MS Team and I'm going to make a labor from Patlabor: mobile police. I plan on being the first to do it because its always been a dream of mine to pilot a giant walking humanoid mecha. I have it mapped out how to do it and am currently looking for extra modelers to assist me. I have all the programs and ideas needed and mapped out on how to go about this, some extra help would come in handy, and be greatly appreciated.
  7. peanuckle_00

    Gang members

    Crime city. That's the name. If this sounds familiar its because a long time ago early in ofp's days like during the cold war crisis debut someone without tools tried to make a mod called crime city. Too bad so sad for them, they're probably all working at a local wal-mart now. It's up to us to make crime city a reality. As far as the undercover cop models, res can provide those. It'd be man 5 or man 7 or even man 4 but edit him with one of those draping police badge on a wallet deals hanging from his neck and make each one come with a pistol and thats it, but a different pistol for every model. Some might like the smith and wesson cop, others might like the beretta cop, others the glock cop. So just add on a draping police badge on a chain doo hinky onto the man 4, 5, and 7 models and add those weapons and shabang. As far as the model from patlabor goes, it can be made as a vehicle class but with all the animations and movements of a soldier, even the cockpit mode would look just like you're controlling an ofp soldier except you can actually get out of this soldier and be a smaller soldier on the ground. Once you can accomplish that I can skin the thing to look like a Patlabor mecha. We'll take out the remove gun commands and all that so all it'll do is hold the gun, run around, duck, lie down, turn around, turn its head, but can't drop its gun. It should be able to throw a special mecha grenade too. Just a vehicle class soldier shell basically, skinned to be a mecha. The config.cpp will have to be edited for this, and the lod will have to be edited in oxygen.
  8. peanuckle_00

    A-6 series of 2/4 man aircraft

    Just so long as they actually load up with 1.90 patch keep working hard. If you could get those things to load up with 1.46 as well you'd be in business.
  9. peanuckle_00

    A gundam and a labor from patlabor

    I need a config.cpp guy who can take a soldier model and make him a vehicle class with all the attributes of a soldier. That is the soldier will just be static until you jump inside of him then he acts and walks and move like a soldier. If you can do this for me you are welcome to join the team. So basically, HELP WANTED.
  10. peanuckle_00

    A gundam and a labor from patlabor

    This is what I plan on adding in. It's the av98 Ingram from patlabor.
  11. peanuckle_00

    Gang members

    I will assist you with this mod. My email addy for msn messenger is chambersburg_00@hotmail.com and my yahoo email is peanuckle_00@yahoo.com. I personally have the ags city pack, i have lots of civ car addons which I think would be a welcome addition to any crime story, and am personally working on a mecha. The Av-98 Ingram model from Patlabor Mobile Police. If anyone can help me take a soldier model and make it vehicle class with a cockpit n stuff and still keep the soldier animations please help me with my .cpp file. Thank you.
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