phaeden
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Everything posted by phaeden
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Having tried to shoot in a heavy downpour, I can tell you that rain actually does affect the ability to aim and hit a target accurately. The rifle fires the same but the ability to see with water coming at you horizontally can make it a real pain to locate a target. Rain can also affect accuracy of target identification (as in determining what type of vehicle that is down in the valley). Semper Fi
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It would be cool if mud/snow affected movement (men and vehicles). Heavy rain could affect accuracy. Heat/cold would be great for getting tired faster.
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I'd love to see seasons! Trees/vegetation changing. Snow effects on terrain. Things like that.
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Greetings, After a very long time, I am approaching a place where I feel comfortable with presenting my island to the public. Quick little background - I have been working on OFP/ArmA/ArmA2 for a decade (with the occasional time away to deal with life's issues). I worked on WGL, ACE 1 and ACE 2 (at the beginning). My first island was for OFP (Phaeden's Island), I also have made another dozen or so that were only partially done (with the exception of Samak Hills which was almost done). I've been working on MCAGCC 29 Palms (The Stumps) for years. It is a fairly large "island" and has many custom buildings. It is based on the Marine base in California. It is BASED on it - I've done a number of things to make it more "playable." The main road system, main side, the main airfield and a number of combat towns are all included - as well as a large mountain/desert area to the north east. I am looking for a dozen or two people to help me test the island and buildings as well as help take photos, videos, etc. Lastly, I need people to help make missions (or convert existing missions) for the island so that it is ready for play upon release. I am including a video of the island that is quite old but it is the only one I have right now as I've spent all my time on making the buildings and the island. Ideally, I will release updates every two weeks. Right now, I am using DropBox so it is not the fastest or best option but it is a start. I am not a task master or anything like that, all I ask is that you help me figure out what is still wrong with the island and buildings, help with taking photos, movies, and general PR and/or create missions or modify existing missions to take advantage of the island. If you're interested, please PM me here. Thanks - Semper Fi! lAwlSEFyiII
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I hope for ArmA 3 they include the long metal probe so the game can link right into our brains - so we just have to think where the weapon should be pointed. I need guns, lots of guns.
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I emphatically disagree with your statement, "they just like to argue for the sake of it."
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@mankyle, I am willing to make the satellite mask for you.
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I can say from personal experience that I have looked at a map MANY times while standing up (and even while walking/walking quickly). I never had to kneel to look at a map, find coordinated or even write on the map with an alcohol pen or grease stick. I've looked at a map while holding my rifle. I've looked at a map while holding binoculars (fairly common actually). I've looked at a map while driving a HMMWV. I've even looked at a map while scratching my ballz. I think that the player's stance should remain the stance the player had while "opening" the map. I don't think the game should change that at all. If I was foolish enough to open a map while standing in a threatening situation, I deserve to get shot. For realism, I would say to have the map "folded up" to include only certain portions of the map. In the 6 years I spent in the Marines, the only time I ever looked at the whole map at once was either before going on a mission or if I was assigned to a support team and would lay it out on the hood of a HMMWV or have it pinned up to a board. While actually on patrol, I would fold the map to show the area that I was in - this made it much easier to take it in and out of the map case (or my jacket as was more common). The only real exception to this is when calling in CAS (as you need to see the IP to get the right direction to target) and usually the IPs are quite distant. Realistically, the map should also be more "worn" than the pristine version we know have. On a real map, the lamination starts to peel, it gets dirty/scratched, old marks don't always wash off cleanly. Also, real maps don't show where every bush and tree are located. :) It would be cool for ArmA 3 to have both "real" maps and GPS units (both portable and vehicle mounted).
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OK, that may be a tad high but it would mean that players would stand a higher chance of having to do it in game (which would keep things interesting). There are also other types of malfunctions (such as twisted lines) that would be really hard to simulate in game.
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:) With landing into the wind, I am talking about using the T-10C/D parachute and a standard para-insertion (not HALO/HAHO) from 1250 feet AGL. These are the chutes that most airborne personnel use in the military. They don't have as much control as the rectangular one's that specops use. You fall at a rate of about 22 feet per second and can't really slow them down like you can with the rectangular chutes (you can slow them a little bit if you "fluff" the chute but if you get this wrong you hit going even faster). The "normal" chutes are designed to give the jumper a slight forward momentum (I don't recall the exact speed but it is something like 4 knots). If you don't turn into the wind, the wind pushing you in combination with the speed of the chute can mean you hit the ground at too fast to land correctly. When you turn into the wind, you reduce the relative speed of the wind by 4 knots (or whatever the exact spec is). In real life, you also drop your ruck sack and rifle before you hit the ground (around 150 feet AGL) on a long line that is connected to your harness. This is so that it doesn't contribute to injury. It would be cool to see a mod (I am not volunteering) that would allow for a jumper to leave the aircraft, have the chute auto deploy (with a 5% chance that it doesn't open, open properly or is damaged - which would mean the player would have to deploy the reserve). The player would have control over the chute. The player animation would be correct (knees together and slightly bent). The player would drop his gear on the line before hitting the ground (or risk a chance of injury). The player would perform a PLF (animation). The player would have to collect his gear (and stow the parachute). Alas, as I mentioned before, I don't think that this will happen but it would be cool.
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@Jag, I'm not trying to make you mad. If you want to have ejection seats on a helicopter, tank or a mountain bike, you are more than welcome to model one. If you're talking real world however, I have never seen ejection seats on any US helicopter. I am aware that testing has been done but nothing was ever put into production. Therefore, "nearly all modern attack helicopters have [ejection seats] fitted" is an inaccurate statement. As for "modern" aircraft, basically anything from the 1960s onward that is still in the inventory is considered modern. As far as I know, all air frames, such as B-52, CH-46 and AH-1, that still fly have had significant upgrades. Other, similarly "aged" aircraft, such as the B-58, A-4, F-4, A-6, have not received upgrades and are sitting in bone yards or cut up for scrap. Back to the original topic, I would like to see a real parachute animation. To see it from start to finish would be great. I would even like to see a proper procedure put in place - everything from hooking up in the aircraft to lowering/dropping your gear to turning into the wind before landing. I doubt we'll see anything like that in ArmA 2 or 3 but it would be cool.
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What makes you think that? You could call all of them modern - most people do.
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@Jag, I know there are helos that have that capability but nothing from America.
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Documentation? Proof?
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Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
phaeden replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks W0lle! Its getting there. -
WIP: Stuff you are working on 2!
phaeden replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've updated my photostream for my island (MCAGCC 29 Palms) at http://www.flickr.com/photos/aspenridge/ I recommend clicking on the play slideshow in the top right corner. -
Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
phaeden replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've updated my photostream at http://www.flickr.com/photos/aspenridge/ I recommend clicking on the play slideshow in the top right corner. -
I don't think that non-ejection seat helicopter pilots should be able to eject out of a low flying, about-to-crash aircraft, but they should certainly be able to lower a rope out and simply climb down and then "jump" really hard right before they hit the ground thereby cancelling out the downward force with their upward motion from their jump! I think this might be what is actually happening with ArmA parachute landing right now. You will notice that the player "jumps" out of the parachute right before it hits the ground - thereby negating the need to perform a PLF (parachute landing fall).
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Number of clutter useable in a map?
phaeden replied to Xantog's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I believe you are able to use up to 6 in ArmA2 but I recommend 4 or less. -
Wow - very impressive!
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Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
phaeden replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounds great. I'll try it this weekend. -
Looks GREAT!
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Looking for a few Beta Testers, PR guys, Mission Makers for nearly complete "island"
phaeden replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the information Bushlurker. I will use the invisible road method. Won't take too long. I also have been debating on if I should depend on OA or not. What has been your experience? -
WIP: Stuff you are working on 2!
phaeden replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I relinked the main page - hopefully that works. -
WIP: Stuff you are working on 2!
phaeden replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Marine Corps Air Ground Combat Center (MCAGCC) 29 Palms, California (island): I've been working on this for a very long time (off and on). I am getting close. Here is the main photo page: http://www.flickr.com/photos/aspenridge/ http://farm4.static.flickr.com/3505/5780375422_7d9c7c1dd9_o.jpg (hopefully this one will link directly to a photo)