Jump to content

phaeden

Member
  • Content Count

    421
  • Joined

  • Last visited

  • Medals

Everything posted by phaeden

  1. phaeden

    addon makers

    extCameraPosition[]={0,1,-12.5}; left/right up/down forward/backward
  2. phaeden

    Advanced Combat Environment

    Just a quick update ... Work is still prgressing on the mod. I had a bit of delay as school ended, but now I am back into things full swing. Expect more details soon.
  3. phaeden

    Advanced Combat Environment

    Again, ACE will not be for everyone. It will require a different mindset than those that want to simply run and kill kill kill with little or no thought of tactics or teamwork. If you are 1 on 3 in ACE, the odds are really REALLY stacked against you. In default ArmA, 1-3 odds are not that bad at all. Rambo wouldn't last too long in ACE.
  4. phaeden

    Advanced Combat Environment

    after action review section We didn't have anything like this in WGL but I think it is an absolutely great idea. We are looking into ways to "carry over" stats from one mission to the next (like in SP Campaign), and this might be something we could use in that way. We do have a fancy website up yet, just a small one for the development stuff. We will post about the "real" website as soon as it is up (our staff is pretty small and we just don't have the man power to get everything up and running at once).
  5. phaeden

    Advanced Combat Environment

    Right now the plan is to release ACE in stages (instead of waiting until we have a ton of things ready). We will release the first stage as soon as we can. It will contain all the baseline information (which most of you won't even notice, but it will include things like the stamina system which will eventually play a larger roll in how individuals move) and many things you will notice, such as a realistic selection of men and weapons.
  6. phaeden

    Advanced Combat Element

    Greetings, I am one of the core ACE developers. It is Environment. ACE, in short, is a complete conversion for ArmA which will bring with it a much more complete and in-depth package to bring ArmA much closer to a simulation (as opposed to a game). That being said, we also understand that the average use is playing ArmA/ACE to enjoy a tactical first person shooter which emphasizes real world vehicles, weapons, and tactics. We know the average ArmA user is not interested in setting the timing on 0.50 Cal M2 machine gun. However, we also understand the value of having a game/simulation which really places the focus on infantry tactics, combined arms, and realistic weapons and vehicle characteristics. You can expect to see a complex mess of realism and gameplay. It will NOT be for everyone. I don't even think it will be for the majority of ArmA players (based on the response WGL got in OFP). It requires people to think and act tactically and in an effective team. Rambos need not apply. I will most more specific information in the coming weeks (as I am almost on vacation). Semper Fi
  7. phaeden

    Advanced Combat Environment

    Greetings, I am one of the lead developers for ACE. While we don't have a release date set yet, we are planning on releasing in the next few months. We plan on taking everything that worked well in WGL and enhancing it for ArmA. We also plan on adding a lot more depth and content to ACE. Specific questions about how and when will be adressed in updates to this thread. In real life, I am a teacher and we are almost done with the school year. What this means to you is that I don't have a ton of free time when I can work on ACE at the moment. However, school is out in 3 more weeks and then I am more or less on vacation for 3 months. It is during this time that you can expect a lot of updates and the first release of ACE. Thanks for your interest. Semper Fi
  8. phaeden

    Harrier Take Off and Landing Demo

    Thats funny Ian. LOL
  9. phaeden

    Evolution V1.0 Large scale respawn coop

    Is it possible to get an dePBO'd version of this? I love it and want to look at how you did it, but eliteness doesnt work. Thanks for awesome mission!
  10. phaeden

    The ultimate realism

    First, I commend your initiative. Second, I would recommend you slow down. Having a really big dream is the only way to get really big things done. That being said, it will only be a dream unless you have a plan on how to accomplish it. Speaking from personal experience, it does take YEARS to create the type of conversion you are talking about. I started editting OFP with the release of the public demo. I spent hours and hours banging my head against the wall when I would overlook a ; or type damage instead of dammage (all you editors know what I am talking about). After years of that torture, I learned something really important. The lesson I learned was to work together with someone (or a group) that knows more than you. This is what I recommend you do now - offer you services to a mod or conversion team or group right now. Get your nose in there and see what does what. It is hard enough to make a simple one vehicle addon - when you start trying to get default AI to act differently, things get real ugly real fast. Cheers
  11. Really, the hardest part about making addons is trying to find a "proper" balance. Unfortunately, it isn't as simple as looking at data you look up on Jane's or in some other source. For WGL, the values started with "real" or "near-real" and then would be tweaked to create a situation where gameplay was enjoyable. As for creating a community wide value system, I don't think it will ever happen simply because there are so many excellent minds working on addons and mods. As a result of this, there will always be differences. That being said, I do think that JAM had the right idea. For those addon makers that don't wish to create an entire mod, it might be a great idea to have a common base from which they can create their mod. On a side note, there will be a WGL (renamed) for ArmA. It is currently on a bit of a hold, but it will happen.
  12. phaeden

    Lasers

    I think you may want it to be a Class 4 laser. Class 3s are not that powerful. You may even want to go with a megawatt class laser. Just my 2 cents.
  13. phaeden

    WGL?

    We are still moving forward and will be releasing something in a while (I don't want to put any dates out there yet, as I don't want to a.) give any false hope or information and b.) personally don't want a deadline during the holidays. As for what we are all about - in summary (especially for those that have never heard of or played WGL), we strive to create a realistic yet playable conversion for ArmA.  In this manner, we will be adding nearly every infantry type, weapon, vehicle, and tactic that we can to make WGL as complete a package as possible. In the past, and undoubtedly in the future, there will be individuals that do not want what we offer.  We are totally ok with that and even encourage those individuals to not waste their time with WGL.  On the other side of the coin, WGL caters to those that wish for a more immersive, comprehensive, and expansive virtual combat environment.  We tend to draw individuals that want to focus on teamwork, tactics, and total immersion rather than those that want a quick, run and gun type game (i.e. Counter Strike, BF2, etc.).  We are not opposed to that style of play as we often enjoy a good 15 minute fight.  If time permits though, we prefer the hours long battle where planning, recon, attack, counter-attack, consolidation, planning … are part of the experience. The future of WGL is open and bright.  We plan on reworking all that we currently offer as well as exploring new options as yet unseen in a civilian off-the-shelf game.  As stated above, we plan on incorporating much more of the logistic side of combat.  As a player that only wishes to be a “grunt,†he or she has very little to worry about as logistics won’t affect normal play.  It won’t be like Gauntlet where, “Elf needs food badly†and then dies in another 30 seconds (add another quarter please).  Possibilities that might occur because of this added logistics are: * Many different types of mission for grunts, armor, air to protect or intercept convoys (which are a lot more exciting than one might think (and personally, seem a lot more enjoyable than “I’ve got your flag, and you can’t have mine.â€)). * Commanders that will have to worry about not only setting up good defenses and offenses but also worrying about keep open supply lines. * Sieges of bases * Careful use of resources (planning and implementation) * Sabotage and SF Troops plays a much great role * Recon troops now can recon supply routes * Advanced Indirect Fire Missions * etc., etc., etc. For players that wish to challenge themselves with the added burden of logistics, it will open up a whole new section of tactical and strategic play. I also want to stress that the primary focus of WGL will always be INFANTRY – especially in PvP modes.  As the saying goes, “Everything else is just support.† All the added bells and whistles will only add to the overall immersion and enjoyment of play. We will keep everyone posted on what is coming and when.  Thanks for all your support – since there is no pay, your support is the next best thing (and really appreciated). Semper Fi
  14. phaeden

    ArmA Photography I - No images over 100kb.

    Default units, color editing, multiplayer No Editing below (MP - Armored Fist)
  15. phaeden

    Editing config.bin

    The dude is amazing - he did it again - another quick update. Â This guy should be getting paid. BTW - It works now: http://usmc.squadengine.com/forums/uploads//post-37-1165893874.jpg
  16. phaeden

    Editing config.bin

    Well, I am able to use it properly now without the memory error - however, now I can't seem to get the files to stay the way I write them. For example: Line 21616: plateLetters = "ABCDEFGHIJ"; I've tried changing it to : plateLetters = "0123456789"; but when it raPifies it, it changes it to: plateLetters = 123456789; The same thing happens to lines 21634 and 21645: formatX = 000; formatY = 000; when rapified, it changes to: formatX = 0; formatY = 0; As a result, the information is not displayed correctly ingame. I know that my target folder is working as the WGL6 Map Markers work just fine. Sorry to bother you again - any help is appreciated.
  17. phaeden

    Editing config.bin

    I agree - his repsonse time is incredible. @freda - Thanks for your help!
  18. phaeden

    Editing config.bin

    When I try to to raPify the config.bin after I have made some changes, Eliteness 2.04 gives me an error - "Line xxxxx. No Memory." The line number changes if I try to delete some information (such as the names section). Any ideas?
  19. phaeden

    WGL?

    As for future aspects of WGL, we know that bringing in new things may not always be popular, but we don't do things to alienate people that play WGL. For example, when we first incorporated the helo startup, we received a lot of complaints about it, but we feel that it is something that adds to the immersion and overall "realism" of the mod. If things like rations and water make it into the game, it is unlikely that it will influence the average player. However, for those out there that want to play as a platoon or company commander, having the logistics element of combat can be appealing. Other things that might make it into the release will, we hope, only add to the enjoyment of its players. We strive to create situations where the mod itself highlights the benefit and need for teamwork and tactics. As Angus mentioned, we haven't spent years (argh) developing a product to suddenly do a 180 on it and move in an opposite direction. For those that have been around WGL since the beginning, they know that some elements have come and gone - retired if you will - when they don't add to the mission. You will never see a time when the player is more worried about changing out batteries and refilling his camelback from the nearest water buffalo than about where the enemy is and how to kill them best. Have faith o ye of the WGL world - we are working on creating awesomeness the likes of which has rarely been seen.
  20. phaeden

    WGL?

    At this point, all options are on the table. Â If we implement things like water usage, it will be for those very long games that would require commanders to resupply their troops - but it isn't likely that the individual with the rifle will really need or care about it. We do want to incorporate a lot more realistic units and tactics - for example, instead of having REDFOR and BLUFOR, we would have lists of actual countries with their actual gear. We also want to continue highlighting the need for team play - Rambo is only effective in the movies. We are also looking into the possibility of opening up aspects of play that haven't been explored much yet. With JIP, we can offer missions that include real recon, assembly, etc. But this will all depend on a lot of factors.
  21. phaeden

    WGL?

    Yes, there will definately be WGL for ArmA. We are currently looking at the best way to make this happen - we are also planning on introducing many new aspects which will further enhance the game.
  22. I've worked on WGL from WGL 2 wayyyy back in the day. The lastest core crew has done tremendous work and andvancement. I have always loved WGL (I know I am a bit biased), but 5.1 simpy rocks! I highly recommend you get all of it - hell - even reinstall your OFP and patch it up - it is worth it. With ArmA just around the corner (more or less), you will need to sharpen your skills.
  23. Well feel free to use WGL 5 in any capacity you like. If you want to change something, please just let us know - it is HIGHLY unlikely that we would have any problem, but just in case I want to throw a temper tantrum. Cheers
×