nuxil
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Posts posted by nuxil
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why dont you use this app instead of doing the editing in that html file by hand.
http://www.chenderman.com/CHOFPSE.htm
it works for arma too.. at least the briefing part.
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thanks for your tips.. winamp plays my sound file fine,, and my config file in correct,, however i'll try to reconvert my missile sound, to bad i have no other custom sound to test with,
i'll X my fingers and hope it works

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Just Awsome !!.. Send me that modifyed file of the su34 when your finished with it

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well the big problem is that, i cant hear any sound at all,
it does not matter if i am 1 meter or 50 meter away from it.
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im woundering,, is it posseble to script afterburer on the su34 ?
Or would it be to hard tracking the position of the aircraft? i mean like the 3d position of the object, not only the 3d position on the map..
i know one can do many fancy effects with the drop command,,
:P -
make a loop "loops forever. as long as b and c got 0 dammage. checks the dammage of obj b and c with a cyclus of ex 3 secs. then when thouse are 1. make a wawepoint at pos a , then make a trigger in the script there which has setTriggerType "END1" at pos a;
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hmm..
i have this in my description.ext file.
class CfgSounds
{
sounds[] = {AA};
class AA
{
name="AA";
sound[]={\sounds\aamissile.ogg,db+20,1.0};
titles[] = {};
};
};
and in my script i use _AAvehicle say "AA"
the aa vehicle i use is a "stryker ATGM"
i have been trying to adjust the decibel up and down,but got no results. "still no sound",, i have also been looking at the Artillery Mr-murrasy script to see how he did it. i see no diffrant way in my script.. so im realy starting to think that ""it works"" but the sound is stuck inside the vehicle..
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the say command.. it is only for "soldiers"?
i been makeing a AA script and i want to have the sound of missiles lunching when it fires,, but it dosent seems like a vehicle can use the "say"
well they prob,, can,, but thats like making them sitting inside the vehicle and say stuff. im i right ?
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Google for "mr-murray" and you see that hes already made one

along with many other cool scripts.
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The helis cant load any thing,, but you can make a script that simulates that,, i have made the russian transtoprter to a bike / weapon suppley ..droper
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for that loop to start over,, just do..
for [{_i=0},{_i<10},{_i=_i+1}] do {
SOME CODE;
if (_i == 10) then { _i=0} ;
};
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example
player exec "script.SQS <<- exec is for sqs
player execvm "script.SQF" <<- execvm for sqf
var=["player"] execvm "sqf" or var = [] execvm "script.sqf"
if your not using sqf scripts, use exec..
its explained here: http://community.bistudio.com/wiki/Category:Scripting_Topics
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well if you also need to check the type of the unit,, use typeof.
_class=typof _unit
that will show you if hes east west or whatever,, but you need an array containg all the classes
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if (side _unit != side _yourunit ) then { blah blah };
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i use this to force out a non pilot..
for [{_a=0},{_a<1},{_a=_a}] do {
_vehicle= ( _this select 0 );
_class=typeof (crew _vehicle select 0);
if ( (crew _vehicle select 0) == driver _vehicle ) then
{
if ( _class != "SoldierEPilot") then
{
(crew _vehicle select 0) action ["GETOUT", _vehicle];
};
};
sleep 1;
};
Then in the init fiead of the aircraft put: blah=[this] execvm "PilotOrNot.sqf"
this checks if ther is a russian pilot in the aircraft,, i would guess
SoldierWPilot is for usa.
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hi all..
im making a coop mission,, and i want a message to be sent to spesific soldier when they activate the script..
if i use "hint" in a script.. will that hint message only be shown for the one(s) that activated the script or will it be show to all players?
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take a look at mr-murray's airstrike script. and modify it a bit,

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Intresting
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gotta love this game,, but for some reason i get texture lag when i put textures on high or verry high,, IMO i should have a pc that can handle it,, if i set every thihng to default. it works fine,, but i want more,, since i got a gforce 8800 card..
hw is:
amd 64 3700+ "overcloked with 300 Mhz"
ram : 2 gb crosair
grafick: gforce 8800 gts "640 MB ram"
disks: "not relevant"
mobo: asus a8n32 sli delux.
i have not tested the FPS with default settings,, but i get no lagging at all.. but as soon as i turn it up a bit, things start to slow down..
is this a common issue people have ?
Afterburner on su34
in ARMA - MISSION EDITING & SCRIPTING
Posted
lethal i really like that littel screenshot of yours.
hope you make it avaleble for us the rest of the arma people soon. :P
and btw.. if you can or will or wount... it would be verry useble if you only activate the afterburner while example "shift" and "trottle up" W in my case. is hold in.
"" and use velocity on the vehicle to give it a acceliration boost :P ""