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nuxil

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Posts posted by nuxil


  1. lethal i really like that littel screenshot of yours. smile_o.gif

    hope you make it avaleble for us the rest of the arma people soon. :P

    and btw.. if you can or will or wount... it would be verry useble if you only activate the afterburner while example "shift" and "trottle up" W in my case. is hold in.

    "" and use velocity on the vehicle to give it a acceliration boost :P ""


  2. hmm..

    i have this in my description.ext file.

    class CfgSounds

    {

    sounds[] = {AA};

    class AA

    {

    name="AA";

    sound[]={\sounds\aamissile.ogg,db+20,1.0};

    titles[] = {};

    };

    };

    and in my script i use _AAvehicle say "AA"

    the aa vehicle i use is a "stryker ATGM"

    i have been trying to adjust the decibel up and down,but got no results. "still no sound",, i have also been looking at the Artillery Mr-murrasy script to see how he did it. i see no diffrant way in my script.. so im realy starting to think that ""it works"" but the sound is stuck inside the vehicle..


  3. the say command.. it is only for "soldiers"?

    i been makeing a AA script and i want to have the sound of missiles lunching when it fires,, but it dosent seems like a vehicle can use the "say"

    well they prob,, can,, but thats like making them sitting inside the vehicle and say stuff. im i right ?


  4. i use this to force out a non pilot..

    for [{_a=0},{_a<1},{_a=_a}] do {

    _vehicle= ( _this select 0 );

    _class=typeof (crew _vehicle select 0);

    if ( (crew _vehicle select 0) == driver _vehicle ) then

    {

    if ( _class != "SoldierEPilot") then

    {

    (crew _vehicle select 0) action ["GETOUT", _vehicle];

    };

    };

    sleep 1;

    };

    Then in the init fiead of the aircraft put: blah=[this] execvm "PilotOrNot.sqf"

    this checks if ther is a russian pilot in the aircraft,, i would guess

    SoldierWPilot is for usa.


  5. hi all..

    im making a coop mission,, and i want a message to be sent to spesific soldier when they activate the script..

    if i use "hint" in a script.. will that hint message only be shown for the one(s) that activated the script or will it be show to all players?


  6. gotta love this game,, but for some reason i get texture lag when i put textures on high or verry high,, IMO i should have a pc that can handle it,, if i set every thihng to default. it works fine,, but i want more,, since i got a gforce 8800 card..

    hw is:

    amd 64 3700+ "overcloked with 300 Mhz"

    ram : 2 gb crosair

    grafick: gforce 8800 gts "640 MB ram"

    disks: "not relevant"

    mobo: asus a8n32 sli delux.

    i have not tested the FPS with default settings,, but i get no lagging at all.. but as soon as i turn it up a bit, things start to slow down..

    is this a common issue people have ?

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