nuxil
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Posts posted by nuxil
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Well. that depends.
Bec will not activly go and remove bans from servers when a admin sets a ban inactive on bansys.
If a player has connected to several servers during the time this ban was active, the player also needs to contact all those servers to get his ban removed from their ban file.
Let it also be said that a bansys user can set their bansys account to use inactive bans. (this is set off by default & along with manual bans).
Also if you are not in control of the ban on bansys. you can set an exception on the banned player so he be allowed onto your server but this only works for your account/server(s).
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Your main problem is that ARMA 3 is not finding the beserver.cfgThats sounds about correct.
Bec will complain if the "BePath" set in Bec's config does not exsist.
However. this dosent mean that Arma is actually using that path you have set in Bec.
So since you cant login to your server at all..
We can assume that the path you have set in Bec's config is not the one the server is using.
I dont know how things are with linux.
But i belive your best choice is to do something like what ZertyKchan showed with using -bepath etc.
BigBrotherBot (B3) is iirc open source and has native linux support. (a python interpreter is required tho)
In someway i would prefere that people used this B3 over Bec when dealing with linux.
Since i cant really give any support on linux. on my end it will just be a guessing game. esp when it comes to using wine. :confused:
The only thing i know when using Wine is that you need to use the --dsc startup argument with Bec.
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You asked for bumbs..
well..
disclamber screenshot by StevenW129
... and any use of any addons labled A3L (A3L_) AND LakesideVally.pbo is strictly forbidden to be used on any other game server (no matter what game) unless this server is hosted by
arma3-life.com itself..
And from StevenW129 config screen shot you can clearly see that the pbo file of the cl3 addon has been open and implemented into you own and renamed to A3L
So the disclamber is void. the content clearly does not belong to a3l.
mbaxter you also say that the addons are due to be removed..
what does that mean? 1 week. ? 1 month ? 1 year ? or when there is no longer a profit to make of it?
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Keeping the data out of the criminals' hands is the stated purpose behind your idea, and yet here you admit that not only would the underground continue to maintain access, but, in fact, they would become the ONLY people with access. You want to punish legit users in order to create a minor inconvenience for the outlaws.Please quote the hole part of what i said. and not only parts of it.
...because less people would know about it and ofc that means less people would use it.
Ofcource its not good that the ebo file format gets cracked. but the fewer that know of the exiting cracker tools the better.
You have to actively seek out these so called underground groups. and most likely pay for the tools aswell. they might not even share with with you if your a newcomer.
In what way would i be punishing legit users if i where to ebo my files?
You could still use the ebo files and enjoy them.
Besides. no one would force you to encrypt your work. it would only be a choice you have..
Why do people assume that they have a right to peek at other people stuff all the time.
Why must it be in "Open source" all the time. "dont confuse open-source with example a gpl license which is somewhat synonym with open source. but it isnt."
Its like.. if you dont want to do open source. dont release your work.
If i want to protect my work somewhat. why not give me the ability to do so.
If you are curious how things you could always ask the author how it was done.
So then what was the point of all this again?Its not just about models. its also about textures/images, scripts. sounds etc.
As i said. it will just add a extra layer of protection, encrypting the data does not guaranty that its safe, but it will make it more inconvenient and harder for the people who want to rip out your work.
It seems like you all have a little bit of panic about this.. (damn no ebo pls.. it will prevent me from looking at other peoples work so i cant learn anymore).
Seems like people are more obsessed with be able to open up work by other people than letting people protect their work if they want to.
As we seen from a3l senario. a license doesnt help much these days.
I bet if example tonic was able to ebo his work as a addon or even the mission itself. there would have be no a3l in the 1st place..
He had no such choice. But he most likely would not have done this anyway.
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Allowing the community to use this means that there has to be a program that is capable of reversing the encryption. Dig into the program, and you get the algorithm used to decrypt it, so you can decrypt any addon in ebo format you want.
You already can do this by go digging around in the arma exe file with a debugger.
Ofcource it requires some knowhow and a little time.
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The scenario used by banks is different.True. That example was indeed a bad one to use as a comparison.
That's completely draconian; these kinds of DRM systems are awful to use and again are simply ineffective (and would be more so with ARMA since--even if it was downloading encryption keys on demand--the data would still be available to save from ARMA's internal "file system" using a simple mission and DLL).
Why do all this hassle with making a mission and a dll file..
If you got models you want to steal you can just use some tool that will rip it out of the D3d api directly.
Ofc if you want to get your hands on the scripts then you probably want to do this or other methods by exploiting the scripting engine in arma.
But the time you will spend on making these methods to rip out the code. you could have spent the time on making the scripts your self.
If you skills to do this.. You most likely also got skill to code something like what you want to rip/steal.
Like they took legal action against T_D and then later Synide for publishing debinarizers?
Even if they did it would simply keep the tools out of the hands of honest people and they would remain only in the underground; only the unscrupulous would be able to copy or even just learn from the internals of .ebo's.
The binarization of models in arma isnt for encryption. its to gain performance.
But i see you point here.
But even so. it still means that there is one more step to take to get your hands on the data.
And if it would remain only in the underground. that be good. because less people would know about it and ofc that means less people would use it.
Not everyone got the skill to rip out content. Adding one extra layer of protection might do so that the person who want to steal you work moved on to an easier target.
So we will and shall have no right to protect our work because the protection used can be broken?
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arma 3 server listing is messy and un-organised now...story of arma 3yeah.. story of a1 & a2 aswell.
the mp brower is just

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That is correct. The entire RV-Engine its self was leaked which includes its tools and everything.Ouch... i knew that part of the dayz was leaked, but not the entire RV engine..
If a tool to convert pbo->ebo was released by bohemia making the actual original tool they use work would be rather easy because digging through a single executable that is only around 230Kb is a lot faster and easier then digging through arma3.exe
True. But you can make very advanced subroutines and also have part of the encryption can be done over the net to a bis server using TLS/SSL or other protocols.
But this is rather not likely something Bis would do.
Just because encryptions get cracked. its not a bad thing.
Given enough time any encryption can be cracked.
Why do Banks and other firms protect their data with encryption.? they know it can be broken. it just makes life a bit harder for the cracker.
Why do you lock your door when you go out.? isnt the lock for a extra protection, even though all that is required to break in is a lock-pick or a (chainsaw) ;p
Also if Bis released a Ebo-Packer to the community. they could take legal actions against the person releasing the ebo-cracker.
At the moment Bis will do shit if your work gets stolen. only time they step in is when the people/person monetizing on your work inside the armaverse.
This attitude from Bis. or lets say the lack of attitude against theft i believe is more harmfull to the community in the long run than allowing people to protect their work
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Suggestion.
Can you add in a Undo/Redo functionality?
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Thanks for sharing & keep up the good work.
But where is the download button ?
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people can already do that with ollydbg or other debugers.
no encryption is 100% bulletproof
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I'm not talking about not releasing debinarization tools. I'm talking about not releasing debinarized content.my point was, binarization of a model isnt really any protection. you can easly debin it.
So you spent 2000h on your model(s). let me ask you this.
what would you do if you find your models on turbosquid or other sites someday for sale. or some other studio bought it from turbosquid and put it into production. when you know you could have prevented this by encrypting your files.
Do you think its as easy to tell them "hey thats my model. stop selling and using it". no its not. its tedious roade to take. you must provide evidence. etc.
You might even have to go as far as take it to court.
If a proffesional modeller worked 2000h on a model. whats its value in terms of money? not cheep i bet.
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Have to agree with Benson here, this would be the equivalent of "letting the terrorists win" by acting in fear because of a few idiots.Its not about letting them win or act in fear.
Well. fear in the sence that your work can be stolen.
Modeling, texturing, and making animation takes hundreds of hours.
If someone wants to add one extra layer of security to their work, why not let them do this if they like.
and as long as you don't release debinarized stuff, noone gets hurt.You know. a quick search on google with the right keyword gives you the tool to debinarize models.
So you can be indeed get butt hurt even if its binarized.
And all this about the community will die etc is just bull.
I can equaly say the the opposite. Allowing people to encrypt their work will bring more modders to the game.
Because they know its a rather safe engine to use and with the extra security layer it will make life a bit harder for people to steal your work..
When i say steal your work. i am not just talking about someone in the arma community taking your addon and release as its own.
Im talking about theaft of models/textures etc that can easly be ported to other game engines.
Besides the community at its soul is rather open and helpfull. people do get help when they ask for it.
So i dont see how this will be the end of the community if someone wants to protect their work.
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one of the biggest parts is looking at the actual game files and not just the samples.
yes this is true. i have most of them depbo'd :p
we learn alot from them.
you try to make it sound like it's the lazy and cheap way by using the word convenient.
Well. in the end this is what it is.
Its convenient because its faster than to dig though 1/2 internett for a solution or wait for a reply from the author.
Also looking at pbo files is not a right we have, its a privilege. this can be changed by Bis if they like.
there are even people excessively commenting their code for others to understand it and if BI would give us even more samples or god forbid full access to all models and animations, it would only help modding as a whole. if you don't want anyone to look at what you did you should not publically release it.
Yes. thats why i said. not everyone would ebo their files.
If some people excessively commenting their code for others to understand i dont think that they would ebo the files.
Let say i spend 900Hours doing my models + texturing. i dont want to see my models end up in. example a mod for cryengine.
Why can i not have the option to both release my work for others to enjoy and protect it at the same time?
there is a difference however between learning from someone's work and ripping it without giving credit.
yes ofcource its different. your even allowed to do this. even if the license sais otherwize.
as long as its for personal use. a copyright act has no meaning in this matter..
if falls under the "fair use , for educational propose etc".
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ebos would shut down reverse engineering which has always been a big part of learning for everyone i know. people have always learned from eachother's work. and it should stay that way. encryption only hurts the wrong people along with the few it is meant for.Not eveybody would release their work in a ebo form.
There are other ways to learn beside "reverse engineering".
Besides one could always ask the author of the ebo how he did. "this & that" if your really curiouse or cant figure that out on your own.
It's very convenient to look at others work. but thats all it really is. convenient.
Since its mutch faster than waiting for a forum reply, a pm, a email etc
If you as a model maker want to protect your work so its less change for it to be stolen and used someplace you would rather not see it used.
Why not let us have the ability to do this. i really dont see the issue and i dont really see how it would hurt the people.
Optional methods for learning besides "peeking at others content"
1 this forum
2 sky & irc groups
3 biki
4 example pack from bis
5 other forums. "armaholic etc"
6 community guides.
7 youtube videos.
8 so on.
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As the Title says.
After all this mess about copyright/license infregements & Ip theaft that has been in the spotlight recently.
I wanted to hear what your thought about this is.
Would you like to be able to protect your work somewhat by encrypting it in form of a ebo and should Bis give us the choice to encrypt our pbo files?
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You do realize the ability to encrypt it would mean the encryption itself would be public and therefore easy to reverse engineer? It'd be just a minor speed bump like the current .pbo isIn a way it already is. all you need is a bit knowhow and ollydbg or other debugers + some time. i say no more on that topic.
I am strongly for that Bis implements some sort of ebo for the community. (cebo "community encrypted binary object").
All this encryption crap does is make it harder for new modders to get into the scene because they can't learn from other mods. I've learnt pretty much everything I know from opening up others missions and addons and going "I wonder how they pulled that off" because sadly it's few and far between now for people to actually post their stuff because everyone is afraid of others infringing their IPI agree with this to a point.
But there are more than one way to learn modding than ("peek at others stuff")
* 1 you can ask for permission and help the orginal author. if you do this im sure most of them will gladly help you.
* 2 you can use this excelent forum to get help. there are hole sections dedicated to scripting/addon making etc.
* 3 you can use the biki which has examples and covers the most basic stuff.
* 4 you can use the example pack provided by Bis to see how things are done.
* 5 you can join, forum groups on bif, skype groups, even irc channels
But this is a bit offtopic so i think i'll make a new thread about this insetad since (im not on target) anymore and this thread is about
what the a3l guys have done.
But my point is that. A license txt file is not enough anymore these days.
There are people who are pirates,theifs,asshols all over the place.
For a common modder who has spend hunderds of houers on making content, it is not that easy to get things sorted out when someone exploit your work.
So if you can protect you work somewhat against this, why not do so.
If you want to release your work in form of a pbo fine. if you want to release your work in from of ebo fine too let it be the authors choice.
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Neither will an ebo.It will sure help a lot. It would make life a lot harder for the common guy to get hold of your data when its encrypted.
Less chance of it beeing riped open and taken apart then claim they made it. but as i said it will not be 100% safe.
There is always some cracker out there trying to break the encryption.
In an ideal world a license should be enough and people should respect it. but we all know thats not how the world is like.
No a ebo would not help against a infringement. in terms of (do not redistribute etc etc)
but if the files where in ebo. the a3l team would not be able to open them up and do changes.
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I dont mean to be a neigh sayer egg but how will this change anything ?Exactly. as long as people dont respect copyright/licenses and ip rights, a lisence that is well written doesnt help much.
Sadly the only way to protect yourself against this is to encrypt the data. Even that is not 100% safe.
We dont have tools to create ebo's so we are left with this issue.
Altho there is ways to encypt your scripts. obscurifying the scripts is rather pointless.
but you can create a dll file that contains your script data. ofc you need to encrypt it in here aswell.using pure strings is bad. but this method is a bit tedious work.not impossible. but nothing i would reccomend tho..
Internet is full of copyright/license/ip infringement and pize of txt file is not going to change that :\
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Who gives a shit about this?The people who got their work abused & monetized. ??
Maybe if this happend to you, you would have another attitude than "give a shit"
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So we're just going to ignore the issue because it does not affect us much? We're just going to sit back and watch them steal peoples hard work? Whether it's worth the effort or not, I would like to think that the ArmA community would stand up for whats right. That is all *Fly's away*Did the OP make this thread in a rush without researcing facts a bit?
Has anyone solid evidence that CL3 has voilated some sort of copyright/lisence agreements ?
Has anyone real proof that CL3 stole any code/addons/models etc ?
Until this is proven. this thread is rather pointless.
Only thing that can be put into a question is the donation shop.
But all items are availeble ingame without donating as easteregges. event etc.
You are also not required to be a donor to join the server or to get faster into the server.
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I havent read Robert Hammers lisence.
But if hes work has not been voilated by copyright/lisence infringement, he can not just ask them to remove his content.
Unless he stated in his lisence that the licensor is allowed to terminate the license at any time for any reason.
You cant just tell someone to remove your stuff because you dont like the way they run things.
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Well, we don't know much, but I know that if BI was gonna take legal actions they wouldn't post everything here, as Stevens said.True. Not all things are meant for the public eye.
Havent payed to much attention to this thread, but after reading a few post at the start im not supprised.
After many years with arma i have seen copyright infringement been done from time to time over the years.
But never to this extent and with monetization to this degree.
As of now. Arma3 is a platform for piracy or you can atleast assosiate it with piracy.
as a content-maker/addon-maker, scripter etc, your situations is basically that:
* Your code (scripts) , that is copyrighted can be infringed
* Your addon(s) , that is copyrighted can be infringed
* Your model(s) (assuming you got the right tools) , that is copyrighted can be infringed
All this with a zero to minimal risk for the person/people doing it.
As a scripter you will only be limited to Arma since the scripts has no real use outside this game engine.
But that doesnt change the fact that your work that has been infringed & exploited has less value/meaning.
As for model makers the situations is worse.
Since their work can be used outside arma aswell.
It is extremely easy to take out existing models from arma and port them to other games.
Bis might not have legal jurisdiction in many cases.
Example:
Your models is used in another game engine. A model from another game is used in arma (they do not know if you have premission to use it or not).
But nevertheless, I dont think Bis want to be assosiated with piracy.
At the moment its a free haven for stealing other people work & content.
so Bis should be more active condemming things like this.
Is there anything Bis can do to prevent this?
Well not really. Once your work has been infringed. You yourself need to take the necessary steps. contact the law. hosts. etc etc.
But Bis can make life harder for the pirats by allowing mission and addon/mod makers to encrypt their pbo files.
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Just an idea.
What about playing on servers with active admin(s) and properly setup BeFilter files instead of wining about hackers.
It seems like poor choice of server you play on, or badly manage or its the/a admin himself that is having fun with you.
And yes there are rough admins who (ab)use their powers.
Hackers/Cheaters do from time to time bypass BE. But if you play on a well managed server hackers/cheaters isnt really a Big problem.
Legal violations by A3L: Arma 3 life
in ARMA 3 - GENERAL
Posted · Edited by nuxil
Each contry has its own tax rules when it comes to gifts and a donation is considered as a gift.
Example in norway if i where to get more than 10.000 Nok. about 1178 € in donations. i would have had to pay taxes on it.
and each contry has its own rate on the tax you need to pay.
In BLIP's case i would have changed my donation to "Give Blip a birthday present"
Because birthday presents and not counted as a gift/donation :p in my contry atleast.
So if they are well known with their contry tax rules they might get of haveing to pay 0% taxes.