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nuxil

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Everything posted by nuxil

  1. nuxil

    Legal violations by A3L: Arma 3 life

    I havent read Robert Hammers lisence. But if hes work has not been voilated by copyright/lisence infringement, he can not just ask them to remove his content. Unless he stated in his lisence that the licensor is allowed to terminate the license at any time for any reason. You cant just tell someone to remove your stuff because you dont like the way they run things.
  2. nuxil

    Legal violations by A3L: Arma 3 life

    True. Not all things are meant for the public eye. Havent payed to much attention to this thread, but after reading a few post at the start im not supprised. After many years with arma i have seen copyright infringement been done from time to time over the years. But never to this extent and with monetization to this degree. As of now. Arma3 is a platform for piracy or you can atleast assosiate it with piracy. as a content-maker/addon-maker, scripter etc, your situations is basically that: * Your code (scripts) , that is copyrighted can be infringed * Your addon(s) , that is copyrighted can be infringed * Your model(s) (assuming you got the right tools) , that is copyrighted can be infringed All this with a zero to minimal risk for the person/people doing it. As a scripter you will only be limited to Arma since the scripts has no real use outside this game engine. But that doesnt change the fact that your work that has been infringed & exploited has less value/meaning. As for model makers the situations is worse. Since their work can be used outside arma aswell. It is extremely easy to take out existing models from arma and port them to other games. Bis might not have legal jurisdiction in many cases. Example: Your models is used in another game engine. A model from another game is used in arma (they do not know if you have premission to use it or not). But nevertheless, I dont think Bis want to be assosiated with piracy. At the moment its a free haven for stealing other people work & content. so Bis should be more active condemming things like this. Is there anything Bis can do to prevent this? Well not really. Once your work has been infringed. You yourself need to take the necessary steps. contact the law. hosts. etc etc. But Bis can make life harder for the pirats by allowing mission and addon/mod makers to encrypt their pbo files.
  3. nuxil

    Arma 3 hacker on A3wasteland

    Just an idea. What about playing on servers with active admin(s) and properly setup BeFilter files instead of wining about hackers. It seems like poor choice of server you play on, or badly manage or its the/a admin himself that is having fun with you. And yes there are rough admins who (ab)use their powers. Hackers/Cheaters do from time to time bypass BE. But if you play on a well managed server hackers/cheaters isnt really a Big problem.
  4. You need to write filters for your specific mission for optimal protection. Afik there is no general filters for arma3.
  5. I have seen this from time to time. and its rather damn annoying if you ask me. The times i seen this is when the server is under heavyload or massive desync, i do not know if this is the root of the problem or if its related tho.. but it seems when this happend BE is not accepting packets or BE is not sending out a packet. So if the BE server is not reponding to the keep alive packet or other packet types, it will disconnect the Rcon client. "iirc the time is around 45 sec". or the client will disconnect itself and try to reconnect.. like Bec. I see the problem with this when using Bec. but there is sadly little i or any other Rcon devs can do about it. only solution i see is that bis fixes the netcode or change the way BE is implemented which i doubt will happen.
  6. @Steaker you can use the watchdog plugin. it will auto-reloade the file when its changed. so you do not need to restart Bec. @Islander I am sorry, but i am at a bit of a loss here. what i suggest you do now is make a clean install of Bec. remove all old instance of Bec, config files, xml files etc and build them up from scratch again. update/re-download all the plugins your are running aswell.
  7. nuxil

    Is Linux worth it?

    Let it be said that nothing is stopping you from installing a desktop on the server. It can be Kde, Gnome , Xfce4 etc.. and use Xrdp/vncserver or other apps instead of putty/ssh comandline.
  8. nuxil

    Glitch Exploit = Cheating and new DLC

    This fix should indeed be done by Bis and not by community. Alonge with other wall glitches as example the old car trick: Park it close to a none enterable house with driver seat aligned with the wall, now Getout. Volla youre now inside the house, you now can see other players run around the house and you can just get out behind them and shoot them in the back of the head. This work for most houses, wall and other objects.
  9. Sorry for my late reply.. 1st thing you need to do it fix your command file. 2nd. error i dont get,. there is too little info. are you running some plugins ? that error should not happend when you run Bec with no plugins. It could be that your download is corrupt ? did you verify the md5 or sha sum of the zip file you downloaded ?
  10. nuxil

    Wind and immersion

    There are some script commands to set wind. setWind & setWindForce. but these commands are rather useless. Wind in arma has no effect on object. so i dont get the point in thouse commands. "unless they plan on improving them" It would be nice if wind would affect vehicles such as Planes, Helicopters and Boats. Example. have some crosswind when trying to land a plane, make boats drift at sea with wind, basic things that happens in real life. If they plan on improving the wind in arma3. I will be verry disappointed if they only make wind affect helicopters when the dlc hits the fans.
  11. @ twartayeule : its not possible to change color. The color you see ingame is set by arma itself. not Bec @ Islander : hmm. to be honest i have no idea whats causing your problem. does the error log say anything.? @ iamryker : i never had this error myself. are you changing (Os/System) time between schedule jobs.?
  12. Hello. Are you using Bec V 1.601 ? I dont know why !raf or !rcf dosent work for you. Make sure the <cmd> tag has loadadmins & loadcommands in it and that you are in the correct group. Altho i suggest you use the watchdog plugin instead. that plugin will auto reloade files when they get changes. !kid & !bid should normaly not be used, you need to know the BE id of the player when using this command,. Ie: !kid 3 So to get the id of the players use: #BeClient Players You should avoid using !kid & !bid but rather use !kpl name or !bpl name if you can. Also as long as the text in <text> tag for kid & bid is in ascii [a-z, 0-9] it should give you your custom text.
  13. well i dont think there is a easy way to do this. i belive you need to make this list of masses for vehicles manualy by depbo the arma files then load up the p3d's in eliteness. in elitness you will see the models total mass.
  14. https://community.bistudio.com/wiki/getMass if that dosent work. you have to use eliteness to see the mass in the geometry lod. then make a list of masses on vehicles.
  15. hmm, sounds strange. you should set time to 0 if you want permban. but anyway, can you send me the logs to: support@ibattle.org, so i can check whats goings on.
  16. i dont know why you get it. "unknown". try updating your BEServer.dll global chat is not side chat. global is grey|white, while side is blue. and yes, run Bec as admin or with admin permission if you can. unless you are using --dsc startup option. about steam. i guess it too should be run as admin, since arma3 should be.
  17. it shows you with a unknown channel. why it does this im not sure. can you see if its also shows you as unknown in other rcons. its most likely because you are in a "unknown" channel that the commands dont work. 16:16:35 : (Unknown) Foosie: !help should have been 16:16:35 : Global: Foosie: !help
  18. Are you using global chat or ??? also make sure the mission hasnt set chat disabled.
  19. 1. Not necessary. it depends how Bec is configured, it can ban if you set it up to do that. 2 & 3 As i said earlier, as a server admin you can configure Bec to (Ban on GameHack | Battleye hack), or not ban at all. You better get your facts strait. the are way more global bans than Bec bans. esp for A2 Well. Bec only extend some actions done by anticheat BE I am confident that BE is good enough to detect tools used to cheat with. BE is so kind that it only kicks when you use cheat tools. Bec on the other hand can be setup to Ban on these kicks. What's a correct ban? Its up to the server owner(s) to decide what's a correct ban is on their own server. When BE detects example CheatEngine running on a client. it will Kick out the player with GameHack #38 or something. Luckily they can decide to put a autoban on players who uses CheatEngine when running Bec on the server. (Only god knows which mem area they had set ready to be altered to cause a mess before getting kicked out). :| Bec when setup to ban on (GH | BEH) It does not give the player a benefit of doubt, when you can be almost 100% certain that the kick was caused by a tool which can be used to modify game data. From an admins perspective of view you can put it like this: I can not be sure that your intentions was not to cheat when i see proof of cheat tools activated on the client when connecting to my server. Better safe than sorry. It seems like you don't understand this (or want to). 1. Ban on (GameHack|Battleye Hack) is optional and has several settings. 2. Bec Reporter is optional. has several options on bansys. ie. set bans inactive, set exception on bans. set exception on admins etc. The solution to the problem isn't that hard! 1. Stop using cheat tools when connecting online to servers using Bec (and in general). 2. Or convince the server admins to change their Bec settings to not ban on GH|BEH. As of the admins who dose not know how banning works. they can always read the doc. I also feeling that this thread is stuck in a repeating loop the last few posts. If you need a more basic 101 on how Bec works i can explain it more deeply in pm.
  20. Oh my... What are you trying to achieve with your posts here ? You better start reading what i am writing over again.. I said. luckily BE kicks people for using CheatEngine before they get the time to cheat.... I never said it would give a Global ban for it. Again READ MY PREVOUSE POSTS... And listen to your self. So isnt CheatEngine something suspicious? BE Kicks for it after all.. do you mean BE should allow people using CheatEngine Online ? Bec can be setup to ban on both GameHack and Battleye Hack or none while BE does not ban. it only kick And what part of this dont you get. Its up to the server admins to deside how they want to handle their server. If they like to ban players for GameHack.. fine, so be it. GameHack kicks are 99% of the time caused by a suspicious program running on the client and BE kick them out of the server before they get the time to do harm. Its up to the server admins to deside if they like to ban for this reason.. If you are running cheatengine and try to connect to our server. you will be banned and i dont care about you any more then. I dont want people running cheatengine connecting to my server. and as i said earlier same goes for other admins too. Its about getting rid of the cheaters mentality. we dont like people like that on our server. I see no good reason to run CheatEngine or other tools that can be used to cheat with online. Yeah sure.. its always the Friend who gets banned, or it was the hamster walking over the keyboard pressing some weird keys that caused it.
  21. Luckily BE kicks players using CheatEngine before they get time to cheat. And read my post one more time... Optionally the Bec Documentation to. Because Server admins deside themself if they want to ban http://www.ibattle.org/install-and-configure/configure/#Misc So please stop from posting more here in this thread about this issue. unless you got setup issues or a bug to report that is about Bec. Its not my problem you got banned, or your friend when you where running CheatEngine. If it was me who added this ban i would not lift it. but that not my call. its the one who added you into the Bec banlist.
  22. Hello all. Im trying to put together a server sided addon. however the addon only works on some of the mission, and some if fails. I need some help figuring out how to fix this issue. Im trying to make some sort of AntiTK addon that communicates with Bec, so one can do BE kick & BE Ban on players. This is setup in a settings file. anyway my dll file and Bec Plugin is working fine. Its the damn sqf files that are causing me headache. My Config.cpp My fn_init.sqf My fn_onPlayerConnect.sqf My fn_onKilled Now when i test on my own simple mission and some other usermade it all works as it should. some others it will not work on example BeCTI and many more. i suspect that OnPlayerConnected gets overwritten somehow. because in my rpt log i can see this. or there is some issue with my playableUnits code. fn_init.sqf started BecNpc.dll Version: 0.1.0.0 Bec Addon - Adding OnPlayerConnected to BIS_fnc_addStackedEventhandler fn_onPlayerConnected.sqf started when it should be writeing somethis along this lines. fn_init.sqf started BecNpc.dll Version: 0.1.0.0 Bec Addon - Adding OnPlayerConnected to BIS_fnc_addStackedEventhandler fn_onPlayerConnected.sqf started OnPlayerConnected Executed on BitBrain : WEST ... so it seems that it only prints the diag_log text format but nothing else. Any advice on how to fix this ??
  23. Im not sure i understood your question correct. I was using BIS_fnc_addStackedEventhandler in my addon. This doesnt owerwrite anything afik. it will just add more event to the stack with your id. Where as onPlayerConnected not used with BIS_fnc_addStackedEventhandler can overwrite all onPlayerConnected if this is run after you have set the BIS_fnc_addStackedEventhandler[ ... So i didnt want to mess more with that. I am using another method now to get the work done. And so far it seems to work on all missions with unecessary code to readd|checks etc..
  24. Did that.. Altho after speaking with some people it all boils down to "ab"use of onPlayerConnected in mission. Mission makers needs a slap in the face. If you are a mission maker for Arma3 and reading this. NEVER USE THIS IN YOUR MISSION. onPlayerConnected {[_id, _uid, _name] ......;}; it wil break addon using onPlayerConnected. you need to adopt your code and use the BIS_fnc_addStackedEventhandler ["This_is_you_id", "onPlayerConnected", {[_id, _uid, _name] ...your code;}] call BIS_fnc_addStackedEventhandler; now i consider this issue resolved and time to move on to extended eventhandler...
  25. Why do you feel your self in danger? You have nothing to worry about if your not using any cheat tools while playing arma on servers utilizing Bec + Reporter I choose not to answer that because... (now this may come of a bit blunt but ...) If he cant remember when and where he was banned by Bec. maybe its time to visit the doctor for a headcheck... How often do you get banned with reason GameHack XY or Battleye Hack XY ? And as of what he should do. simple, contact server owners. We can provide contact info if GUID is provided if absolutely necessary. 1 * That correct. BE does not put a global ban #XYZ for CheatEngine, it kicks players using it. However. CheatEngine is used 99.9% of the time for cheating and i dont give a rats ass if you only use it in game X,Z,Y. In my opinion as with many other server admins is that, using tools like this means you have a cheaters mentality, and we dont want people like that on our server. If you absolutely need to use tools like this, make sure you close it before playing arma. You never know which server uses Bec + Reporting. 2 * Better ? sorry you have misunderstood the purpose of Bec. its only used to extend actions done by BE. I never stated that Bec is better than BE, When in fact Bec will not work without BE. And Bec does not do any Cheatdetection by itself, its all done by BE. Please distinguish Bugs from lack of contact info or ways to reach server owners. Its clearly stated that you should contact the server where the ban happened on. (usually a quick google should give you their website) Once you get in contact with the admin and provide him the GUID he should be able to tell you why the ban was set. Ie. Battleye Hack #25 and decide to set it inactive if they choose to. Also If BE does false positive on detections. Bans happened during this period will be deleted. In real life admins decide them self who they want playing on their server and what tools to use. Usually its not a democracy on servers. communities|clans has to pay rent for servers. So they are in their full right to decide, what they want to run on their server and who they want playing on their server. Their server, their rules, they are not obligated to do anything about bans|kicks issues. They do as they feel fit on their own server that they pay for.. When server admins are using the Bec Reporter they have the option to set the ban inactive or put an exception on the banned GUID through bansys.info I dont get offended. a little criticism is always good. Bec is not the perfect tool, there is no such this as a perfect tool. Finally, Bec is a tool for the community and no server is required to use it. "to my knowledge". If they use Bec they are also not obligated to use the "(game hack|battleye hack) Reporter" its fully optional.
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