Jump to content

namman2

Member
  • Content Count

    391
  • Joined

  • Last visited

  • Medals

Posts posted by namman2


  1. nah the texture maping is fine , the problem is in sketchup.

    you see sketch up modeling is messed up ,every time i import a model from there to 3ds max looks "almost" perfect (you know some faces would be flipped) ,but when importing in o2 the real problems begins , o2 makes alot of straight/lined faces (3+ points) so when they are in o2 they make ST errors they would look perfect in o2 but in arma2/buldozer the textures will be missed up the only fix (wich worked for me) is to check the faces and fix all the faces uvmapping (nothing would change in the final result but the problem will disappear ) ,will good luck (it's a real pain in the ...)

×