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namman2

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Posts posted by namman2


  1. if you use the search button you'll find the solution here

    but here it is anyway:

    what you should do is compress all the paa/pac textures , if you dont know how to do that (there's a tool you'll find on armaholic/armedassaul.info to de/compress) just convert all your textures to tga and make buldozer convert them to paa/pac

    and that should solve the problem

    be advised that every single texture must be compressed or the problem will still exist


  2. That is anything but realiable for hard surface modelling. Even on organic ones is might end up in crap

    true :(

    well going 3d with every thing might look better so that would be great but you know the AH-64 must be playable(although i dont thing adding more ploys will affect the fps that much) so ,pls keep on the great work ;)


  3. ok here's v1.9999 of the MaxxPro

    what's new is :

    Topas textures :D

    no more errors in rpt

    add rhino variants

    optimized the lods

    links :

    MaxxProV1.9999

    bikey

    this version is not 2 because i might work more on the interior and add more eye candy stuff (eg strechers , road cones ,etc)

    and still no thermal maps :(

    edit :

    WiP on the Caiman the exterior is like 80% done and i'm working on the interior atm

    http://www.idfsquad.com/downloads/milesteg/Caiman15.10.jpg

    http://www.idfsquad.com/downloads/milesteg/Caiman15.10.2.jpg


  4. Myke;1763376']@namman2

    baking? Do i look like a Bakerman? ;)

    Mate' date=' i'm using O2, actually i can only guess what "baking" means. So you might get an idea what i [b']can[/b] do and what not. :p

    not baking bread it's just a term for render to texture method

    anyway here's a good link explains what it does

    all it need for a good texture baking (hi 2 low) is that the low poly model to be uv mapped it doesn't matter how it's uv mapped as long as there are no overlapped faces in the uv editor

    and just export both the low and hi models 2 3ds and then use this tool xnormal it's free and does the job good enough

    hopes that helps

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