namman2
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Posts posted by namman2
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if you mean "work" like shooting will it does but i cant get the gunner on the machine gun
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ok here they are (no more flying i hope)
want still to be done
wounds
add some bags
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well i'm a palestinian and a muslim and that picture doesnt piss me off (because it's not personal we hate you , you hate us ) but anyway i got your old zelda model (form the ofp release) working all you need to do is rename the proxys and place them in the right  place nothing else
edit : well there's somthing else you must convert the model to a new mlod format by opening it using gate builder or the new ver of o2 and then save
edit2 : some pictures
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Quote[/b] ]Synide did a great job of decoding most of the BI ODOL models, I don't know too much about the process he uses but from what I gather a small error occurs during the decoding process.does anyone know where i can fine the decoded models?
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here they are they all use the same dressing it has ak,at and svd classes picture:
the file : http://www.mediafire.com/?9jj0zdxjcjm
and host it anywhere you want you dont need to ask because i wont be online
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ok thnx Jewish-Freak i got every thing in place and the camera too now i just want to make the AT and the sniper class
edit here's the code if anyone can fix it so they can use differnt weapons
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgPatches
{
class hamas
{
units[]={"hamas","hamasAT"};
weapons[]={};
requiredVersion = 1.05;
requiredAddons[]={};
};
};
class CfgVehicleClasses
{
class hamas
{
displayName="hamas";
};
};
class CfgSkeletons
{
class Default;
class Head
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] ={"neck","","neck1","neck","head","neck1","lBrow","head","mBrow","head","rBrow","head","lMouth","head","mMouth","head","rMouth","head","eyelids","head","LLip","head"};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "Head";
skeletonBones[] =
{"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","",
"LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","",
"LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","",
"RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","",
"RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","",
"RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","",
"RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""};
};
class Flag: Default {};
class FlagCarrier: Default
{
skeletonInherit = "Default";
skeletonBones[] = {"stozar","","vlajka",""};
};
};
class CfgMovesMaleSdr;
class BI_PeopleMoves : CfgMovesMaleSdr
{
skeletonName = "OFP2_ManSkeleton";
collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c", "1f", "2f", "3f", "4f", "5f", "6f", "7f", "8f"};
collisionGeomCompPattern[] = {1, 3, 6};
};
class CfgModels
{
class Default;
class flag_vojak : Default
{
sections[] = {"latka"};
};
class Head: Default
{
skeletonName = "Head";
sections[] = {"swap_hhl","hide_eyewear"};
sectionsInherit="";
};
class hamas: Default
{
skeletonName = "OFP2_ManSkeleton";
sectionsInherit="Head";
sections[] =
{"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","",
"LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","",
"LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","",
"RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","",
"RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","",
"RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","",
"RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""};
};
class OFP2_ManSkeleton: hamas{};
};
class CfgVehicles
{
class Land;
class Man: Land
{
class ViewPilot;
};
class CAManBase;
class SoldierEB;
class hamas: SoldierEB
{
model="\hamas\hamas.p3d";
moves="BI_PeopleMoves";
accuracy=5;
displayName= "hamas ak";
nameSound = "specNas";
picture = "\Ca\characters\data\Ico\i_SF_CA.paa";
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {AK74,"Throw","Put","Binocular",};
magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK",};
camouflage=0.5;
vehicleClass = "hamas";
threat[] = {1, 0.1, 0.1};
class Wounds{
tex[]={};
mat[] = {"bisoldier\data\us_molle_webbings.rvmat", "ca\characters\data\np_hhl_wound2.rvmat", "bisoldier\data\us_soldier_body.rvmat", "bisoldier\data\us_soldier_equip.rvmat", "ca\characters\data\np_soldier_b_body_wound2.rvmat","bisoldier\data\us_soldier_equip.rvmat","bisoldier\data\us_hhl.rvmat"};
};
};
class hamas: SoldierEB
{
model="\hamas\hamas.p3d";
moves="BI_PeopleMoves";
accuracy=5;
displayName= "hamas AT";
nameSound = "specNas";
picture = "\Ca\characters\data\Ico\i_SF_CA.paa";
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {AK74,"Throw","Put","Binocular",};
magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK",};
camouflage=0.5;
vehicleClass = "hamas";
threat[] = {1, 0.1, 0.1};
class Wounds{
tex[]={};
mat[] = {"bisoldier\data\us_molle_webbings.rvmat", "ca\characters\data\np_hhl_wound2.rvmat", "bisoldier\data\us_soldier_body.rvmat", "bisoldier\data\us_soldier_equip.rvmat", "ca\characters\data\np_soldier_b_body_wound2.rvmat","bisoldier\data\us_soldier_equip.rvmat","bisoldier\data\us_hhl.rvmat"};
};
};
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it was Spine3 and i've attached it to Spine2 and it's still doesnt work well
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i was tring to add some hamas muhahideen (or terrorists id ont care what you call them) and i named all the selections but the selections spine3 wont be in place in game as you can see in the pic the part spine3 is not where it should and the camera is not place too so any one can help? you know you cant have some idf troops with out someone to shoot and defend
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i got a bf2sf insurgent model in oxygen 2 but i dont know how to apply the texture and the skeleton
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i was trying to convert lobo's merkava and i did but the problem is that the turret doesn't turn and when i try to view the tank form the out side the game crashes to desktop and i use the cnfg file from the aws tanks addon so anyone know what the problem is ?
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could you upload a pbo verion instead of ptc please ? because i don't have patch 1.08 (too big to download right now) or there's a way to extract ptc files so i can install it manulay
and if you want i got some ak sounds that i've recorded in the last clashes in gaza
Lost Brothers IDF Units Ver 1.6 RELEASED
in ARMA - ADDONS & MODS: COMPLETE
Posted
have you added this part in the skeletons?
(this part of code was took form vilas mod if you want me to remove it just say)
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class otocvez
{
type = "rotationY";
source = "mainTurret";
selection = "otocvez";
axis = "OsaVeze";
memory = true;
sourceAddress = "loop";
minValue = rad -360;
maxValue = rad +360;
angle0 = rad -360;
angle1 = "rad 360";
};