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namman2

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Posts posted by namman2


  1. have you added this part in the skeletons?

    (this part of code was took form vilas mod if you want me to remove it just say)

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    class otocvez

    {

    type = "rotationY";

    source = "mainTurret";

    selection = "otocvez";

    axis = "OsaVeze";

    memory = true;

    sourceAddress = "loop";

    minValue = rad -360;

    maxValue = rad +360;

    angle0 = rad -360;

    angle1 = "rad 360";

    };


  2. well i'm a palestinian and a muslim and that picture doesnt piss me off (because it's not personal we hate you , you hate us ) but anyway i got your old zelda model (form the ofp release) working all you need to do is rename the proxys and place them in the right  place nothing else

    edit : well there's somthing else you must convert the model to a new mlod format by opening it using gate builder or the new ver of o2 and then save

    edit2 : some pictures 3.jpg

    2.jpg


  3. ok thnx Jewish-Freak i got every thing in place and the camera too now i just want to make the AT and the sniper class

    edit here's the code if anyone can fix it so they can use differnt weapons

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    class CfgPatches

    {

    class hamas

    {

    units[]={"hamas","hamasAT"};

    weapons[]={};

    requiredVersion = 1.05;

    requiredAddons[]={};

    };

    };

    class CfgVehicleClasses

    {

    class hamas

    {

    displayName="hamas";

    };

    };

    class CfgSkeletons

    {

    class Default;

    class Head

    {

    isDiscrete = 0;

    skeletonInherit = "";

    skeletonBones[] ={"neck","","neck1","neck","head","neck1","lBrow","head","mBrow","head","rBrow","head","lMouth","head","mMouth","head","rMouth","head","eyelids","head","LLip","head"};

    };

    class OFP2_ManSkeleton

    {

    isDiscrete = 0;

    skeletonInherit = "Head";

    skeletonBones[] =

    {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","",

    "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","",

    "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","",

    "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","",

    "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","",

    "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","",

    "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""};

    };

    class Flag: Default {};

    class FlagCarrier: Default

    {

    skeletonInherit = "Default";

    skeletonBones[] = {"stozar","","vlajka",""};

    };

    };

    class CfgMovesMaleSdr;

    class BI_PeopleMoves : CfgMovesMaleSdr

    {

    skeletonName = "OFP2_ManSkeleton";

    collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c", "1f", "2f", "3f", "4f", "5f", "6f", "7f", "8f"};

    collisionGeomCompPattern[] = {1, 3, 6};

    };

    class CfgModels

    {

    class Default;

    class flag_vojak : Default

    {

    sections[] = {"latka"};

    };

    class Head: Default

    {

    skeletonName = "Head";

    sections[] = {"swap_hhl","hide_eyewear"};

    sectionsInherit="";

    };

    class hamas: Default

    {

    skeletonName = "OFP2_ManSkeleton";

    sectionsInherit="Head";

    sections[] =

    {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","",

    "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","",

    "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","",

    "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","",

    "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","",

    "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","",

    "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""};

    };

    class OFP2_ManSkeleton: hamas{};

    };

    class CfgVehicles

    {

    class Land;

    class Man: Land

    {

    class ViewPilot;

    };

    class CAManBase;

    class SoldierEB;

    class hamas: SoldierEB

    {

    model="\hamas\hamas.p3d";

    moves="BI_PeopleMoves";

    accuracy=5;

    displayName= "hamas ak";

    nameSound = "specNas";

    picture = "\Ca\characters\data\Ico\i_SF_CA.paa";

    Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

    weapons[] = {AK74,"Throw","Put","Binocular",};

    magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK",};

    camouflage=0.5;

    vehicleClass = "hamas";

    threat[] = {1, 0.1, 0.1};

    class Wounds{

    tex[]={};

    mat[] = {"bisoldier\data\us_molle_webbings.rvmat", "ca\characters\data\np_hhl_wound2.rvmat", "bisoldier\data\us_soldier_body.rvmat", "bisoldier\data\us_soldier_equip.rvmat", "ca\characters\data\np_soldier_b_body_wound2.rvmat","bisoldier\data\us_soldier_equip.rvmat","bisoldier\data\us_hhl.rvmat"};

    };

    };

    class hamas: SoldierEB

    {

    model="\hamas\hamas.p3d";

    moves="BI_PeopleMoves";

    accuracy=5;

    displayName= "hamas AT";

    nameSound = "specNas";

    picture = "\Ca\characters\data\Ico\i_SF_CA.paa";

    Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";

    weapons[] = {AK74,"Throw","Put","Binocular",};

    magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK",};

    camouflage=0.5;

    vehicleClass = "hamas";

    threat[] = {1, 0.1, 0.1};

    class Wounds{

    tex[]={};

    mat[] = {"bisoldier\data\us_molle_webbings.rvmat", "ca\characters\data\np_hhl_wound2.rvmat", "bisoldier\data\us_soldier_body.rvmat", "bisoldier\data\us_soldier_equip.rvmat", "ca\characters\data\np_soldier_b_body_wound2.rvmat","bisoldier\data\us_soldier_equip.rvmat","bisoldier\data\us_hhl.rvmat"};

    };

    };


  4. i was tring to add some hamas muhahideen (or terrorists id ont care what you call them) and i named all the selections but the selections spine3 wont be in place in game hamas.jpg as you can see in the pic the part spine3 is not where it should and the camera is not place too so any one can help? you know you cant have some idf troops with out someone to shoot and defend tounge2.gif

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