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namman2

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Everything posted by namman2

  1. added crows : image by AnimalMother 92 next MRAP should be the RG-33 by Cescollino New versions Caiman v1.2 right now there should be no error messages and they have topas textures and the new camo turret for the caiman (will add them to the rest later) + fixed turning Credits : Me for the models + uv maping Pauliesss for the first textures and beta testing topas for the final textures ArmaHolic mirror : (thnx btw) [/url] MRAP Caiman v1.2 beta ArmedAssault.info mirror : ArmedAssault.info <<< dont download the maxx pro from here because it's an old version
  2. namman2

    MRAP Cougar

    Yes , we are still working on this , expect some updates in a couple of weeks ;)
  3. I have a D9 model everything works great except for the tracks , do they need some specific settings or smth? the tracks are uvmapped vertically as BIS tracks , it never happened to me before
  4. the new D9 model is ingame now still WIP , it was made by Jakednb here
  5. namman2

    Tracks not working

    yes , and thanks for the help i've already found the problem , it was in the materials some how , i copied the t72 tracks material file and it worked , thnx everyone ;)
  6. namman2

    Tracks not working

    yes they are they have all the selections as the bis tracks , i copied bis tracks to the models (from the m113) and they worked but the D9 tracks didn't
  7. namman2

    Tracks not working

    yes and yes i don't know what's causing them not to work , i copied the tracks from a bis vehicle and they worked although they have the same selections and stuff
  8. dontpKanic yes they will be in the mod , right now we have the MK3D Baz and the MK4 in game , we have an MK3 model ready just need some config work , and the MK2,MK1, and the Magach with all it's variants are still in the making
  9. namman2

    MRAP Cougar

    well no that was just bad texture XD , the textures on the tire are not even close to being called textures
  10. namman2

    MRAP Cougar

    more WIP showing one variant of the 4x4 version
  11. namman2

    Mraps

    I'm really sorry for not answering for a long a time , I'm very busy with school and stuff , but sure you can edit them as much as you want as long as they don't conflict with the base addon (although i doubt i'll ever update it )
  12. namman2

    MRAP Cougar

    ingame WIP picutres :
  13. namman2

    MRAP Cougar

    6x6 WIP ingame
  14. namman2

    MRAP Cougar

    Pictures of the older version of the cougar
  15. namman2

    MRAP Cougar

    More WIP pictures
  16. namman2

    MRAP Cougar

    new WIP shots
  17. namman2

    MRAP Cougar

    some more pictures , but it's still wip and not 100% textured
  18. I have a problem with almost every model i make , the shadow on the cargo area never works , it always uses the first shadow lod of the exterior any help? the only named property i have in the view cargo and view cargo shadow is lodnoshadow = 1 and the other one autocenter=0 any suggestions?
  19. namman2

    cargo shadow not working

    i'll try it thnx very much
  20. namman2

    cargo shadow not working

    ahhhh i guess i'll have to use a config to make it look like shadow , thnx for the reply
  21. I have this issue with the glass textures on the merkava mk3 interior , you see the textures get so bright that you can see anything , i've used the old move bottom trick to make the glass work like a periscope (Wich is used on the m113 and other models too and works perfectly) i've used the m113 textures from arma 1 and i've converted them to arma 2 standarts (compression) but still that didn't fix anything here's a foto of the bug
  22. namman2

    Bright windows from inside

    i've tried everything , but i noticed another thing that the game ignores the cargo view shadow and uses the normal shadow , and i've checked everything named properties everything i cant see the problem
  23. namman2

    Bright windows from inside

    I've tried everything , still no luck :( , i've even used textures from arma 2 models but the problem is still there
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