namman2
Member-
Content Count
391 -
Joined
-
Last visited
-
Medals
Everything posted by namman2
-
sry ,yeah i have exams :( but i'm almost done and this is what i was working on : http://www.idfsquad.com/downloads/milesteg/maxxpronew.jpg this time it looks better ,will have better interior same thing will happen to the Caiman but it's still wip
-
it only selects wich uv map to use , you know the same model can have many uvmaps for different reasons eg generic scratchs needs a stretched uv map but the diffuse needs apropriat one so you make 2 uv sets/maps
-
ArmA II: Operation Arrowhead discussion thread
namman2 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
i wonder who bought the scam and bought the models , that guy is destroying the community -
i used to have similar effects on models when 2 selections are the same eg trigger and rightfinger are named selections for the trigger and both of them are linked to a different/same parent and both of them have different animations hope that helps
-
i dont see any problem , i mean you could treat the DLC as it was never there and creat your own
-
Merkava MK3 WIP (the turret by MikeBart the hull is still wip untill he finish it ) http://www.idfsquad.com/downloads/milesteg/MK3.jpg http://www.idfsquad.com/downloads/milesteg/MK31.jpg
-
why port from OFP? in the arma 1 sample models there's the m163 it has the same m113's hull
-
AFAIK there's an addon/script called sahrani electrical grid that does smth similar
-
HARCP - Dynamic Sound System
namman2 replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Jon , no i guess becuase when you near a shooting gun you will hear a different sound (higher pitch ), but when you are a little distance from the gun you will hear a louder sound with lower pitch as for the shooter he would hear the first one unless it takes more time for the echo to be heared -
HARCP - Dynamic Sound System
namman2 replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
very nice :D does it work for every weapons(bis + addons) ? or it must have config parameters added? Edit : and does it work for explosions , cannons and other sounds? -
i'm not sure about this but : select the object that must be lighted and press shift+e on the lighting options choose fully lighted
-
are you sure? i just tried it and it works make sure you have the other 2 mraps installed (yeah i know this is bad :( ) the caiman and the maxxpro
-
not really Kristian :P in the next update he will be the first to be killed since he's the less armored anyway here's an alpha version of the Cougar i decided to release this alpha because it seems it will take more time to finish due to exams and RL issues :( so here it is http://www.idfsquad.com/downloads/milesteg/Cougar_alpha1.rar it's unbinirized so you can play with the models too have fun
-
Need help with model issue....
namman2 replied to Meatball0311's topic in ARMA 2 & OA : MODELLING - (O2)
i guess you used a proxy for this then the radio pack must pe centered in the p3d , just open the p3d and got to structure and select center all hope that helps -
Windows and white textures strange bug..
namman2 replied to granQ's topic in ARMA 2 & OA : MODELLING - (O2)
it's the same fix i've tried it -
Windows and white textures strange bug..
namman2 replied to granQ's topic in ARMA 2 & OA : MODELLING - (O2)
yeah that's an easy fix just select the glass and go to faces (in o2 ) and select move top -
WIP on the merkava mk2 http://www.idfsquad.com/downloads/milesteg/mk2new.jpg http://www.idfsquad.com/downloads/milesteg/mk2new2.jpg http://www.idfsquad.com/downloads/milesteg/mk2new3.jpg next should be the mk2d and maybe the mk3
-
nakpadon wip http://www.idfsquad.com/downloads/milesteg/nag1.jpg http://www.idfsquad.com/downloads/milesteg/nag2.jpg http://www.idfsquad.com/downloads/milesteg/nag3.jpg
-
well... yeah i know ... but we have to use what we got but dont worry i'll work on the mk2 (unless it's also unused) and is the color correct ? on the namer i mean because i'm going to use it on most of the tanks and cars also on the mk2 i know i saw some pictures of the merkava MK2D in service but it could be just a prototype but still it looks cool (just dont get in my place :P)
-
sry for the almost dead progress updates :( but real life and the mraps project got into the way anyway some more progress on the namer MK1 http://www.idfsquad.com/downloads/milesteg/NamerMK1n.jpg http://www.idfsquad.com/downloads/milesteg/NamerMK1n2.jpg http://www.idfsquad.com/downloads/milesteg/NamerMK1n3.jpg next update (if it comes) will be the merkava mk2 and mk2 and maybe the namer mk2 and the achzirt
-
yeah ,i'm working hard to put the cougar ingame but the slow progress is due to exams(i just got out from a 5 hour exam :S )
-
if you are using Arma2 Kamaz then it should point to "\ca\wheeled2\Kamaz\data\kamaz_chassis_co.paa"
-
some WIP picture on the rg33 interior more to come soon http://www.idfsquad.com/downloads/milesteg/rg33dash.jpg here's where i got the references sry removed (blame google for hosting them :( )
-
dont copy and paste the texutres the p drive is the armawork folder in the doucments what you need to do is point to the textures in p drive instead of the \users\ ****** (omitted)\documents\armawork\efptemplate.pac
-
the textures must be in the same pbo as the models (or in other pbo but they must be in an arma2 addons folder) so the path you are point will never get to arma :( unless you pbo the whole users folder and but on addons folder XD