namman2
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Everything posted by namman2
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WIP: Stuff you are working on 2!
namman2 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Myke : you reduced it by remodeling and only making the obvious stuff and use the hipoly model as refrence and then bake the details from hipoly to lowpoly model -
Weapon animations messed up ingame
namman2 replied to TeRp's topic in ARMA 2 & OA : MODELLING - (O2)
does that thing have 2 named selections? if so then that could be the problem if 1 object have 2 animated named selections it will cause weird animation in game -
Mil Mi-24A Krokodil
namman2 replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you are talking about this wierd looking hind http://www.aviastar.org/foto/gallery/mil/mi-24a-s.gif ? i cant wait to see it finished ;) keep up the good work -
yes it will
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more WIP pictures (i know it looks naked but that;s because i haven't added the antennas and other stuff yet ) :
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yeah they are already fixed don't worry ;) @topas thnx for the references
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yeah from 0 about the 4x4 , well it's not used AFAIK it was just a prototype but if i get more free time i might model it but still the cougar is more important than it
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@ topas no problem and i'll do it (not very hard) anyway since i c there's still interest in this addon i decided to remake the caiman so here are some WIP pictures :
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well... i was going to remake the caiman next but i just dont have time :( i'll try to get done if could but i cant promise anything , sorry for disappointment .
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from the quality of the model it doesn't seem UVMapped :/ , the model is good but you could try and uvmapping and baking the AO map wich might work as a base texture
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it's not for optimization AFAIK it's for fixing some bugs eg : the model wont show up although it has low poly count or if you want to add more details and you are hi on poly count
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Missile smoke trail spawn point
namman2 replied to [aps]gnat's topic in ARMA 2 & OA : MODELLING - (O2)
IIRC there's a memory point for aircraft to define the center maybe this could work for missiles? -
is some one found it here in gaza he would have just took it and sold it as scrap metal
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maybe because the rvmats are binirized they should be excluded from binirizing?
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lol well yeah they would look a bit weird with men body's and stuff but still military clothes and equipments are not meant to make women look like women
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would you care to expand? i'd like to know more about this although it doesn't sound good because why would pay for stuff that will help you to make free addons for arma 2 ? i mean these addons help BIS becuase they add more varity to there games so they should release examples for free and +2 for Myke's request
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FPDR this wont happen because you cant import from other games unless you have permission from the game maker
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The Lost Brothers Mod Official Release thread for ArmA2/OA
namman2 replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WIP pictures of the nagamashon : http://www.idfsquad.com/downloads/milesteg/nagmashon.png and the merkava mk3D http://www.idfsquad.com/downloads/milesteg/mkIIIn.png sry for the crappy quality my machine cant handle hi quality :( -
HEX Editing is not allowed here :( , but you can use arma 1 black hawk form the sample models they are the same AFAIK
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WIP: Stuff you are working on 2!
namman2 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looks great pauliesss :D , but also fox '09 makes a point :P -
it happened to me and still does go to your temp folder look if there;s a folder called "ARMAaddons" and delete if it;s there and re binirize if not then idk what the problem is unless it shows smth in game like an error message
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IIRC back in ofp most of the planes addon that had removable fuel tanks had a script wich makes the fuel in the plane less , so maybe a new script for arma 2 ? :>
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you can , make the shoulder pads a separate selection select the shoulder pad and go to hitpoints lod and press "D" to delete the faces and keep the points but you need to make fire geometry lod a small box will do i guess (or you can use the shoulder pads model but either way the model you put in a geometry lod should be closed and convex and in the config under hitpoints class make a new hitpoint type class and give the ammount of armor you like
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The Lost Brothers Mod Official Release thread for ArmA2/OA
namman2 replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
some WIP pictures of the updated merkava mk3d the model is by ALM Model Works http://www.idfsquad.com/downloads/milesteg/Merkmk3d1.png http://www.idfsquad.com/downloads/milesteg/Merkmk3d2.png http://www.idfsquad.com/downloads/milesteg/Merkmk3d3.png -
Awesome ! :d