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namman2

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Everything posted by namman2

  1. namman2

    hamas ver2

    ok they are released i'll try to make those fatah guys but i cant promise any thing because this is my last year at school and it's extremly important
  2. have you added this part in the skeletons? (this part of code was took form vilas mod if you want me to remove it just say) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class otocvez { type = "rotationY"; source = "mainTurret"; selection = "otocvez"; axis = "OsaVeze"; memory = true; sourceAddress = "loop"; minValue = rad -360; maxValue = rad +360; angle0 = rad -360; angle1 = "rad 360"; };
  3. if you mean "work" like shooting will it does but i cant get the gunner on the machine gun
  4. well i'm a palestinian and a muslim and that picture doesnt piss me off (because it's not personal we hate you , you hate us ) but anyway i got your old zelda model (form the ofp release) working all you need to do is rename the proxys and place them in the right  place nothing else edit : well there's somthing else you must convert the model to a new mlod format by opening it using gate builder or the new ver of o2 and then save edit2 : some pictures
  5. does anyone know where i can fine the decoded models?
  6. namman2

    hamas

    here they are they all use the same dressing it has ak,at and svd classes picture: the file : http://www.mediafire.com/?9jj0zdxjcjm and host it anywhere you want you dont need to ask because i wont be online
  7. i was tring to add some hamas muhahideen (or terrorists id ont care what you call them) and i named all the selections but the selections spine3 wont be in place in game as you can see in the pic the part spine3 is not where it should and the camera is not place too so any one can help? you know you cant have some idf troops with out someone to shoot and defend
  8. namman2

    hamas mujahideen

    ok thnx Jewish-Freak i got every thing in place and the camera too now i just want to make the AT and the sniper class edit here's the code if anyone can fix it so they can use differnt weapons <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class hamas { units[]={"hamas","hamasAT"}; weapons[]={}; requiredVersion = 1.05; requiredAddons[]={}; }; }; class CfgVehicleClasses { class hamas { displayName="hamas"; }; }; class CfgSkeletons { class Default; class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] ={"neck","","neck1","neck","head","neck1","lBrow","head","mBrow","head","rBrow","head","lMouth","head","mMouth","head","rMouth","head","eyelids","head","LLip","head"}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = "Head"; skeletonBones[] = {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","", "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","", "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","", "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","", "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","", "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","", "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""}; }; class Flag: Default {}; class FlagCarrier: Default { skeletonInherit = "Default"; skeletonBones[] = {"stozar","","vlajka",""}; }; }; class CfgMovesMaleSdr; class BI_PeopleMoves : CfgMovesMaleSdr { skeletonName = "OFP2_ManSkeleton"; collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c", "1f", "2f", "3f", "4f", "5f", "6f", "7f", "8f"}; collisionGeomCompPattern[] = {1, 3, 6}; }; class CfgModels { class Default; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { skeletonName = "Head"; sections[] = {"swap_hhl","hide_eyewear"}; sectionsInherit=""; }; class hamas: Default { skeletonName = "OFP2_ManSkeleton"; sectionsInherit="Head"; sections[] = {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","", "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","", "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","", "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","", "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","", "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","", "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""}; }; class OFP2_ManSkeleton: hamas{}; }; class CfgVehicles { class Land; class Man: Land { class ViewPilot; }; class CAManBase; class SoldierEB; class hamas: SoldierEB { model="\hamas\hamas.p3d"; moves="BI_PeopleMoves"; accuracy=5; displayName= "hamas ak"; nameSound = "specNas"; picture = "\Ca\characters\data\Ico\i_SF_CA.paa"; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {AK74,"Throw","Put","Binocular",}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK",}; camouflage=0.5; vehicleClass = "hamas"; threat[] = {1, 0.1, 0.1}; class Wounds{ tex[]={}; mat[] = {"bisoldier\data\us_molle_webbings.rvmat", "ca\characters\data\np_hhl_wound2.rvmat", "bisoldier\data\us_soldier_body.rvmat", "bisoldier\data\us_soldier_equip.rvmat", "ca\characters\data\np_soldier_b_body_wound2.rvmat","bisoldier\data\us_soldier_equip.rvmat","bisoldier\data\us_hhl.rvmat"}; }; }; class hamas: SoldierEB { model="\hamas\hamas.p3d"; moves="BI_PeopleMoves"; accuracy=5; displayName= "hamas AT"; nameSound = "specNas"; picture = "\Ca\characters\data\Ico\i_SF_CA.paa"; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {AK74,"Throw","Put","Binocular",}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK",}; camouflage=0.5; vehicleClass = "hamas"; threat[] = {1, 0.1, 0.1}; class Wounds{ tex[]={}; mat[] = {"bisoldier\data\us_molle_webbings.rvmat", "ca\characters\data\np_hhl_wound2.rvmat", "bisoldier\data\us_soldier_body.rvmat", "bisoldier\data\us_soldier_equip.rvmat", "ca\characters\data\np_soldier_b_body_wound2.rvmat","bisoldier\data\us_soldier_equip.rvmat","bisoldier\data\us_hhl.rvmat"}; }; };
  9. namman2

    hamas mujahideen

    it was Spine3 and i've attached it to Spine2 and it's still doesnt work well
  10. namman2

    Insurgent Idea

    i got a bf2sf insurgent model in oxygen 2 but i dont know how to apply the texture and the skeleton
  11. i was trying to convert lobo's merkava and i did but the problem is that the turret doesn't turn and when i try to view the tank form the out side the game crashes to desktop and i use the cnfg file from the aws tanks addon so anyone know what the problem is ?
  12. namman2

    Chammys Sound Mod

    great addon man . and here's an ak sound it's not the best but it's all i got AK-47 shots
  13. namman2

    VF RealSoundPatch V1 for Arma 1.08

    could you upload a pbo verion instead of ptc please ? because i don't have patch 1.08 (too big to download right now) or there's a way to extract ptc files so i can install it manulay and if you want i got some ak sounds that i've recorded in the last clashes in gaza http://rapidshare.com/files/42886166/akshots.rar
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