neil480
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Retaining equipment for the next mission
neil480 replied to neil480's topic in ARMA - MISSION EDITING & SCRIPTING
Thank you Yakbeard, I'll look into that. -
Retaining equipment for the next mission
neil480 posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hi all, I'd like to know if it's possible to retain equipment that you have taken from a previous mission and have that equipment available to the player in the next mission, like in the old OPF Resistance campaign. Is this possible, and if so, how? Many thanks -
Thank you, that sorted it. Is it possible to have slow moving zombies like in Nem's mod? Or are these just the fast moving ones only? Not a problem either way, I'll be able to incorporate either into my mission. Thanks again.
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Sorry when I mention yomies as the spawn name I meant "yomie_spawn". I've set only a small spawn area so I would've thought that I should be able to see them. The Spawn area is situated right next to my player so that I can easily see if the zombies are spawning. I'll check the view distance thing when I get home later. Thank you for your swift response, your efforts are appreciated. I'll let you know if changing the view distance solves the problem.
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I'm somewhat of a noob at scripts but I'm trying to get this to work and although I can hear the zombie sound effects, I can't see them - basically I don't think they have spawned. I have the Yomies scirpts in my mission folder as instructed. I've set up a marker and named it Yomies. I'm a little confused about what I do next - do I set up a trigger? If so, what is the exact code that needs to go into the trigger? The instructions mention translating the marker into a trigger - I'm somewhat confused on how you do this? Many thanks