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nicolas_br

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Posts posted by nicolas_br


  1. I'm ashamed to ask but... Did anyone make a respawn version of this map? I recall someone mentioning in this thread that he planned to make a custom version of the mission for his clan. Either that or it was impossible i don't know.

    ;) I like Cipher fine the way it is, no respawn and all, but for some occasions a respawn version would be nice.

    It's quite easy to do, I have done it for many missions for when I play with my consoletard friends. All you need to do is unPbo the mission, open the description.ext file and change the respawn=x line to 2.

    For a better explanation see this link: http://community.bistudio.com/wiki/Description.ext#Respawn...


  2. Just played a coop mission with a friend, using SLX. Went pretty smoothly, no choppiness or lag or any other weird thing. Had a great time with it, the only problem I had was that the extraction chopper didn't stay long enough and kept taking off, so I had to order my men to mount several times so it would go back. That's a behavior that I would like to be optional.


  3. I mean literally the item map. To see what I mean just put an average BI soldier in the editor an press "G" and look in the inferior part of the inventory. You'll see various items- compass, watch, radio, map, gps in some. If you remove the map, for example, when pressing "M" you'll see nothing but a black screen with the briefing. Removing the radio, on the other hand, makes it so that you can't hear any communication, although you can give orders and receive them, you just don't hear anything. Your units don't have these items, which weren't present in Arma 1. Nothing major, really, very easy to fix, sorry if I was unclear at first.


  4. I've noticed that the woodland units don't have an Automatic Rifleman. Is this WAD?

    EDIT:

    The units have no maps, so in-game you can only see black. They also have no radios so they don't say anything. These are new Arma 2 features, so it's quite understandable. Other than that, they look great, I was really missing this kind of SF soldiers.


  5. I played this through alone for a little last test before I submitted this mission. ;) Just set the difficulty settings to match your player count, skill and taste. I played it the enemy strength set to "weak" and enemy accuracy set to "very poor" so there were just few enemies per map target that couldn't hit me early enough. :D So no worries, even 1 player is enough if you set the difficulty settings right.

    Thanks Old Bear, mirrors updated again. :)

    Alright, good to know, it's great to have this level of customization. Keep up the great work!

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