norrin
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Hello Norrin. Thank you very much for the mission and script you gave to me. Please ignore my P.M, as I've already tested it. I have one more request. How do I set the "flying asteroids", so that as soon as they're spawned by the trigger, they're in a 'destroyed' state? This is so I can get the desired 'flaming meteor' effect. I know the [unit name] setdamage 1 command initiates the destruction of a unit within the trigger. Can it somehow be applied to the mission you've given to me?
Thank you again.
Regards,
[Topgun]
