nikita320106
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Everything posted by nikita320106
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Porting ArmA1 addons to ArmA2
nikita320106 replied to bugkill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thanx alot) -
Setting behavior across multiple individuals
nikita320106 replied to jakerod's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try this if yours array1 - you array is global/ then _array1 is local -
Porting ArmA1 addons to ArmA2
nikita320106 replied to bugkill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
any more info???) -
Arma 2 Sound Modding 101.
nikita320106 replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice) wait for more wepons demo) -
Removing hint on the flarelauncher.
nikita320106 replied to Howard's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
can you share with us yours config with flareslauncher??? -
in character2 config for USMC_Soldier_MG we're have Picture = "\Ca\characters\data\Ico\i_null_CA.paa"; Icon = "\Ca\characters2\data\icon\i_machinegunner_CA.paa"; can someone explain me where in game we are see "picture" and where we are see "icon"???
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Picture or Icon??
nikita320106 replied to nikita320106's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Soul_Assassin thanx for help) -
Picture or Icon??
nikita320106 replied to nikita320106's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Big Dawg KS thanx alot) -
How to find nearby cover (stone walls, trees, ...)
nikita320106 replied to fabrizio_t's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
by defaul in A2 bots using walls,trees, etc.. as a corners so what is wrong with it?? I'm tried earlier use some a1 script for a2 covering and don't have any errors in rpt/// but by lack of testing can't confirm good work for "sethidebihind", etc// try use _covers = NEARESTOBJECTS [getpos _unit, ["house", "landvehicle", "trees"], _distance] check wiki for sintax) http://community.bistudio.com/wiki/nearEntities http://community.bistudio.com/wiki/nearestObject http://community.bistudio.com/wiki/nearestObjects http://community.bistudio.com/wiki/nearObjects -
Applying a PP effect only on specific objects
nikita320106 replied to Alienfreak's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I dont know/ but what about by extended init eventhandler for your object?? just try -
Picture or Icon??
nikita320106 replied to nikita320106's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
DaSquade,*Planck* thanx alot) but i'm confused by reply as before// as i think in A2 we' have a portrait for right?? or wrong?? picture disbled in a2?? or picture for medic(by xample) only "red cross" in the portrait corner?? right??? or...... -
call compile
nikita320106 replied to nikita320106's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
great!! Glorify the scripting gurus! All! Glorify Taurus-scripting guru! -
can someone tech me how exactly call compile sintax and do his job??? in this example _x_aware = (count (position _leader nearObjects ["BulletBase", 1000])) - (count (position _leader nearObjects ["B_545x39_SD", 1000])) - (count (position _leader nearObjects ["B_556x45_SD", 1000])) - (count (position _leader nearObjects ["B_9x18_SD", 1000])) - (count (position _leader nearObjects ["B_9x19_SD", 1000])); can i' call some _x_aware like this _x_aware = call compile {(count (position...................)}; or _x_aware = call compile {_x_aware = (count (position...................)};
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call compile
nikita320106 replied to nikita320106's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
great!! thanx!! thank you very mach)) can i add anothe one q in here???? while (_x_aware > 10) do {sleep 2; _x_aware = [] call MyBulletThing;}; where i can _x_aware call???? or _x_aware = [] call MyBulletThing; while (_x_aware > 10) do {sleep 2; }; or while {(_x_aware = [] call MyBulletThing) > 10} do {sleep 2; }; -
Armor Support (Reinforcements)
nikita320106 replied to lucilk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
really great) thanx alot -
Scripting a LaserTarget
nikita320106 replied to JDog's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
JDog, Grimes [3rd ID], can you add in test mission man with "laser disignator" and force him targeting yours "armour target"??? (have a trouble with it( -
Artillery Support System Package: Released
nikita320106 replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ALWAYS Russian Artillery ALWAYS)) will be wait)) so much any eta for 104??? =============== o) what about ranging-in shot???(sorry ma engliz) example==splash-splash out//player adjust correction//shot-shot out//player check correction//fire for effect// o)and about default dependent from calibre (no way for MRLS take place in 50 m for each shot// as i know for MRLS without head - danger-close about 2000 m(i'm not about realism but about common sense) may be 500 m should be enough)))) -
long waiting work) thank you very mach!
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Animation Viewer
nikita320106 replied to Clayman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
very useful work) thanx alot -
AimPoint Desert Weapons 1.3
nikita320106 replied to AimPoint's topic in ARMA - ADDONS & MODS: COMPLETE
@AimPoint any plans about Arma2?? -
Fake Flir script for Arma 2?
nikita320106 replied to p75's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
check this mission -
check later) thanx
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Baucau Airfield, East Timor - Terrain for ArmA 2
nikita320106 replied to OChristie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanx for you great job) -
Fake Flir script for Arma 2?
nikita320106 replied to p75's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
great job)) huge thanx) -
thanx for hard job)