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nickless

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Posts posted by nickless


  1. Hi, u mean this, nickless?:

    WIP_M4DM203 (Provisional):

    http://img.photobucket.com/albums/v330/wipman/m4_29.jpg

    About the SureFire handgrips... i just don't like 'em, and the OFP can't reflect the pressence of 'em in a weapon, no anims made for this kind of weapon accesorys & no possibility of make 'em have an effect in game as they've in the real life; making the weapon more stable in single shot as burst fire or full auto; so... no surefire hand grips, i thinked in add 'em to the ACOG-SD sighted versions, or the M68-SD sighted versions... but i just don't like it, maybe i'll add just 1, not 2; 1. Just, 1. But i don't know; let's cu.

    I forget it...

    WIP_M4LMGM68SD (the aimpoint it's the aimpoint sight on the latest O2 screenshots):

    http://img.photobucket.com/albums/v330/wipman/m4_07.jpg

    That's the only extra handgrip that u could find in this M4's if they ever get to see the light; let's cu.

    Yes, that's the way the sight is supposed to be mounted, I just think it should be a bit larger, like on this picture:

    lg_colt-lg.jpg

    The same applies to the flip-up rear sight, it has to be larger - remember that it needs to be (nearly) as high as the front sight when it is flipped up.

    Imho, the pictures with all the SOPMOD accesoires show some parts in a wrong scale.


  2. Hi, u mean this, nickless?:

    WIP_M4DM203 (Provisional):

    http://img.photobucket.com/albums/v330/wipman/m4_29.jpg

    About the SureFire handgrips... i just don't like 'em, and the OFP can't reflect the pressence of 'em in a weapon, no anims made for this kind of weapon accesorys & no possibility of make 'em have an effect in game as they've in the real life; making the weapon more stable in single shot as burst fire or full auto; so... no surefire hand grips, i thinked in add 'em to the ACOG-SD sighted versions, or the M68-SD sighted versions... but i just don't like it, maybe i'll add just 1, not 2; 1. Just, 1. But i don't know; let's cu.

    I forget it...

    WIP_M4LMGM68SD (the aimpoint it's the aimpoint sight on the latest O2 screenshots):

    http://img.photobucket.com/albums/v330/wipman/m4_07.jpg

    That's the only extra handgrip that u could find in this M4's if they ever get to see the light; let's cu.

    Yes, that's the way the sight is supposed to be mounted, I just think it should be a bit larger, like on this picture:

    lg_colt-lg.jpg

    The same applies to the flip-up rear sight, it has to be larger - remember that it needs to be (nearly) as high as the front sight when it is flipped up.

    Imho, the pictures with all the SOPMOD accesoires show some parts in a wrong scale.


  3. Hi, i've already ended the M203 texture, and i continue working on the woodland camo textures; im thinking in change the aimpoint lens texture to the same red lens texture that the ACOG sight uses. There's no news on the release of a teaser with the desert camoed weapons. Let's cu.

    WIP_M4WM203:

    http://img.photobucket.com/albums/v330/wipman/m4_25.jpg

    On that M4, you should remove the M203 leaf sight on top of the handguard because that sight can be mounted on weaver rails only and there are none on that handguard.

    Also, that rifle already has a sight for the M203 mounted on the side of the carrying handle.

    For the colors, I think you could try to make them look thicker, for example by making the markings on the guns less visible as if they were covered by paint.

    Oh, and maybe you could add vertical foregrips on the other M4s, these are very common in Iraq and Afghanistan on M4s.

    Apart from that, the weapons look great - although a lot of M4s have been released, these could be best.


  4. Hi, i've already ended the M203 texture, and i continue working on the woodland camo textures; im thinking in change the aimpoint lens texture to the same red lens texture that the ACOG sight uses. There's no news on the release of a teaser with the desert camoed weapons. Let's cu.

    WIP_M4WM203:

    http://img.photobucket.com/albums/v330/wipman/m4_25.jpg

    On that M4, you should remove the M203 leaf sight on top of the handguard because that sight can be mounted on weaver rails only and there are none on that handguard.

    Also, that rifle already has a sight for the M203 mounted on the side of the carrying handle.

    For the colors, I think you could try to make them look thicker, for example by making the markings on the guns less visible as if they were covered by paint.

    Oh, and maybe you could add vertical foregrips on the other M4s, these are very common in Iraq and Afghanistan on M4s.

    Apart from that, the weapons look great - although a lot of M4s have been released, these could be best.


  5.  mad_o.gif and seriously, nickless, what the hell do you know? (nothing personal. You have every right to speak up in every discussion but step back and leave this to the people he owes something to)

    What I know?

    I know that Balschoiw came to the message board on sondereinheiten.de , tried to convince the people there of his story, failed (because he was caught lying) and then deleted his posts and left as quickly as he came there.


  6. Come on... he claimed that he was recruited by an completely unknown, top secret international unit when he was only 19 or 20 and serving as a private (without any special forces training).

    Then he claims that unit has it's operational HQ at Bad Reichenhall where members from sondereinheiten.de have served for years and noticed nothing.

    Then, there are the pictures he used. They were indentified on February 6th as pictures from the homepage of Gebirgsjägerbataillon 232 taken in the Kosovo, and only after that, Balschoiw admitted the pictures were not taken in Afghanistan.


  7. OK, let me try.

    Someone posted the pictures and the english text taken from militaryphotos.net .

    On the first two pages, discussion was about the authenticity of the photos. Some claimed them to be faked, others said they might be real, but showed mountain troops (Gebirgsjäger) outside Afghanistan (which we now know is the case).

    Then, on the third page, Balschoiw (who wrote the original text posted on mp.net ) claimed he was no longer serving under Bundeswehr command, but was attached to an international anti-terror unit directly under UN command - I can't say exactly, because he deleted his posts afterwards.

    Nobody believed him, because there were users like "SFC" who had been stationed where Balschoiw had claimed to be the operational center of their unit (Bad Reichenhall) and second, because from what he told, he must have been a 19 or 20 years old private without any special training when he was recruited by that unit.

    Then, one user found the pictures Balschoiw posted here (that's around page 6). After that, Balschoiw did not post again and the thread drifted off.


  8. Got you pics, directly from the DVD:

    BAND_OF_BROTHERS_DISC2-0.jpg

    BAND_OF_BROTHERS_DISC2-1.jpg

    BAND_OF_BROTHERS_DISC2-2.jpg

    BAND_OF_BROTHERS_DISC2-6.jpg

    BAND_OF_BROTHERS_DISC2-7.jpg

    BAND_OF_BROTHERS_DISC2-9.jpg

    So actually, there seem to be more different tanks in that episode, first picture seems to be a Jagdpanther, second and third show some kind of Sturmgeschütz, probably a Sturmgeschütz III, Assführung E or F, then there are several halftracks, one of them with the AT gun, another howitzer and the tank hiding behind the barn, which seems to be some kind of Tiger to me.


  9. You can't take movies like "Tears of the sun" as an example.

    When you take a look at the typical loadout of special operations forces on long range reconnaissance missions like the SAS did in the second Gulf War or german KSK in Afghanistan, every soldier will be carrying more than 80 pounds of equipment - water and food, material for building observation hideouts, radio equipment and batteries, ammo, explosives, extended medical equipment(one team member will always be a medic), AT weapons - all depending on the type of mission.

    On a mission in an tropical environment where it won't get cold even at night, you won't need a sleeping bag or warm clothing, but that's about everything you can spare. Maybe you won't have to carry too much water, either, but then you will have to use make sure you have the time to use water filters or chlor tablets.

    ksk_afgh.jpg

    KSK soldiers entering a helicopter, about to go on a mission in afghanistan


  10. I'm sorry to say that. but I'm not really impressed...

    It starts with the pictures in the first post over in that ofp.info forum's thread - all of them old, some don't even show KSK soldiers... not a good base to show the current weapons and equipement used.

    Then, the weapons don't seem to be overly impressive, either - to be honest, some of that AWM (G22) versions look somewhat ridiculous (flecktarn camo painted scope, NSV 80 night vision device mounted above the scope, missing bipods, ...).

    Worst thing is, throughout that thread, you keep talking of all that top secret features, your support from soldiers and KSK commandos -  i don't see any good from that.


  11. Hello everybody, I hope someone can help me with that problem:

    I just got a new PC - the first thing to do after installing Windows and all the drivers was to copy OFP over from my old computer... and it didn't work, no GUI and no sky visible, plus other graphic errors.

    So I reinstalled the game, everything worked fine, installed and activated the Y2K3-Mod - same graphic errors.

    I tried out some things and found out that these graphic errors only occur when Hardware T&L is activated and the Y2K3 addons (even addons without config and DTA files) are active - any ideas how to fix that?

    Graphic card is a Radeon 9800 Pro, running on Omega 4.9 drivers (tried out others as well).

    Thanks in advance


  12. CBT_M220TOW (Weapon and Mag)

    CBT_M220TOWA (Weapon and Mag)

    CBT_M240Coax

    CBT_M240CoaxAmmo (Mag)

    CBT_M2_50cal (Weapon and Mag)

    CBT_Jav_Launcher

    CBT_Jav_Mag

    CBT_Drag_Launcher

    CBT_Drag_Mag

    From CBT_Misc\Config.cpp

    CBT_StingerLauncher (Weapon and Mag)

    CBT_Bushmaster (Weapon)

    CBT_BushmasterHE (Mag)

    CBT_BushmasterAP (Mag)

    From CBT_Brad_Scripts\config.cpp


  13. I found this two photos on my harddisk - the first one shows a SEALs group in iraq (you can tell quite easily they're SEALs because the M60E4s two of them are carrying), while I'm not 100% certain the second one shows SEALs too, plus, I have no idea where that image came from.

    seals1.jpg

    seals2.jpg

    (Please let me know if there is a limit to image dimensions, if yes. I will remove the pictures)

    [edit] Hotlinking didn't seem to work...


  14. I noticed one other bug while playing:

    You can't shoot the driver when he has turned out, the gunner can be shot, but I couldn't make a headshot and no damage textures were visible.

    Plus, I noticed some other things while reading the text about the Wiesel on waffenhq.de :

    First thing is, the turret of the Wiesel can be turned only 100° in each direction while on your addon the turret can make a 360° turn.

    Second, the MK should have two different types of ammunition, HE/indendiary and AP with 160 rounds each, plus 240 rounds each inside the vehicle. I don't know about the accuracy of the gun, but imo it should be a bit better.

    And third thing is that the gunner is commander of the Wiesel, not the driver.

    Still, it's an really excellent addon you made, really fun to play with it!

    edit: One (ok, two..) more things: Will you add an MG3 to the TOW version of the Wiesel? And will it have a crew of three or two soldiers?

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