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nephilim

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Everything posted by nephilim

  1. As a result of the last School-Shooting in Winnenden, german politicians try to outlaw so called "killergames" eg. cs, arma!! and even wow. don´t let this happen! https://epetitionen.bundestag.de/index.php?action=petition;sa=details;petition=4958 The official Petition. Sign and Spread! Also: For those who love Paintball: https://epetitionen.bundestag.de/index.php?action=petition;sa=details;petition=4145 A Petition against the proposed ban. Please be advised that overseas signs won´t be counted/deleted! Sincerly ol´rusty Nephilim
  2. The Petition reached 26000 signigs sofar, and still a whole month to go! The actual record is set by the Anti-Internet-Censorship Petition that reached 130 000, let´s see if we can beat that :)
  3. Well, many straight thinking people of course don´t believe that games make you a killer. But notices that atm, we have clash of generations of some sort. Basically all polticians know jack about games and such, and most of the so called "experts" know either. They most definately know it´s jacksh1t what they are talking, but to atleast keep up the impression they´re doing ANYTHING to give "vengence" (in a way) to the families in Winnenden, they come up with stupid things, since its easier to ban something than actually to pick problems apart and work on real solutions. Hence, they´ll move on with their "rusty" morale, and it´s for us to make a point and give a clear sign. No doubt that if that law should be passed, the major parties (CDU/SPD etc) will loose ALOT of voters and even now since the EU elections we have quite a trend. Of course, but you can play mindgames in a dark cell one day maybe. I´m not trying to convince anybody, but just trying to set some awareness, as one or two might want to sign a petition. poltically i´m a lazy bum, but i´m not up for cranky farts passing laws on what i am to play and what not and what i can and cannot do in my job as a 3dmodeller/animator. So in my respect, it´s better to do somthing once in a while.
  4. Technically, the ban won´t ban the games itself. Posession and Acquisation will be perfectly fine, at this current state. Production and Sale will be banned, rendering the law as a farce... Everyone will be able to go abroad and purchase a copy, sliping any FSK/BPJS (German ANSI/PEGI) Rating. However, Germany has passed a law recently that allows to block/censor Sites, that contain Child Pronography and several Politicians said this law could be also applied on such games. Altough they said that the passed law is exclusively against Child Pron, it doesnt take a Rocketscientist to figure out what our politicians are up to. Some wacko Politicians suggested that already. And thats why a petition agaist that censorship was made, with moderate results tho. Hammering Nails: German Politicians set up a lawsuit against a Austrian (!!) site, which advertised a game, that is prohibited in Germany and want the Austrian Gamesite to block that advert for German viewers, as that game could also be purchased. Now the censorship-law will be passed up to the next highest court (Bundesverfassungsgericht), as it harms several groundlaws of our constitution (No censorship of media).
  5. Signing the petition without being of legal age 18/ and being a citizen of germany is pointless. Why did i post it here? Cause not everyone might notice this petition. Of course the chances that such games will be actually banned are slim, but it´s better to state a point than to be sorry later on.
  6. at least 3 or 4 major lan-parties here in germany in the last few months, that have been cancled. they had counter-strike and world of warcraft in their program and the cities´council turned down the events due such "killergames". but it´s not about lan´s its about action games, so called "killergames" like some populistic politicians call it. they want to enforce a production and sales ban for such games in germany. however, signing this petition will be a mark for those politicians, that they cannot just do about everything they want. atm its´s pretty much hyped due elections being in september, but! doing nothing will just pass them on, which us german gamers, would regret of course.
  7. nephilim

    We want KOZLICE!

    i´m NOT buying arma2 if it doesnt have a friggen pimped out kozlice coming with it. SRSLY!!
  8. nephilim

    Independence Day

    how about posting some pics of the stuff hm? cant see much in the video.
  9. inverted geometry i guess try tricking around with the material editor.
  10. nephilim

    UK SAS addon

    youd need different boomsticks for them. the m16a4 wasnt around at the time of B20 , which your units have. rather go with m16a1 (or was it a2? fixed carryhandle anyway) with m203. same goes for the lazors
  11. nephilim

    British Special Forces

    yes they are. @Prydain pvs21 nvg´s well, i dont know any of THEM personally, but a guy who works with THEM and handles their weapons. youd be suprised, but theres also people from the military who play ofp/arma around here, also some of the sneaky type
  12. nephilim

    British Special Forces

    well such look wouldnt just be reece however, if you want pics of decent bergen, that is also used by the brit sf (afaik) let me know. i have a berghaus atlas at home looks like this : http://www.gear-zone.co.uk/eshop/products/atlas_250.jpg brits would just take of its side pouches and replace them with DPM sidepouches as they´re larger. like this : http://img84.imageshack.us/img84/2350/aavulcan2qq.jpg
  13. nephilim

    British Special Forces

    ill post pics of my sfw along with rs parts tonite. the pic shows TF88/Black, which was/is a joint op in iraq with american forces. thus the camo mix. however, when moving independantly or with just brits around, they not always can be distinguished from normal squaddies. land ops would look like this : http://www.konstipation.com/stuff/walt/sas/iraq/UKSF-2.jpg http://www.konstipation.com/stuff/walt/sas/iraq/sasi6.jpg http://www.konstipation.com/stuff/walt/sas/iraq/sasi24.jpg http://www.konstipation.com/stuff/walt/sas/afghan/uksasa.jpg temperate kits would look similar, just switch the deserts for normal combats. some lads do wear us bdu´s because they´re more durable than british ddpm clothes (they really feal like pajamas o.O)
  14. nephilim

    British Special Forces

    there are people who know...
  15. nephilim

    British Special Forces

    im being pretty petandic maybe, but as an imput it might help. the current kit your project on your sas units is nowhere near "exact" atm. from the weapons to their gear. first of: the weapon, whilest the geezers use the L119 (i have one myself), the model youve done lacks several characteristica the british version has. also, the ag36/l17a1 is wrong in proportions, and rather represents the eglm version of the hk ag36. the main battlesight is the ACOG TA01 NSN, any other sight should only be considered on the CQB variant, which houses optics like the aimpoint comp m3 or m4, eotech 512, or also the ACOG ta01 nsn with backup ironsight or docter reddot. no elcan is used on these, only maybe with dutch units. the main suppressor is not the KAC QD like you have on your sfw´s but the surefire FA556SA as seen in the recent direct action pictures. i´ll post pics of an correct sfw later on as im at work atm. to the gear. i see that your units wear bodyarmour (RAV´s), but unfortunately, these type of vest is only used for CQB and not for landside ops, especially since you depicted your units in this type (temperate DPM´s). Landside Op´s are rather undertaken in a very old fashioned manner, means, DPM combats (smock, trousers),  no helmet, and an assault vest but no RAV. they do this, because the RAV is very bulky, and youre not too mobile with it. it is very common for sf not to use any kind of armour on land-side op´s,altough i know that sometimes they use simple vests, like black ouvert soft armour or so called ghan plate carriers. the pouch arrangement on the RAV´s is pretty... random and not accurate (wrong pouches, wrong holster etc). if you cant find the accurate ones give me a shout i have a paraclette RAV at home. they also dont have any sort of comms, which i would definately sort out. atm they use thales mbitr´s and selex ct5 tacmic´s with D shaped earplugs or comtac 2/sordin headsets. helmets are michs with PVS 21 mounts (also got that at home) as you can see i´m pretty nuts with the sas and ive got really ALOT of their gear, which friends who worked/work with them did get me about the camo question. they only wear/mix camo´s when working with the us sf as brits would cause alot of attention in that area (see task force 88/ task force black). so, when they´re "on their" own, they dont mix camo. so in that respect, i think you still have ALOT of work to do
  16. yea! got the tail gun workin? who needs precise bombings... carpet bombing ftw! the texture could use some pimpage. looks pretty dull atm
  17. he´s right. i screwed ya´ll, yeehaww!
  18. well sorry if i appear like that, but its not been just once ive reached the straw and people giving kicks back... aside from that, people who know me , know that my word shouldnt be taken THAT seriously maybe i should write that in my sig or so? :P of course they dont, but neither can arma´s gfx engine. actually no game engine uptodate can create a realistic surface rendering of any material. only hi-end renderings can do this, which is damn time intensive. if you look around the latest game textures (ut3, crysis, etc) you´ll notice quite much that diffuse texture only contain color information. and i dont only mean basic /abstract rgb values and flooded canvases. it does contain shading, but in a different way. such as color variantion, flaking etc. eg if you´d paint the shadows and the highlites into the diffuse, the normal and the spec map would be pretty much useless as the effect of these two would basically fall away and lead to wrong results. if you have painted shadow on the bottom of an object and an normal map applied and youd rotate that model upside down, you have the shadows at the top of the model due the diffuse map, which of course is wrong. im not saying shading/ao is a wrong thing in general, but it has to be much more subtle, than it was with previous games. it simply wont work anymore. of course you can paint any kind of shading into the diffuse map (SSS, spec, fresnel, chromatic abberation, IOR bla bla), but the simple real time rendition, with todays shaders, would be plain wrong/static. anyway. i dont want to turn this thread into a stupid bashing. this thread is for pimping and advice, so i guess either we all settle at a point and work together to get some nice results, or everyone´s doing their own thing, which would render this thread pretty useless imho. eg when i said the clay dwelling´s surface looked like leather, i dont expect anyone to say : no its not. does that have a use? not really... what you´d should rather do is to match up YOUR work with samples from RL (or whatever) and take a closer look. it might just be me who thinks it looks like leather, but it also might be the majority of others who thinks that. be open to ciritque and most of all, be strict with yourself, push your own limits. it´s not about having talent. talent is not existent, just be open to the thing you do, observe and repeat. gonna work on that. promise
  19. not quite. things like fine cracks also vanish in RL if you blow a 500 Mw light against it. look, arma doesnt use the same techniques that applied in OFP or other "old" games, where you had to texture the lightning etc etc. next gen works different. anyway. its not my beer, if you dont want to take advice from an artist who´s been working in the industry for quite a while now.. fine.. i could care less.
  20. usually the blue channel works best, other alternatives: bake a cavity map from your normal map usin xnormal or crazybump. but basically its just an ambient occlusion pass depending on your normal map. looks very close to the normal maps blue channel. dont make such layers too visible on the diffuse. if put too much effort into the shading in the diffuse, it kills all the structure the normal map creates, as well as in combination with spec map. the diffuse should basically just include colorings, and tints, and a very slight ao pass if at all. any shading is done by the normal and spec map.
  21. the thing is, no clay house ive seen so far had such structure on the walls. you´d rather see such a cracked structure on dried out seabeds, but not on walls of that type, as the clay is layered. it would cause a total different style of cracking. just sharpening wont do. it will make the noise just go more "pop" the cracks in the structure are convex, which actually, if you take in account what i said above, should be concave. thats why i said it rather looks like leather. pics: http://www.ics.uci.edu/~eppstein/pix/dv/CrackedMud1-m.jpg and leather as comparison: http://www.global-b2b-network.com/direct....ect.jpg wise ass enough chops?
  22. the surface texture of the buildings rather reminds of leather than clay. get some more ref mate.
  23. the delta-sf-chibis? hm if someone finds the time to rig and put them into oxygen can release them. they dont have weapons tho atm
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