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nordin dk

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Everything posted by nordin dk

  1. nordin dk

    Community Pessimism

    There are only three other games I remember getting equally emerged in. The one that popped my cherry was Tomb Raider 1 (PS), then Final Fantasy VII (PS) then Baldurs Gate. OFP equals TR in adrenalin that's for sure. It naturally doesn't match FF VII or BG in the storytelling department, but then it offers so much else. The one thing that has me pissed is MP (se my rant from yesterday). I guess it's because there are so many good things about this game, that when one (rather important, no?) aspect isn't satisfactory you react strongly to it... Still, OFP will be here for a long time. It has revolutionised by daring to be more than just a FPS, by taking on the impossible project of go-where-you-want-by-whatever-means-you'd-like. I don't mind waiting for the 4.0 if only it offers some netcode improvement. That's all we need. Forget about adding more vehicles, there are addons galore by now. Forget about more weapons, buildings, people. As long as there are people out there spending time on scripting some good missions, we don't even need more of that from BIS/CM. I'll sure as #### have played this game more than any of the three I mentioned first, and I will continue to. And btw, Pepsi Max is Diet Pepsi. - -- ---
  2. nordin dk

    Grumble

    Jeps, og det var desvćrre pĺ wkk's server at jeg endte med at sidde og glo pĺ de to idioter der ikke var der.
  3. nordin dk

    repulsive Repulsion bug

    After taking out the choppers (or in the midst off) a truck appears and Robin Hood and his merry men jump out to serve you some lead soup. Except, on my third attempt they never showed. I got my orders to drive to Levie....then as I was weel out of town I heard on the radio "the town is under attack...return to your mission". But before I had time to turn the jeep around, the mission ended (successfully). This happen for anyone else? o - -- ---
  4. nordin dk

    Red Hammer Mission 3

    #### dont watch out for it...outrun it. Just floor it and drive through as fast as you can. - -- ---
  5. nordin dk

    Flamethrower plz

    ÄŽs that like 50 tanks in a big heap and a couple of satchels? :o
  6. nordin dk

    Questions regarding Kegetys Javelin

    I agree it's a beauty. Watching it launch is like art. I just couldn't seem to get it to hit the target. I just tested it on some infantry, it took out about 20. Could probably do more. Amazing. - -- ---
  7. nordin dk

    BIS/CM! PLEASE RELEASE THE MODELS SHOWN AT VBS-site!

    In relation: Has anyone from BIS or CM commented on VBS on this forum? - -- ---
  8. nordin dk

    Questions regarding Kegetys Javelin

    I have installed the fix... maybe it's just a poltergeist or whatever... But seriously Kegetys: When will you add some wounds to those artic soldiers? Is it hard to do? (I know absolutely nothing about programming)
  9. nordin dk

    mission addons

    Get Kegety's Kolgujev Winter Addon + Gunslingers Editor Upgrade (ver.1.2). Those are the basics. ______________________________
  10. nordin dk

    Questions regarding Kegetys Javelin

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Pete on 8:08 am on Dec. 15, 2001 you need to target it, it is very precise and effective...<span id='postcolor'> But I do target it...hmmm....What am I missing.... Have you tested the range of it? oooh...and what is the ammo-designation? I tried "this addmagazinecargo ["Javelin",1]" but that crashed the game.... back to the beloved mission editor for more practise
  11. nordin dk

    Emptying Ammo Crates

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from PlaneShifter on 2:45 pm on Dec. 5, 2001 Yep, the exact init code would be this: clearWeaponCargo this; clearMagazineCargo this; this addMagazineCargo ["pipebomb",1] Remember to always use the "cargo" commands for weapons crates, to avoid any odd game behavior. - PlaneShifter - <span id='postcolor'> This did it for me, thank you PlaneShifter. The 'removeallweapons' command does not work with ammocrates, believe me I've tried it... Now I have just the right amount of explosives, to make it more realistic. Adds tension to the situation when there's only one chance of blowing up that enemy vehicle.... nordin_dk
  12. At the beginning of an ambush mission I'm working on, I want to have an ammo crate with just one satchel in it and no mines. I don't care about the grenades and magazines.... How do I remove the mines and 5 surplus satchels from the crate?
  13. nordin dk

    Is it my settings or are the graphics really this bad?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from grazzit on 9:02 am on Dec. 1, 2001 so should i consider it more of a war simulation then? Â And if so, is it possible to pull yourself out of the action 100% and just issue commands via some command screen ala tribes? <span id='postcolor'> Well actually it is, but only when playing as the commander. Sometimes your presence is called for at the battlefield obviously, but it is possible to sit at a safe distance and tell your men to shoot whatever crawls into their sights. You wont see any action, but if you insist...it's possible. But seriously .... don't compare!! This game is not numero uno on the graphics side, but once it gets to you, you wont put it down for a long time.... A few succesful co-op missions or regular all-out wars you'll be hooked.
  14. nordin dk

    What would you like OFP2 to be?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from WKK Gimbal on 1:58 pm on Nov. 23, 2001 I think the example in the first post more or less sound awful. Accellerated time, symmetrical island, etc : sounds like Quake or other crap shooter - i hate them. I love OFP for being closest to realism thus far. I like that you can get lost in vet mode and have to check streetsigns and landmarks to pin your position. I like the challenge that teams are not equal. I hope OFP 2 will be like OFP1, just with more details, like interiors of all buildings, better graphics, more troops, ambient life, etc. <span id='postcolor'> I have to second this strongly. What differ OFP from your run-of-the-mill  FPS is the realism, and this is the aspect of the game that BIS must focus on. It's seldom nowadays too see games that stand out and dare to be something else than Red Alert or Quake offspring. What makes OFP special is realism!! The accelerated pulse when running from cover to cover - the total sense of confusion and chaos on the battlefield if there isn't a leader around to tell you what to do - the gloom of oncoming rain -  lying wounded on the battlefield with a roaming bmp and no more laws - steeling ammo rounds from your dead buddies - etc.etc. If you want to play Counterstrike, play counterstrike and forget about OFP. I pray that BIS doesn't lean more towards that type of gameplay, it would ruin everything that makes OFP special. nordin_dk
  15. nordin dk

    An idea and a question for developers.

    An important aspect of this is that the possible addition of artillery would be balanced out, if there is a chance of hiding in a hole untill the bombardement is over. It wouldn't provide 100% cover, but enough to avoid the complete wipeout of a whole platoon due to artillery fire. So to all BIS folks!! If you are considering the addition of artillery to OFP, please bear in mind that adding foxholes and trenches would balance it.
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