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miraoister

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Everything posted by miraoister

  1. ok, the teleportation problem, i remember this from years ago! however wont the above script spawn a new soldier to teleport into the machine gun? i would rather have another solder be ordered to run over to the position and take the gun. my plan after that was to have another solder drag the wounded solder back to the base but thats for later... ---------- Post added at 09:36 ---------- Previous post was at 09:32 ---------- So how do we avoid the teleportation?
  2. Is there a list of all available backpacks and webbing? I'm looking for 1960-80s period...
  3. miraoister

    Guerra do Ultramar

    I noticed the weapon class names in the pdf does not mention AKM/47/78, I found sks though:), however I would really like to use eastern weapons pack/p85 weapons as I would like to add the FN FAL with wooden furniture, and a real wide range of kalashnifnov, like type 56. I use Six mod manager so I'm guessing I should physically put those pbos in the GDU folder maybe?
  4. miraoister

    Signal flare illumination

    I think I had experimented with this before, I believe, of course I need to load illumination rounds first?
  5. Hi, I'm playing the guerra do ultramar mod, it's africa in the 60s at night time it's too dark, and there is no night vision, so I want a script to fire flares up every 1 minute of so, I did a similar thing with the tonal mod on OFP years back, but I can't seem to find any illumination flare script information for arma2
  6. miraoister

    Will Arma 3 replace Arma 2?

    The cost of Arma3 is too damn high!
  7. Jesus, that is complicated time to learn something new... ---------- Post added at 18:08 ---------- Previous post was at 17:41 ---------- So what do I type, I know where to find the rpg file, but exactly what is the above, I'm guessing it's a config script that type into a console during the game?
  8. miraoister

    Guerra do Ultramar

    although i have done some basic scripting before many years ago, im currently making a mission based on your map, in the last outpost, but im trying to give the rebels soviet weapons, so its easier to tell the difference at night, im not focussing to much on realism, in tactics, im just trying to learn again the script commands, however im having trouble trying to give weapons to the soldiers in your mod, the weapon names, are they the same as the p85 mod, or do they have different names? for examle i was trying to do this... this addWeapon "class P85_SKS" and i get the no entry, i also looked at the Vilas eastern weapons... "class VIL_SKS" could you give me a link to the class names you use?
  9. miraoister

    Guerra do Ultramar

    hi dimitri, your work is amazing, and the choice of gamma ray as a video soundtrack, here are my suggestions (currently im trying to learn blender so i would like to help in the future but not now)... gendarmare/police m7 rifle grenade launcher m79 grenade launcher soviet/nato 60s field radios and atenas grass/leaf camoflague attachment on some webbing or hats for classic concealment/camo for guerillas propaganda posters on walls on buildings here are some photos http://britains-smallwars.com/RRGP/Agila/gallery.htm
  10. miraoister

    Signal flare illumination

    Ok, thank you, that works, next if I was to have a mortar fire flares, how complicated is that? I know I have to load arty magazine illumination, and possibly name a target?
  11. Ok, thanks, the rebels won't know what hit them....
  12. You know the first mission where victor has to chose between helping the rebels or the Russians? I was the guy in the barn, that bastard left me there to die! I wasn't even dead! I was just sleeping!
  13. Ah that bus brings back memories, I was living on an island called Nogova when the soviets invaded.... ---------- Post added at 19:20 ---------- Previous post was at 19:17 ---------- How about a VW Beatle? , loved by hippies, nazis and Mexicans!
  14. miraoister

    Will Arma 3 replace Arma 2?

    I have no idea why arma3 has such a stupid storyline in a part of the world which right now is very interesting!
  15. It's amazing people this mod this game!
  16. miraoister

    WW1 Mod - ArmA 2 CO

    Do you lot need a voice actor? I would love to offer my British voice, I am the man of a thousand voices!
  17. miraoister

    Ambient birds/pigeons..

    Like SLX I used to play with OFP? Amazing, it's amazing how arma/OFP are really brought to life by the community.
  18. I'm English, I got a London accent, but I'm a good actor and I do any English voice, perfect for a ww1 mod...
  19. I saw Frankie driving your hello kitty car on youtube in Dayz epoch..
  20. At 11 or 12 minutes in it shows a firefight in a field near Aleppo, with tracer rounds over head, just watch it, the vegetation the dug in positions and the attitude of the young men you will be inspired for new mod material! http://youtu.be/Q0sUoLkn0T4
  21. http://www.chinavme.com/forum.php Vmechina are a good community who would want to help...
  22. hi, im trying to make a story set in europe in the 1970s and Im looking everywhere for civilian characters. has anyone made an offical compilation?
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