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major_upset

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Everything posted by major_upset

  1. I've got a mission where I want a bridge to blow up, as a APC (non-player) drives across. I've looked through the biki and tried. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _nObject =position APC1 nearestObject 161373 setdammage 1 In a script, only to find it do's... Fu*k all! The APC just drives across and away. Any help would be nice.
  2. major_upset

    How do I blow up a bridge?

    LOL! Major bridge Pwnage! Â
  3. major_upset

    How do I blow up a bridge?

    OR <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nObject = position APC1 nearestObject 161373; nObject setdammage 1 Also a lot of people keep making the mistake of using local variables (determined by an underscore in front of them) in the mission editor dialogs, but these fields are all global space and will only accept global variables (variables that don't start with underscores) with the exception of certain reserved local vairables used with other commands (like _X in forEach/count and _this in eventhandlers). Thanks man worked first time. I'm used to the OFP way of nukeing stuff Â
  4. major_upset

    Women civilians

    My copy was V104 out the box so I never played V1.0. and I do agree with you. Some people in 'normal' clothing would have been nice. Thanks everyone...
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