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modemmaik

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Posts posted by modemmaik


  1. On 1/31/2023 at 12:54 PM, Killerman29 said:

    I know, this post is old as hell, but, can I port this to arma 2?

     

    Too low poly... although I converted that for private use to A1... So, if you really want to convert this... you are welcome.

    I send you a PM including the A1 version...

     

    But there are better ones at Arma 3: 2035-russian-armed-forces

     

    This mod also includes the T-15 IFV

     

    Have fun,

    modEmMaik


  2. As stated, it is legal to use APL-Content for Arma CWA.

    I know the APL License Conditions are intenensive discussed in other sections of this forum, but relevant parts are not easy to identify.

     

    Content of Arma_Public_License.txt includes the term "NonCommercial and ArmaOnly purposes only", so strictly, the content can be used for Arma CWA (not for OFP, as this is not included in the mentioned term).

    The Spoiler includes the definition of ArmaOnly from APL:

    Spoiler

    ArmaOnly means primarily intended for or directed towards the use in any of existing and future Arma games, including but not limited to Arma: Cold War Assault, Arma, Arma 2 and Arma 3 and its official sequels and expansion packs.

    As you can see, Arma: Cold War Assault is included.

     

    APL License Conditions:

    Spoiler

    Section 3 – License Conditions

    Your exercise of the Licensed Rights is expressly made subject to the following conditions.

    Attribution

    If You Share the Licensed Material (including in modified form), You must:

    retain the following if it is supplied by the Licensor with the Licensed Material:

    identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);

    a copyright notice;

    a notice that refers to this Public License;

    a notice that refers to the disclaimer of warranties;

    a URI or hyperlink to the Licensed Material to the extent reasonably practicable;

    indicate if You modified the Licensed Material and retain an indication of any previous modifications; and

    indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.

    You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.

    If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(a) to the extent reasonably practicable.

    If You Share Adapted Material You produce, the Adapter’s License You apply must not prevent recipients of the Adapted Material from complying with this Public License.

     

    From my point fo view, the conditions are statisfied by:

    • Inclusion of Arma_Public_License.txt from AxSM...APL.zip
    • Statement that the content is licensed by APL (e.g. in the ReadMe)

    A2SM_Data_DPL_APL is licensed by ArmA Pulic License.

     

    So, correct me if I am wrong, but the content of A2SM_Data_DPL_APL.zip can be used for Arma: CWA due to APL License Conditions defined.

     

    But to be honest, there are engine limitations in CWA, that must be considered (e.g. by using proxies to reduce the number of verticles in a LOD / having limitations to wheeled vehicles etc.), so using A2-content for CWA can be challenging.

    I also noticed some releases of mods, that are not mentioned in this forum, that already solved such challenges but violate the APL conditions, so my intention is also to show that releases can be performed in the conditions of APL....

     

    Mike


  3. Hi,

     

    I noticed some wheeled armor releases lately, that tried to cope with the single cargo LOD effect.
    "Car"simulation seems to enable a single cargo LOD only, preventing any cargo LOD separation for driver / gunner / driver.
    This model is an example to "simulate" a separate cargo LOD by reduction of model size and RTM animation.
    The gunner's cargo view is based on a 1:5 model that includes a gunner RTM-animation that causes a 1:100 size reduction of gunner proxy.
    This model in included in otochlaven and otocvez to enable direct gunsight including a cargo model.
    I hope some addon creators might find this example usefull, so the MLOD is included in the PBO.

     

    DL-Link by MediaFire

     

    xjnvzk780docyjr5g.jpg

     

    "Gnomizized" gunnerview in O2:

    5gubfcrwnglrnxm5g.jpg

     

    Spoiler

    Modem's converted ARMA1 Stryker ICV

    Licenses:
    ARMA PUBLIC LICENSE (2/12/2013)

    required OFP-Version: 1.96
    required addons: None

    mission addon name: modem_stryicv2
    mission patch name: MODEM_STRYK
    Mission editor's container: "STRYKER ICV / Armored / West
    weapons: "Browning" (derived from JeepMG)
    magazines: "Browning" (derived from JeepMG)

    Changes & Fixes:
    - None

    Features:
    - Example on High-Poly model import to OFP
    - Example on "Gunner LOD simulation" via character resize by RTM-Animation (gnomization)
    - Hardened wheels
    - Damage texture
    - Reduced number of visual LODs in style of STGNs M1Abrams release
    - MLOD included in pbo for blueprint checks
    - Enabled to change seat position
    - Simulation of driver hatch for AI-Support in tank-style (AI turn out on CARELESS / AWARE)

    Issues:
    - Gunner not visible in cargo due to gnomization
    - Gunner's turn-in is to turin-in on scope sight, while turn-out is cargo view
    - Basic damage texture
    - Drivers keep their command on seat-change (!)

    I noticed some wheeled armor releases lately, that tried to cope with the single cargo LOD effect.
    "Car"simulation seems to enable a single cargo LOD only, preventing any cargo LOD separation for driver / gunner / driver.
    This model is an example to "simulate" a separate cargo LOD by reduction of model size and RTM animation.
    The gunner's cargo view is based on a 1:5 model that includes a gunner RTM-animation that causes a 1:100 size reduction of gunner proxy.
    This model in included in otochlaven and otocvez to enable direct gunsight including a cargo model.
    I hope some addon creators might find this example usefull, so the MLOD is included in the PBO.

    Credits to:
    Burns, WGL.Q, Serclaes, Sauerbraten, [GLT]Sarge and King Homer @hx3.de for their support and material
    FAB fabrice823 for his tutorials
    WGL mod team (http://www.moddb.com/mods/wargames) for their great mod
    ACE team (http://ace3mod.com/), successors of the former WGL team
    BI (https://www.bistudio.com/) for their sample models
    Wikipedia Project (en.wikipedia.org) for additional information

    have fun and good luck,
    modEmMaik

    p.s.:
    I will not take any responsibility for crashed harddisks, sleepless nights, problems with your boy/girlfriend.
    If the included content does not match your expected quality, use the "delete"-feature provided with your operating system...

     

    Have Fun,

    Mike

     

    p.s.: Permission to use ArmA1 unbin content is explicit stated here. Just to avoid questions....

    • Like 1
    • Thanks 2

  4. Google search for the names of troubles addons (e.g. BOAR crewman trh_ctt.7z) shows that a non-free host is located in east europe (chomikuj.pl).

    bidentify project is missing those addons 😞

     

    But CWR2 v1.7 includes troubles challenger and bedford, so there may be the chance that someone of the CWR2 team has those on their local disk...

     

    :edit: MODDB hosts the BAFX mod, that should include troubles addons:

    baf_mod_readme.txt snippet: ... Trouble (chieftain, challenger, challenger 2, scimitar, scorpion, spartan, warrior, Lynx, Scout and Gazelle models, sounds and configs)...

     

    • Like 1

  5. Check the FFUR modfolder "bin" directory. This should include a "ModConfig" directory, that includes the definitions for used models (e.g. CfgVehicles.hpp Mod_Vehicles.hpp)

    On my installation those include the files from OFP_Default directory, where you can modify the config for the M1Abrams included in the WestVehicles.hpp

     

    Best start with single line modifications and test it, then continue.

     

    The Abrams may be a bit complicated, as the FFUR version includes an additional M2, that is not standard defined as the original includes Gun120 and coaxial only.

    The Task to replace the humwee should be easier.

     

    btw: Modifications based on the ECP is much easier, as it is based on BIS original models. That is what is running on my rig.

     

    Good luck and have fun ;)

    • Thanks 1

  6. Check what is left on ofpIsNotDead: https://files.ofpisnotdead.com/files/ofpd/breathe/

    • "the countdown begins" usually pops up for a fragment of a second. This is OK
    • The exe requires some dll files (IFC22, Pal2Pac, PoseidonMessage) plus some additional files in bin/ data/ etc. Those are included in o2_viewer.zip / o2_viewer_upd.zip
    • I guess buldozer also requires the serial number in the registry. This is usually created on installation of OFP / ARMA CWA

    My installation is about 10 years old, so I hardly remember the installation process.

     

    My be you find usable info in this forum, e.g.: https://forums.bohemia.net/forums/topic/16421-setting-up-buldozer/

     

    BR,

    Mike


  7. On 8/18/2021 at 6:08 PM, Maximus222 said:

    Hello guys, i know this mod is so old but, does anyone has an updated  link to the Kegetys'Winter Nogojev v1.1 addon?, the old link is currently dead, and i cannot find an alternative link to this addon.

     Check this: https://files.ofpisnotdead.com/files/ofpd/islands/

     

    But next time, check / ask in this thread for your request on addons: https://forums.bohemia.net/forums/topic/83826-ofp-addon-request-thread/

    • Like 2

  8. Well, started to rework the T-64 A style tank a while ago...

     

    I used some info on modelcollect T-64 A and AV to reshape the turret and add some details...

     

    DL-Link modEmMaik T-64 A v1-01

     

    9dts100pk1yom715g.jpg

    9liztyrqqgxnx975g.jpg

     

    Quote

    ModemMaik's T-64 v 1.01
    Licenses:
    ARMA PUBLIC LICENSE (2/12/2013)
    Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
    http://creativecommons.org/licenses/by-nc-sa/4.0/

    required OFP-Version: 1.96
    required addons: None

    mission addon name: "MODEM_T64"
    mission patch name: "MODEM_T64_EXT"
    Mission editor's container: "T64 A / Armored / East"
    Units: "MODEM_T64AV", "MODEM_T64AV_C", "MODEM_T64", "MODEM_T64_CAMO", "MODEM_T64_RUST"
    weapons: "modem_T64_2A26","MachineGun7_6"
    magazines: "modem_T64_Heat125","modem_T64_APFS125","modem_T64_HeFrag125","MachineGun7_6"

    Changes & Fixes:
    - Fixed NSV support in first LOD
    - Added NSV on commander copula
    - Added PZU 5 and TPD 2 49 style gunner and commander rectile
    - Added T-64 AV model
    - Added T-64 A and AV desert camo
    - Added T-64 rust camo (no impact on armor values)
    - Minor fixes on model and textures
    - Armor values based on CWR 2 values for T-64 B and BV versions

    Features:
    - T-64 shaped model and weapon config
    - Maingun recoil
    - Shake on tank stop
    - BIS T-80 interrior
    - Enabled shaders

    Issues:
    - Model is not 100% exact and rebased on modelcollect UA72012 and UA72059

    Permission granted to everybody to reuse / modify / release any modification in regards to
    BI "Addon/Mod Ownership - Q&A.". No need to require specific permission from me.

    used tools:
    wings 3D v2.2.4 and 1.54
    blender v2.60
    paint.net v4.2.5

    Credits to:
    All the developers of Wings3D, blender and paint.net. Thank you guys.
    Marseille77, Sanctuary and Cubus for BW85 Pack and Tank Pack
    OFP BWMod Team for their Bundeswehr Mod (reuse perm. by TeRp)
    Burns, WGL.Q, Serclaes, Sauerbraten, [GLT]Sarge and King Homer @hx3.de for their support and material
    FAB fabrice823 for his tutorials
    WGL mod team (http://www.moddb.com/mods/wargames) for their great mod
    ACE team (http://ace3mod.com/), successors of the former WGL team
    BI (https://www.bistudio.com/) for their sample models
    Wikipedia Project (en.wikipedia.org) for additional information
    Scalemates T-64 A https://www.scalemates.com/kits/modelcollect-ua72012-t-64-main-battle-tank-mod-1972--1029345
    Scalemates T-64 Av https://www.scalemates.com/kits/modelcollect-ua72059-t-64av-main-battle-tank--965435

    Wings3D original model including multi layer textures available:
    https://www.mediafire.com/file/derll36cyxnebbi/modemmaik_t64_v100_wings.zip/file

    have fun and good luck,
    modEmMaik

    p.s.:
    I will not take any responsibility for crashed harddisks, sleepless nights, problems with your boy/girlfriend.
    If the included content does not match your expected quality, use the "delete"-feature provided with your operating system...

     

    • Like 2
    • Thanks 1

  9. Well, after playing all the games on my rig during lockdown, I started to mod again...

     

    The last Tank was aborted due to fidlings on the interrior, so the plan was to create a tank where I could use an existing interrior.

    So I chose the M60...

     

    ModemMaik's M60 rc2

    Mediafire Download link ModemMaik M60 RC2

     

    nesuo2j58t742bjzg.jpg?size_id=5

     

    jr3938inlo4zz1zzg.jpg?size_id=5

     

    ha9fy37h4xs9m6hzg.jpg?size_id=5

     

    Quote

    ModemMaik's M60 rc2
    Licenses:
    ARMA PUBLIC LICENSE (2/12/2013)
    Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
    http://creativecommons.org/licenses/by-nc-sa/4.0/

    required OFP-Version: 1.96
    required addons: None

    mission addon name: "MODEM_M60"
    mission patch name: "MODEM_M60_EXT"
    Mission editor's container: "M60A3","M60A3 (USMC)","M60A3 (bis)","M60A3 (TU)" "/ Armored / West"
    weapons: "Gun105","MachineGun7_6"
    magazines: "Heat105","Shell105","MachineGun7_6"

    Changes & Fixes:
    - Reworked bis texture for better BIS Arma style match
    - Minor hard / soft edge rework

    Features:
    - M60A3 shaped model (AFV Club M60A3/TTS 1:35 mode) using BI standard M60 weapon config
    - Maingun recoil / Side numbers
    - Shake on tank stop
    - Standard BI interrior M60
    - Enabled shaders

    Issues:
    - None

    Permission granted to everybody to reuse / modify / release any modification in regards to
    BI "Addon/Mod Ownership - Q&A.". No need to require specific permission from me.

    used tools:
        wings 3D v2.2.4 and 1.54
        blender v2.60
        paint.net v4.2.5

    Credits to:
    All the developers of Wings3D, blender and paint.net. Thank you guys.
    Marseille77, Sanctuary and Cubus for BW85 Pack and Tank Pack
    Cubus for his motivating modelling page B&B Mapping Design (bb-mapping-designs.de)
    OFP BWMod Team for their Bundeswehr Mod
    Burns, WGL.Q, Serclaes, Sauerbraten, [GLT]Sarge and King Homer @hx3.de for their support and material
    FAB fabrice823 for his tutorials
    WGL mod team (http://www.moddb.com/mods/wargames) for their great mod
    ACE team (http://ace3mod.com/), successors of the former WGL team
    BI (https://www.bistudio.com/) for their sample models
    Wikipedia Project (en.wikipedia.org) for additional information
    Scalmates https://www.scalemates.com/kits/afv-club-af35249-m60a3-tts--963462

    Wings3D original model including multi layer textures available:
    http://wings3d.com/forum/showthread.php?tid=2463&pid=16148#pid16148


    have fun and good luck,
    modEmMaik

    p.s.:
    I will not take any responsibility for crashed harddisks, sleepless nights, problems with your boy/girlfriend.
    If the included content does not match your expected quality, use the "delete"-feature provided with your operating system...

     

     

    p.s.: I sadly missed the 20'th aniversary day for release..... 😫

    • Like 3

  10. I have done some minor fixes and added two more camo textures (digital desert and woodland style):

    9j0pn9xy69stut05g.jpg

     

    Mediafire download link modem BMP T-72 v1.00

     

    Have fun 😎

     

    Quote

    ModemMaik's BMP T-72 v 1.00
    Licenses:
    ARMA PUBLIC LICENSE (2/12/2013)
    Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
    http://creativecommons.org/licenses/by-nc-sa/4.0/

    required OFP-Version: 1.96
    required addons: None

    mission addon name: "MODEM_BMPT72"
    mission patch name: "modem_BMPT72_ext"
    Mission editor's container: "BMP T-72 / Armored / East"
    weapons: "modem_bmpt_30HE","modem_bmpt_30AP","MachineGun7_6","modem_bmpt_atakaLauncher"
    magazines: "modem_bmpt_30HE","modem_bmpt_30AP","MachineGun7_6","modem_bmpt_atakaLauncher"

    Changes & Fixes:
    - adjusted 2A42 weapon config
    - fixed numbers-issue (partly transparent)
    - improved bumpmaps
    - reworked hard / soft edges
    - recolored ataka launcher red caps
    - added desert and woodland digital camo in the style of TRUMPETER paint jobs

    Features:
    - BMP T-72 shaped model (Based on TRUMPETER 1/35 model) and weapon config
    - Maingun recoil
    - Shake on tank stop
    - Fictional interrior based on T-90 MS interrior data
    - Enabled shaders

    Issues:
    - None

    used tools:
        wings 3D v2.1.5
        blender v2.60
        paint.net v4.0.13

    Credits to:
    All the developers of Wings3D, blender and paint.net. Thank you guys.
    Marseille77, Sanctuary and Cubus for BW85 Pack and Tank Pack
    Cubus for his motivating modelling page B&B Mapping Design (bb-mapping-designs.de)
    OFP BWMod Team for their Bundeswehr Mod
    Burns, WGL.Q, Serclaes, Sauerbraten, [GLT]Sarge and King Homer @hx3.de for their support and material
    FAB fabrice823 for his tutorials
    WGL mod team (http://www.moddb.com/mods/wargames) for their great mod
    ACE team (http://ace3mod.com/), successors of the former WGL team
    BI (https://www.bistudio.com/) for their sample models
    Wikipedia Project (en.wikipedia.org) for additional information
    moxing.net for model info (http://www.moxing.net/2016/1004/7547_12.html)


    have fun and good luck,
    modEmMaik

    p.s.:
    I will not take any responsibility for crashed harddisks, sleepless nights, problems with your boy/girlfriend.
    If the included content does not match your expected quality, use the "delete"-feature provided with your operating system...

     

    • Like 3

  11. On 10.10.2018 at 11:51 PM, Georg_Ravioli said:

    I don't know if the site is still being actively developed, but I found a number of file links that lead nowhere (on page http://ofpr.info.paradoxstudio.uk/addons/units.html?start=13). Seems like most of the links that only show "DOWNLOAD - FTP #1" don't have actual files.

    ftp://ofpr.info/ofpd/unofaddons2/icp_rfwp.rar

    ftp://ofpr.info/ofpd/unofaddons2/icprpg.rar

     

    ftp://ofpr.info/ofpd/unofaddons2/imi1024.rar

     

     

    I guess, that the backup files include far too many links that need adjustment.

     

    If you need those files, simply replace ftp://ofpr.info with ftp://ftp.armedassault.info in your download link

    e.g ftp://ofpr.info/ofpd/unofaddons2/icp_rfwp.rar.shall be  ftp://ftp.armedassault.info/ofpd/unofaddons2/icp_rfwp.rar

    This way should enable you to download what ever you need from the backup host.

    • Thanks 1
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