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modemmaik

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Everything posted by modemmaik

  1. modemmaik

    Commanche

    PLease re-download the addon, because no such class is included in the DKMM RAH-66 conversion package. Looks like the message belongs to the 45th VDV package. Actually this bird was converted for A1, but I have added a repl-config for A2. I have already requested permission from rastavovic for 2 other addonmakers to continue the Comanche, because of a new profession, I will retire from modding. BR, mike :edit: MFD map support is for CWR-islands / Sahrani / UTES light and Chernarus light versions only (at the moment). Please to not stop any projects, because someone else released a similar looking. This chopper is focused on A1 (1'st LOD includes 3.2k faces only), so you can focus on A2 features (hit effects, wrecks, super shader etc.). I am sure your Comanche will be top notch, when you model one ;)
  2. modemmaik

    Arma 1 abandoned?

    I have released the final version of the RAH-66. BR, mike
  3. modemmaik

    MH53E addon for ARMA released

    There should be a "GAC Air" section in the editor. Only two minor issues: - Higher LOD's don't seem to include the cargo compartment faces. I used to place a black black qube for the cargo compartment in the NH90 (#(argb,8,8,3)color(0,0,0,1.0,co) as texture) to prevent "looking through the back" of the outer faces. - The chopper is named UH60, when commanding soldiers to get in. Seems that namesound="chopper" is missing in the config. But those are just minor issues. Top job :ok:
  4. modemmaik

    MH53E addon for ARMA released

    Very big "THANK YOU", Gachopin :bounce12:
  5. modemmaik

    MH-53E addon released

    There is a trick: Select the rotors, or just the mid-section in O2. Shift-D (or resize it to 0/0/0) and try to move the resulting veritcle to the corresponding axis as good as you can. Undo all changes and move the complete rotor section using the same move command (including blur etc.). This should give you a good centered rotor. :edit: I have just checked this: Only the blur is slightly off center, so you may copy the axis from the memory lod into the blur p3d (for reference) and try to center the blur, using the described method. BR, mike
  6. modemmaik

    MH-53E addon released

    When you change the visual LOD's only and leave the cargo / pilot view untouched, this issue is avoidable. @Topas: Well done. Good to see you here again :) One more question: Can you add an A1-Odol version to your package (Version 40, binned with the old binPBO)? This way, we might be able to use the MH-53E in A1 (after replacing the super-shaders)...
  7. modemmaik

    CWR: OFP Nostalgia Pack

    Very big "THANK YOU", W0lle
  8. Yery big thanks for this cool vid This enabled me to check the Ka50 in high settings for the first time :) BR, mike
  9. Seems that you have a pretty good model, but even with that, it takes some time until you can fly it ingame... - visual LODs - GeoLOD - ShadowLOD ... My actual project includes all those for about 2 months now, but animations, flight behavior, materials also need at least one more month intensive work. Just to give an idea about how complex an addon is. mike
  10. modemmaik

    Need Help for DKM_RAH66

    This chopper took 2 months already, because the model is pretty good quality. I do not plan to convert additional DKMM-addons at the moment. You may release is to the public, when you have the corresponding release permissions (DKMM: rastavovich). GateBuilder ArmA Wiki Link
  11. modemmaik

    Need Help for DKM_RAH66

    I am working on the DKM RAH66 for 2 months now, but it still needs some fixes :o I have uploaded my actual config to pastebin.com. You can pick, what you need, but the laserdesignator was origialy created by mapfact, so please include a credit to mapfact when releasing to the public.
  12. A hotfix for A1? Very much apprechiated :bounce2: A1 plus CWR ist still my favourite
  13. modemmaik

    Arma 1 abandoned?

    Indeed, would be nice :) Because I still develop on A1, the Mi28 CBA Project includes an A1 config. So you should be able to use this chopper on A1. Follow up projects still have an A1 config included (RAH 66 conversion from DKMM, open tank project including Bradley, M1 Abrams, T 72). So, it is not abandoned from my side, but others seem to be on (a very much needed) vacation ;) BR, mike
  14. Uh.. sorry, mixed something... :( But to your question: yes. You have to separate the materials in two passes (like the mirrors): first pass rvmat incl. reflection second pass rvmat including normal shaders I guess, the supershader is more or less the same. The rvmat's are A1's, so you might have to modify the fresnel to use it in A2. BR, mike
  15. I have just checked the effect, using a NormalMapMacroASSpecularMap instead of the SuperShader on A1. May be this also fixes you issue on A2?
  16. Seems to be an issue about the ViewPilot's AngleX's limmits (-90..+90). The default should give protection from malfunction: class ViewPilot: ViewPilot { ... initAngleX = 10; minAngleX = -45; maxAngleX = 80;
  17. modemmaik

    MI28 Project

    Thanks GD_Mast. I have just corrected the rotors (plus spin direction). :)
  18. Actually, because I am also less fortunate, I have an A1 version on my rig. I will wait for a possible A1 release until the actual issues have been sorted out.
  19. Can you post a pic, please? I used the A1 Ka50 as reference and developed the animations in A1... because I lack an A2 version plus the matching hardware on/in my rig :rolleyes:
  20. modemmaik

    Why so few tanks?

    Oplot T-84 by Sigma-6 :p but I have released the A1 version to the german community only...
  21. modemmaik

    Why so few tanks?

    Although, the A1 tanks lack the interrior (while most APC's have one for the cargo), they still are nasty beasts. :o Dampers are hard to implement, also mass center modification is needed to avoid upside down's. Plus animations, when the crew is turned out. Planes and choppers are still easier to bring them ingame. Although I guess many tanks have been converted from OFP to ArmA, but getting permission to release it to the public was impossible, because most of the creators have left the community.
  22. I guess that myke's first release of the F-16 was unbinarized and my Bradley Sample, too. You may check the config's when you de-pbo those. Skeleton config is usually included in the model.cfg file. This way you can test it in the bulldozer. BR, mike
  23. modemmaik

    MI28 Project

    OK, when adjusting the speed indicator, the needle starts to move when 30 km/h are topped, so I it is quiet OK. Thank you, guys :) I plan to update the devheaven with the new version, so that somebody else can continue the work. So far the changelog looks like this:
  24. modemmaik

    MI28 Project

    A little question popped up, while integrating the Ka50 indicators: The top speed indication is 45... (also on the other opfor helicopters). But which speed does is represent: 45 km/h 450 km/h 45 m/sec (=162 km/h) 45 mph (=72.6 km/h) ???
  25. modemmaik

    MI28 Project

    Just some report about the devheaven MLOD, which I plan to update in the near future (I did a prototype for A1 and transfer the changes to the original model): Geo, visual and fire LOD mixed velka and mala vrtule. Simply exchange the sections in those LOD's). No textures are assigned in the visLOD's, but the materials (so select the faces using the materials and assign the correct texture) Missing shadow LOD's (I will do some, based on elements from the medium and high res LOD plus simplyfication) Missing hit points (I will add them) blur models include the complete chopper (Simply remove all but the first visual LOD from those) Issue on the 2'nd LOD aft rotor (It is assigned as turret, should be mala vrtule) BR, mike
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