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markb50k

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Everything posted by markb50k

  1. markb50k

    [SP] Lost

    This is my first Arma 2 mission so I'm not too experienced with detecting mods... But i'm definitely up for hearing recommendations, etc. Thanks!
  2. markb50k

    [SP] Lost

    ---------- Post added at 10:38 PM ---------- Previous post was at 10:37 PM ---------- you can go to Armaholic as well. http://www.armaholic.com/page.php?id=15945 ---------- Post added at 10:39 PM ---------- Previous post was at 10:38 PM ---------- the code (my version of it) is included in the mission. You dont have to go anywhere to get it. Let me know if that is what you meant...
  3. markb50k

    [SP] Lost

    Well, 2.0 is a complete (or near to it) rewrite of the missions underlying code, so I definitely think that a restart was necessary. Let me know if you run into something like that again. Thanks for the feedback! I'm continuing to look for new ideas!
  4. markb50k

    [SP] Lost

    every enemy camp has a small chance of spawning a MASH tent there or an Ambulance, so you need to scour the area to find one. Also, there may be friendly medics around. Definitely try to find the friendly rally point would be your best chance to find a medic. Finally, there is a chance that when a partisan is created he will be a medic.
  5. markb50k

    [SP] Lost

    Updated to v2.0 - Complete overhaul for performance and many new features!!!
  6. markb50k

    [SP] Lost

    Thanks for the feedback heklos, I am trying to add some more 'events' to the mission so that the player can feel more accomplishment and some sense of progress. I'm also doing a large change to how the AI is controlled using waypoints instead of scripts, should calm down the CPU a good bit as well. Have you reached 33% progress? If so, there is an event that will happen that I would be very interested in hearing your opinions.... And given you've played it 10 hrs i'm guessing the mission is pretty stable?
  7. markb50k

    [SP] Lost

    Updated to v1.2 -- fixed bug in AI unit caching where cached units do not respawn.
  8. markb50k

    [SP] Lost

    Updated to v1.1 -- sped up initial building of enemies -- implemented AI unit caching for big performance boost I didnt have any issues with lag with the initial release, but after putting in the AI caching, I saw that it definitely is running smoother. So hopefully it will perform well for you all. Please try it out. Thanks!
  9. markb50k

    [SP] Lost

    Please realize that even after you are teleported to a random starting location, there are a number of scripts still running. I can look at using the AI caching routines but i have to tweak it some..
  10. markb50k

    [SP] Lost

    The first 10 minutes are when all the spawns are happening... it clears up afterwards.. my old I7 860 @ 2.8 plays it fine. thanks for playing!
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