Jump to content

meatpeople

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About meatpeople

  • Rank
    Rookie
  1. meatpeople

    ArmA 2

    Yes, modern conflict is CI/4GW or whatever you want to call it, but modelling that in a combat simulator would be incredibly hard. CI forces have much more to do than direct action against insurgents - they're trying to win the hearts and minds of the populace. You could make a game of only the direct action parts of CI, but even then can't realistically bring in many of the things people want - modern arms: thermobaric explosives etc. These are verboten in CI doctrine as they can be highly counterproductive. So people who want a 'CI' game would be short changed, as would people who want a 'full spectrum' combat game. The best thing as game designers that BIS can do is what they are doing: fictional 3GW conflicts like in OFP. Taiwan may indeed work, but other modern examples don't fit so well.
  2. meatpeople

    ArmA 2

    That's true, and besides that, BIS free themselves up a lot when talking about fictional Cold War US vs Russian wars. Something like Darfur (or Kosovo, or even Iraq) entails much more in the way of counter-insurgency and peace-keeping operations, not straight up fighting of the style of OFP or ArmA. Would be a lot harder for BIS to implement, whereas fictional Falklands style conflicts where military strategy and might wins out is a lot more straightforward to implement. The likes of the Israel/Palestine (or Israel/Hezbollah), Taiwan, Darfur etc, will only be partly solved by military means. There's good ground for games to cover in there but I don't see many (any?) developers rushing to do so. They're sticking with good old Red vs Blue conflict.
  3. meatpeople

    Sniper and Convoy

    I'll add to this my solution. Go up the tower to force the 'cutscene', then descend again. Go inside the little shack to the side. The cutaway plank provides sufficient view from a kneeling position to pick off the soldiers, and being inside the hut seems to hide muzzle flash (or otherwise confuse the AI) such that I got very little return fire. Makes it easier to see any approaching soldiers too.
  4. meatpeople

    OFP Vs Arma SP Campaign

    I'm just about finished the ArmA campaign, and I have to add my voices to the discontent here. It does very much feel that it was rushed out the door without much thought given to the campaign or much given in the way of testing. Mind you, I think the intention to develop a campaign of the caliber of OFP was there, and the work underway. The standalone mission 'Blood, Sweat and Tears' seems to be an outtake from the campaign - it makes reference to the camp built by engineers on the other end of the island (which, though a horrible mission, was included...). The dialogue between the SF guy and the dude in civvies seems to imply some kind of relationship. There's banter there that's too familiar to lack a backstory. Similarly the use of two named commanders (the SF guy, the Infantry guy) and the implication that they have a friendship implies more backstory too. Further to this the method of having auxiliary missions that directly impact the main mission is a great idea, and is obviously wasted on the campaign as it stands. I can't believe the intention wasn't there to deploy it more usefully. As to whether Codemasters would have had a positive influence on BI, it's hard to say. They can obviously demand a level of quality, but conversely the publishers can also demand substandard material be released in order to make a profit. What they may have had (this is conjecture, I don't know if publishers do this) is alpha- and beta-testing abilities beyond BIs'. This may have added to the polish that OFP had. Mind you, the quality of Red Hammer (CM) vs Resistance (BI) makes that debatable. Given the rushed state the campaign was released in, BI obviously felt they had to push what they had out the door. The ANN news bits seem to me to be just used a glue to hold the very basics of a plot together. It wouldn't surprise me if we saw a 'rerelease' of sorts of the campaign as it was intended. The use of 'William Porter' as their everyman infantry grunt in the PR blog, and no mention of him in the game is a bit of a giveaway to this possibility. Well, here's hoping anyway, because it could be a great campaign. (Edit: remembered BS&T mission name.)
×