marcusjm
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Everything posted by marcusjm
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Thanx for that man . I thought about using game logics, basically using the positions where enemies spawn and work from there. Perhaps with this script. marcus
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Anyone thought of mechanized movement as an alternative to airborne? I made two additions. One called MOUNT/DISMOUNt. To order units to go into vehicles. In my example i use two vehicles where half of the group uses vehicle 1 and the other vehicle 2. Instead of dropzone i have "MoveIntoFUP" (onmapclick). With platoon movements i guess i have to find a good distribution algorithm for it. One last platoon should allways be held in reserve. Callable with eg. "CALL RESERVE". marcus
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I think a mod for SWAT4 would be cool (BHD that is). It has the best team AI i have seen yet. I don't know which Unreal engine it uses but the newer ones can handle pretty large areas. marcus
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I did the following i exchanged the civ.sqs with the random patrol script from ofpec.com. Works very well for civilians too, they run around randomly and do stuff. The scripts in this campaign are well organized and easy to edit/browse though. Best thing to come for OFP overall imho, better than most addons in fact. My goal is to make a mechanized platoon as the center for everything (as opposed to airborne rangers). This might take some work I guess . marcus
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I have a question about the civilian spawn script(spawn_city). I was hit with the dreaded "3 elements expected...." error. Probably due to some variables being reset (the trigger position perhaps?). It seems to me like the civilian behaviour script does something. When i skip the init part they all spawn up. As an example "Civilian1" createunit [_sp,civi_1,"[this] exec {civs\civ.sqs}"] (this sometimes gives the error) "Civilian1" createunit [_sp,civi_1,""] (this does not) I have investigated the civ.sqs file and found nothing strange. Except for the warping part being commented out as default. Well I also see that the group joining block never fires but that's logical since the goto command prevents it. I guess it has to do with max 12 units per group? Any ideas? marcus
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Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
No no, I did not write COC off. It's good but I have to accept that these Armor mag examples are a bit tough to do as is without heavy modifications. At least for me that is . However; After I'm done with the UKF dynamic campaign i want to try an armor focused dyanmic campaign. marcus -
I'm studying those armor magazines with the intent of making them as missions for OFP. However; My knowledge of armor combat is less than I would have liked. If anyones previously active in any armored forces and have some spare time to help out(doesn't matter which nation really). Let me know . To mods. This was supposed to be in editing/scripting. Please move it if possible. BM
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There's a slight delay. I think it's more of an issue from a chopper than herc though (since it's standing still while dropping). marcus
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Btw, in you research for the dynamic campaign. Have you come up with a good script to distribute some random street blocks and other objects? I mean so it looks somewhat planned and not completelly random. Thinking of stuff like sandbags, wires etc. Btw, i am testing with the para command using a Hercules instead and it works nicelly. Makes more sense for the para mission . marcus
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Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
Just a slight modification to what I wrote. I meant the DKMM packs of course . Using Sigma for the opfor in th at case or RHS: Even though I dont' normally like deserts I still think your Egypt vs Israel scenario will be really interesting. Now there's potential for tank battles . amrcus -
Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
Is Lost Brothers completelly done now btw? I have changed strategy a bit. Realising that OFP might not be the best for these vignettes I am going to try something different. Namelly a dynamic campaign with an armored platoon as the group instead of 12 guys. Wouldn't that be something interesting? Using Sinai or Freya as a template (even if Deserts isnt my favourite). And yes. Definatelly use COMBAT, Sigma and HOMER:s stuff . marcus -
But still. To make one island for just one scenario seems a bit over the top. Ok what about the smaller Tonali island? (modified) Personally I hate desert terrain. It's boring to fight in, nothing like real forests and green rolling hills for a good fight. marcus
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What's wrong with the Tonal island? I have put at least 150 units on it without any heavy lag. Though they werent any fancy units but still. I think Tonal would be superb for these type of scenarios. Alternativelly one could do mini maps with just sections of the city like suggested above. Whatever lag there is in Tonal would be minimal compared to re-creating Mogadishu . marcus
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Doesn't FDF mod have a stretcher btw? marcus
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But why make a new mod on it? (just curious not a statement) As far as I know there's already addons for basically anything involved in this scenario. Rangers, Deltas, Blackhawks etc etc. And they all represent some of the best addons made at all for OFP. Why not just collect all that stuff and make a good mini campaign out of it? marcus
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Is there an editor version of the campaign also? I have some ideas i would like to test out. Having checked the files I wonder. Have you prepared spawns for entire platoons as well? I remember the original dynamic mission had platoon spawns. I'm currently editing a version for use with ProjectUK forces, Lynx, plus DKMM UK pack. Since ther are no desert units for UK yet I thought about using Freya since it's popular now. EDG resistance for resistance. Maybe use the Hercules for para drops. Would this be too heavy to download? marcus
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I like the Dynamic Afghanistan alot, one of the best things to happen in OFP in fact. But. It would be great to see this extended with Combined Arms operations (except CAS that is). And perhaps full platoon movement options. I don't mean that you need to control the platoon but that they join you in whatever mission you get. Plus they get replenished as well. BM
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The most extreme version would be liberal use of SetPos commands but i wonder whether it would look silly? Sounds tough to do this with the current engine in fact. BM
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Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
I have just tried the tutorial missions and it works fairly well. Designing a mission using COC is a different beast I guess . There's a huge number of scripts in these missions. I have read the manuals a bit and will do more of that. Normally i try to focus on infantry(or motorized/mechanized) too but these "vignettes" are definatelly focused on armor (even if the ops are combined arms as such). I'm not even sure OFP can do these fairly realistically. We'll see . marcus -
Are there any of those left? I mean groups that regulary play co-op games? I would be interested in trying that. I've mostly tried the random server thing but it isn't as fun. BM
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Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
I havent even seen WGL(i know about it). Mostly because my mp experience is very low. I did think about using COC CE but i wondered whether it might scare off people? It's quite complex after all. About the flashy addons. You are right . I am someone who would like to see more focus on realistic maneuvers rather than showcasing cool addons. But sometimes i just cant leave them out(like Homers tanks or HYK). But you may be right about CoC. It seems almost impossible to do these missions without it. Even if i know scripting fairly well I simply cannot re-create complex command like this lightly. marcus -
Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
Anyone know what AGMB stands for as an abbreviation? Armored Group Main Body? (wild guess) Btw, this is the basic situation at the beginning. It's not exactly the same layout as the vignette but it's hard to achieve short of making your own map. (erm, i need to upload the image somewhere too, i'll get back to this) marcus -
Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
Miles Tag, you a living type writer or something? Â Thanks for the thoughts regarding this. This is the basic situation i need to re-create. From the Tactical Vignette: Situation: You are the commander of A Team (tank heavy), TF 2-8. You are the advance guard company (AGC) of the TF as it conducts a movement to contact. The brigade commander wants the task force to find, fix, and destroy the advance guard of an MRR that is moving east. This will allow the rest of the brigade to maneuver and destroy the regimental main body, with enough combat power left to block the second-echelon MRR. The task force commander directs the AGC to find, fix, and destroy the FSE allowing the task force main body to maneuver into the flank of the AGMB. Your team consists of two M1A1 tank platoons and one mechanized infantry, (BFV) platoon. An engineer platoon and the mortar platoon follow in support; you have priority of mortars. Your team is moving on an axis south of the task force based on an erroneous report that the FSE was at CP 8. The terrain is mostly open desert flanked by mountains, with some high terrain in the center of the zone. As you approach the intersection at CP 6, your 1st Platoon reports seeing approximately 20 vehicles moving east and starting to deploy vicinity CP 2. A moment later, task force scouts report they have identified the AGMB north of Hill 560 moving east toward CP 4. I'm thinking of using Phoenix island for this. It's so good and needs missions. Any thoughts? Should it be co-op? Btw, i know most regarding scripting/editing so i'm not a complete newbie. I just never released anything to anyone . I will do this add-on light. Maybe using Homers M1A1:s and perhaps VIT:s bmp:s. Nothing else i think. Or as an interesting twist I could do it using the Lost Brothers mod(if it's finished). For mortar support I wont use the fancy CoC but rather just the nice script i found in a mission. BM -
Anyone with knowledge of armor combat?
marcusjm replied to marcusjm's topic in OFP : MISSION EDITING & SCRIPTING
I might have to call this the gypsie thread with all the movements . I figured as much regarding tank-scripts. The main problem would of course be that you cannot really analyse terrain from scripting. Like ground height etc. This is why I wonder if a co-op mission would fit these vignettes best. The main purpose of these(afaik) are to ensure that you use proper battlefield tactics and maneuver. This could be cool. I don't think there are that many armor focused scenarios in OFP(well to my knowledge). marcus -
I'm studying those armor magazines with the intent of making them as missions for OFP. However; My knowledge of armor combat is less than I would have liked. If anyones previously active in any armored forces and have some spare time to help out(doesn't matter which nation really). Let me know . To mods. This was supposed to be in editing/scripting. Please move it if possible. BM