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mad rabbit

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Everything posted by mad rabbit

  1. mad rabbit

    ArmA3 Object Library

    Would love to use this resource but I can't for the life-of-me get past the verification screen for the registration. I even tried answering in German!
  2. mad rabbit

    ACE for OA 1.13

    For the following please note that: 1) I have tried the following with Kegety's ArmA2 Launcher and also a shortcut with command line parameters/switches 2) ACE Clippi is run as administrator 3) Proper player profile selected in ACE clippi I cannot get ACE clippi to save an in-game key changes with any ArmA2 beta build greater than 96895. When I try using the ACE mod with these later versions (97239 and 97127) I see either: a) the global/groupChat message that ACE Settings are saving in-game BUT no follow-up message to save them from the clipboard or to use ACE clippy or b) message in white in the game start-up menus BUT no corresponding message confirming that the settings were saved to "\settings.ace" I wonder if it has something to do with the latest "[97106] Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients." Discussed here: http://forums.bistudio.com/showthread.php?140273-ARMA-2-OA-beta-build-97127-(1-62-MP-compatible-build-post-1-62-release) But from my limited scripting experience I thought this change would only apply to MP games?! I also wonder why the ACE config reverts back to default with builds >96895 but restores my previously altered and saved changes <= build 96895. === Also in an somewhat related matter, when I was trying to diagnose this problem I have difficulty trying to figure out why a "vars.ArmA2OAProfile" profile file is created in my documents with extra information contained therein, and if I should indeed be using this profile selection with ACE clippi and ArmA2 beta builds >96895. Anyway hope this helps others whose ACE keys keep reverting back to default. I couldn't find anything on this in this thread or anywhere online, and indeed earlier posts in this thread would suggest that this latest ACE2 build is compatible with the latest ArmA2 beta builds. === EDIT: Created bug report: https://dev-heaven.net/issues/52378 Should also mention that I also tried making a copy of "\userconfig\ace\" folder in "\ArmA 2\Expansion\beta\" but this did not work either. ArmA2 beta builds >96895 were still locked-in with default ACE key bindings and settings.
  3. mad rabbit

    Custom face textures in ArmA 2?

    I'm not sure what you mean by your post. Do you mean that the ArmA1 template does not fit within the ArmA2 game? I'm using an old modified ArmA1 template and from the screenshots I've included in the bug report you can see that all the textures align but the dark/black ones become transparent/clear. This is also regardless of resolution/level of detail for the face texture. Can you provide in-game screenshots to better explain the bug you're trying to demonstrate as I think you're talking about a different bug. '@#% getting real' and 'screwed-up' aren't very informative explanations.
  4. mad rabbit

    Custom face textures in ArmA 2?

    I've created a ticket for this issue in the BIS community issue tracker Bug#27621. Dark/Black colours on custom faces are transparent in-game https://dev-heaven.net/issues/27621 Please feel free to vote for this ticket by pressing the green arrow on the above link.
  5. I am as well. Was working fine with the 1.60RC2 but not 1.60RC3b. Beta 87411 also causes same, "JA2L not compatible" error.
  6. mad rabbit

    SQF Editor

    Had a quick play of this and I have to say it's excellent work. So much so that I may consider switching over from using UltraEdit to this, especially with the variable search within a project without having to have all the project/map scripts open. Very handy for tracking down sneaky global variables. Keep up the good work, very interested to see this develop!
  7. mad rabbit

    Kegetys ArmAII Launcher v1.01

    Thanks Sickboy, good to know I'm not going crazy. Kegety's last visit to these forums was in 2010, so I don't like our chances of having this beloved Launcher updated. :-(
  8. mad rabbit

    Kegetys ArmAII Launcher v1.01

    Other things I have tried: - 2 different computers (I usually use one as a dedicated) via the same router - port forwarding for UDP ports 15015 and 15020 on the router - internet connection via iPhone tethering i.e. another different internet connection but same computers - tried using the ArmA2.exe Vs. the ArmA2OA.exe - deleting the registry keys for the servers and mods related to the Launcher, removing from ArmA2 directory, then reinstallation Again I can see the LAN dedicated fine, but no of the external servers on my list show-up. In addition I don't think this problem is related to the executable you wish to use. Lastly SpiritedMachine ArmA2 Launcher, Six-Updater and the in-game MP browsers all work fine?! I know most of you will just say use on of the above instead but I really like this launcher and have been using since OFP:RES (pre v1.46 I think!). Any suggestions, even if they're a little left field?
  9. Thanks! I voted the feature up in DevHeaven. It's also nice to know I'm not completely terrible at ArmA2 coding.
  10. I wish to use ArmA2 .wss sounds from the ArmA2 dubbing.pbo in game via the say/playSound command. I've dePBOed the dubbing.pbo from the ArmA2\Addons directory in order to find to way to either inherit the sound paths for use in the mission via entering/inheriting them in the description.ext. I've read around the forums on inheritance and description.ext files but I'm really at a loss on how to do this! I've even tried dissecting some the armory/BIS missions description.ext files but it's still all very confusing for me. For example if I wanted to try using the command say for the already defined "beep" or "tango", how would I go about incorporating this into the description.ext. From dubbing.pbo: class RadioProtocolEN: RadioProtocolBase { class Words { beepBeep[] = {"\ca\dubbing\GLOBAL\RADIO\beep"}; tango[] = {"EN\alphabet\tango"}; Inheriting via the mission description.ext: class Words; class CfgSounds: Words { beepBeep[] = {"\ca\dubbing\GLOBAL\RADIO\beep"}; }; I have also tried directing to the .wss file directly without inheritance via mission description.ext: class CfgSounds { sound [] = {}; class beepBIS1 {sound[] = {"\ca\dubbing\global\radio\beep.wss", db-20, 1}; name = ""; titles[] = {0}; }; }; Clearly none of the above does not works and I'm a bit lost. It's also somewhat confusing with the inheritance 'attempt' given the "tango" reference above in the dubbing.pbo, where "EN" is obviously not the complete path and the path string is added somehow to the EN I'm assuming. I'm also at a loss on how the game defines these sounds without the .wss added to the end of the path, like you would if the .wss files were included in the mission PBO. 1) Why cannot I not source/direct to these .wss files directly, regardless of inheritance issues? 2) Can this be done without copying the beep.wss file to my mission and then defining the class that way but increasing mission file size (there are several .wss files I would like to use/source)? 3) Can this only be done via an addon and using a config.bin to replace/inherit/reference these sounds in the BIS dubbing.pbo addon? i.e. cannot be done via mission description.ext Thankyou for the help and apologies for the number of "/" in the above post as I'm still trying to understand the definitions.
  11. mad rabbit

    Kegetys ArmAII Launcher v1.01

    In the last 1 month I've been having problems viewing external/online server status yet I can see my LAN dedicated sever fine. I haven't altered anything in terms of my router settings nor windows 7 firewall and other ArmA II browsers detected online servers with no problems. Kegetys ArmAII Launcher still works for selective mod folder loading etc. but I really liked it's using it for loading particular mods for particular servers. Anybody got any other ideas as to why I may not be able to see online servers with this launcher anymore?
  12. mad rabbit

    Artillery+

    Awesome work can't wait to test it out! Reminds of Unified Artillery by CoC from the OFP days. The artillery fired real shells as opposed to just camCreate above target and the trajectories were realistic enough to be traced back to source, and more importantly not 110% accurate. Does this addon contain the same realism? Do you plan to add white phosphorus munitions?
  13. Would it be possible to get a PDF version of the ArmA:OA objects, as has been done for the ArmA2 objects on the first post of this thread?
  14. mad rabbit

    Custom face textures in ArmA 2?

    Actually you're right wipman. I think the problem I had in ArmA1 was that I was using an ATI video card at the time i.e. the problem was ATI's fault not BIS. If there has been no progress by BIS on this v. minor issue, can anybody suggest a work-around given: 1) < 100kb restriction on most game servers preventing use of reasonable quality PAA custom faces...which would however properly display black colour as NOT transparent AND 2) <100kb JPEG custom faces being accepted by most game servers but the black textures being converted to a transparent colour
  15. mad rabbit

    Custom face textures in ArmA 2?

    I've found this also. Does anybody know if there has been any progress on this issue? i.e. black custom faces in ArmA2 appearing to light in colour. It's unfortunate that this has even persisted from ArmA1 days. mr
  16. Excellent work Swedge! I've been having avery good time on the AEF servers with this map. Insurgency with ACE is vastly improved over it's original brilliance. (Thank god too as if I see another Domination map I'm going to lose it!) Seeing as your working to the broader picture/map, I might have a go at improving the loadout dialog if you don't mind? Specifically the integration of preloading a backpacks and incorporating weight/cc restrictions etc. However don't bet on me to do this as I'm pretty lazy now-a-days and haven't done scripting etc since OFP and CTI. Could I make a small request that batteries be added for the range finders etc? Lack of batteries doesn't seem to effect the Kestrel. EDIT: Batteries for the Range Finder are available, but as ammo to add and not as a separate item i.e. I'm blind! Technicals would be nice, and so would ACRE. But the ACRE only really fun if your having an organised night with a friendly TS3 server. Maybe an ACRE variant?
  17. mad rabbit

    Devastation: mission pack. Team vs Team.

    Hi Dr. Eyeball, Seeing as your off making the 'soon-to-be' awesome PR mod, would you mind if I port your Dev 0.7 map to Shapur Island and subsequently modify it as needed? Of course I credit you with the original work/author-ship! I'm sure once PR is out it will most likely super-seed anything I make, but god help me I'm getting sick of seeing Warfare/Domination/Evolution maps and the phasing out of AAS maps.
  18. I sent the following to Placebo but any help from anyone in this matter would be appreciated: (Sensitive portions XXX-out for obvious reasons) ---- Hi Placebo, My name is XXX and I have been playing BIS games since OFP. I frequent the OGN (now UGN) server in Australia under the nickname 'mad rabbit' and have purchased every BIS game to date including OFP:R, ArmA, ArmA2 and recently ArmA2:OA. I have also seen you post on those forums on some occasions. http://forums.ogn.com.au/member.php?u=2995 I have never had a problem with CD key invalidity with BIS games until now with ArmA2:OA. As such I researched the BIS forums and found-out your the person to contact in regards to this issue. I have owned ArmA2 for sometime now and whilst I have never had a problem installing it or playing online, I have been unable to play it due to the steep system requirements (above the recommended in my opinion... but that's another issue). As such after testing out the ArmA2:OA demo I decided to purchase this stand-alone expansion in the hope that it would run better on my system. 1) On the first try after purchasing a copy of ArmA2:OA from EB Games, East Brunswick, Melbourne today on the 18/11/10, I installed it into the original ArmA2 directory which it seemed to default to and updated ArmA2:OA to 1.55. Please note my ArmA2 was already at 1.08. However I received a "Bad CD Key, Invalid CD KeySA1" message when I tried to join an online server! However I was able to play online with normal ArmA2. 2) Thinking that perhaps the EB games store had not been diligent enough in removing the manual from the box I obtained a refund and purchased a completely new + never been opened copy from EB Games, Swanston St., Melbourne. After removing all traces both on the install and from the registry of the previous OA install, I installed this new copy with it's assoc. new CD key. I was able to start a sever to play a CTF map initially, but then received the same "Bad CD Key, Invalid CD KeySA1" message again when I tried to join a dedicated online server! Again I am still able to play online with normal ArmA2. I did not try to create another online server. 3) As such for this third attempt I have removed all traces of ArmA2 and ArmA2:OA from my system and the registry, this included previous configuration files in the My Documents folder. I installed everything in the following order: a) ArmA2 from DVD = 1.0? b) Test online capability of ArmA2 by starting server online for others to join (due to old version) = PASSED. c) ArmA2:OA from DVD = 1.51 d) This updated ArmA2 to 1.06. e) Test online capability of ArmA2 by starting server online for others to join (due to old version) = PASSED. f) Test online capability of ArmA2:OA by starting server online for others to join (due to old version) = FAILED [invalid CD Key]. g) Updated ArmA2:OA to 1.55 which in-turn updated ArmA2 to 1.08. h) Test online capability of ArmA2 by trying to join a dedicated server online = PASSED. i) Test online capability of ArmA2:OA by trying to join a dedicated server online = FAILED [bad CD Key, Invalid CD Key]. My only conclusion is that my computer for any ArmA2:OA install, but not ArmA2 install, has been black-listed for online play for some reason?! This seems to be specific to online play as I have no problems playing the game locally/on my computer...however I have to test it throughly to observe any FADE protection. I am also not sure what the significance of the "KeySA1" portion of the error message is as well. As such I have provided my UserID details below for you to investigate: ArmA2 = XXX ArmA2:OA = XXX Also my ArmA2:OA CD Key is (for the second purchase only, I did not record the first purchase): XXX I provide this in good faith despite breaking the 'never reveal your CD Key to anyone' rule, in order to expedite this process. I also assume these issues I am having have nothing to do with incorrect CD key entry during installation as ArmA2 or ArmA2:OA would not let me even begin the installation if this were the case. Please note I am also the only one who uses my computer and as such, I am installing and running these games as the administrator. I can also provide scanned copies of my ArmA2 manual showing the CD key, my ArmA2:OA manual showing the CD key and the EB Games receipt for the purchase of ArmA2:OA (again only the second/replacement copy) if required. Please assist me ASAP if you can or direct me to the relevant person. Thankyou for your time. Yours sincerely, XXX 'mad rabbit' XXX XXX@hotmail.com
  19. mad rabbit

    Bad CD Key for ArmA2:OA but not ArmA2

    Maybe it's an anti-Australian release of ArmA2:OA?! Installing to the original ArmA2 directory came-up as default. In addition the shortcut appears as 'Combined Operations' but I'm not sure if this signifies anything different to a stand-alone install of 'Operation Arrowhead'. It's weird that Operation Arrowhead is supposed to be the improved engine yet it sits in the original ArmA2 directory like a mod under the folder Expansion. EDIT: Found the following: Perhaps I could try just installing 'Operation Arrowhead' to see if that works by itself without the overlay/presence of vanilla ArmA2? However after doing the above I'm reluctant to go through all that again and it doesn't make sense that this would be the issue anyway. Just so you know as well zippo79, placebo's email 'placebo_bis@hotmail.com' does not seem to be valid after 2 attempts by myself. As such I'm hoping he sees my OGN/BIS forum PMs or comes across this post!
  20. My bad guys. I just found out the other server I was trying to join was an 'Operation Arrowhead' server only! Unfortunately it does not say this anywhere in the title of this server or the obvious forum post for my (former) favourite server that this was so, and combined with the lack of "this server is running Operation Arrowhead' only messages as opposed to just 'Bad Version' messages, I hope you can all understand why I thought this was a patching issue. Thankyou to all that replied though!
  21. Just did a 2nd fresh install that was even 'fresher' this time around. i.e. deleted old directory including any and all addons, deleted all ArmA2 registry settings, etc. ...and I'm still getting the "Patch 1.07 available for download" message in addition to being kicked from some 1.07 servers. 1) Is the "Patch 1.07 available for download" supposed to come up even if you have 1.07 installed? 2) Anybody having problem connecting to some 1.07 servers? 3) Is there a better way to find out why I'm getting kicked from 1.07 servers?
  22. I was able to connect to some servers running 1.07 but not others. I loaded the game with Kegetys ArmA2 Launcher but loaded no addons. As such it's hard to tell if it was server lock of some-sort or a lack of version compatibility. So I've done a fresh install...albeit into the 'residual' game directory, then ran the 1.01 to 1.07 update. I'm still encountering the same problem i.e. "Patch 1.07 available for download" message still appearing and hit + miss with server connection. I wish the 'kicked from server' message was more informative, like back in OFP days when it used to tell exactly which PBO fils/addons you were missing. God I miss the OFP days...
  23. I'm encountering the same problem but I have a hard-copy/store-bought version. I believe it's the UK version of ArmA2 DVD that I have but I bought it from CDWOW Australia. The only thing that I can think of is that I had 1.05 installed but I ran the 1.00 to 1.07 update. I downloaded the 1.00 to 1.07 update for future reinstalls, instead of just downloading the 1.05 to 1.07 update... ...which I have also ran subsequently as well just to be sure and recognised that I already had 1.07 installed?! The bottom-right of the main screen in ArmA2 states that I'm running 1.07 but I can't join any 1.07 servers. Oddly a couple of days ago when I first installed the 1.00 to 1.07 patch over 1.05, I was getting a "Patch 1.05 available for download" message?!
  24. mad rabbit

    Custom face textures in ArmA 2?

    Anybody know if there has been any progress on this issue? The beta perhaps?
  25. mad rabbit

    Custom face textures in ArmA 2?

    Anyone notice any progress on this bug?
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