monty67t
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Everything posted by monty67t
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MH-60s aren't black and that picture is not a SAR aircraft.
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The original Ghost Recon is an outstanding game. To me it's impossible to compare any FPS with the original OFP. They are way too different to compare, not even the same genre in my opinion. There are some outstanding mods for GR, such as CENTCOM and No Easy Day that I would recommend. I still play it and enjoy it very much.
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Before I respond, are you talking about real life or in game? As a seven year veteran of U.S. Army Aviation I have a response, but I want to make sure we are on the same page first.
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Even an old man like me got excited watching this competition. We are on top of the total medal count but China still has the most gold medals.
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The correct term for this is slingloading, not hitching.
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USA: 101 CHINA: 70 Nobody can touch us on the court.
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fuck yeah! give the mission makers total freedom to dress the city as they wish!
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A ton of American FOBs in Iraq use the big concrete t-walls. I know what you mean about the Brits and hescos. Every British base I went to had hescos all over the place. One of our aircraft accidently tried to land on one when he browned out, lol.
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That's badass man! I can't wait to get my hands on the new version. Thanks for putting in the time to make what is one of the best!
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Thanks for the info, though I don't see any information about freeware stuff in your last post. EDIT: I found your freeware links. Thank you.
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If it were my project, I would completely scrap the blue zone, traffic checkpoints, etc. I would leave that up to the mission maker, give them more freedom. I would just have the city as a city, if that makes any sense. I would however, build a small compound/outpost on one side of town that the good guys can use as a home. That's where I would use these great looking guard towers.
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I just purchased FSX last week. I don't have any idea what or where all the good stuff is. Can someone please post what I should get as far as scenery, addon aircraft, etc. I'm starting from scratch here so explain it like I'm three years old please, lol.
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You guys shoud make all of your addons, make videos of you playing with them and not release any of them. This ungrateful community deserves nothing. It's sad the way people act in this community. It gets worse everyday. Good luck on your projects. What we've seen so far looks amazing. If it were me, I would never release them to the public.
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The following screenshots are from ODA 551's official weekly mission on 03 August 2008. PIC ONE PIC TWO PIC THREE PIC FOUR PIC FIVE PIC SIX ADDONS: Avgani Land Rovers (Custom Texture) 6th Sense Weapons (Custom Textures) Aimpoint Desert Weapons ODA 551 Custom Units
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This footage was taken from a predator that was marking targets for air strikes. ODA 551 VIDEO 02 This video features Mando's Bombs.
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Real Life Photography/Photo Editing II - NO IMAGES >100kb
monty67t replied to Major Fubar's topic in OFFTOPIC
Some of my favorite pictures of Baghdad I took. HUGE MOSQUE SOME BLOWN OUT BUILDING AT CAMP LIBERTY IRAQI TOMB OF THE UNKNOWN SOLDIER SOME LARGE BUILDINGS I'M ASSUMING WERE APARTMENTS LARGE MOSQUE AND CEMETERY SOME LARGE MONUMENT, HAVE NO IDEA WHAT IT'S FOR -
The senior engineering sergeant slot on the team has been filled. That leaves the following remaining. OPERATIONS & INTELLIGENCE SERGEANT (18F) JUNIOR WEAPONS SERGEANT (18B) JUNIOR ENGINEERING SERGEANT (18C) SENIOR & JUNIOR COMMUNICATIONS SERGEANT (18E) Eventually one of our current operators will be promoted to the team warrant officer (2IC) positions. That will open up another slot on the team.
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ODA 551 is looking for players to join the newly formed Special Forces Operational Detachment Alpha. We are based on a U.S. Army Special Forces A-Team from the 5th Special Forces Group. Our team is setup just like a real A-Team with 12 men. There is a limited number of slots available. Those slots will be given to players who fit in with the team, complete Special Forces Assessment & Selection, and the Special Forces Qualification Course. We are looking for players over the age of 16 from North America who enjoy working in a small unit and who enjoy working as a team. We are very laid back, but take things serious in game. We allow members to be members of other squads, as long as they can make two of our weekly official meetings a month. You must have a legal copy of ArmA and Queens Gambit. You must also have a working install of TeamSpeak and XFire. If you are interested in becoming a member and enjoy special operations missions, please visit our forums. ODA 551 FORUMS
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Congrats on the release. It's a beautiful island.
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Hey guys, got a question for you. I'm using the script below to spawn two insurgents. When the script executes, the units spawn at the location of two game logics. I'm trying to spawn them on roof tops, but even after I set the height of the game logics, it's still spawns them on the ground. SPAWN SCRIPT <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ?!(local Server) : exit _insurgent1 = "insurgent1" createVehicle getpos gamelogic1 _insurgent2 = "insurgent2" createVehicle getpos gamelogic2 exit GAME LOGIC HEIGHT SET USING THE FOLLOWING <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this setpos [(getpos this select 0), (getpos this select 1), 10] If you have any ideas on how I can make these two insurgents spawn at a desired height, please let me know. Any help is appreciated.
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Set Height Of Spawned Unit
monty67t replied to monty67t's topic in ARMA - MISSION EDITING & SCRIPTING
@ck-claw Yes, I'm using a script because I am spawning these guys in half way through the mission. That's the whole point. If you notice above in my original post I posted the exact same line of code you posted in your reply. @Odin Thanks man, I will give that a shot. Yeah, the insurgents are addons. -
Mando Bombs and Mando Air Support Console
monty67t replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah, the addAction is the way I did it at first. Then Mando hooked me up with a custom script to attach the console to the laser designator. So in order to use the air support console you have to have the laser designator. It works best for the way my team uses it. -
Mando Bombs and Mando Air Support Console
monty67t replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
@Mando You might want to reword the readme to better explain EVERYTHING you have to do to use it in a mission. Right now you find this information in two different sections of the readme. This also threw me off when I first started using the scripts. @CrazyAce What you have to do is add the following to the unit's initialization box. You could also add it to a vehicle's initialization box if you wanted to use a vehicle to pull up the air support console. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addAction ["Air Support Console", "mando_bombs\mando_airsupportdlg.sqf"] OR Place this in your mission's init.sqs or init.sqf <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[]execVM"mando_bombs\mando_airsupportdlg.sqf" -
No big deal, I've done it a million times. Nah, it's always awesome when you can save an aircraft like that. I think what's more epic was the amount of tracers being tossed back and forth, that was some pretty damn heavy fire. Cool video man.
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Set Height Of Spawned Unit
monty67t replied to monty67t's topic in ARMA - MISSION EDITING & SCRIPTING
Yeah, that sounds like it would work. Now I just have to figure out how to name them after they spawn. Thanks for the replies.