meade95
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Posts posted by meade95
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What map does the example mission play on?
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#1 - The answer is both
#2 - You always find / make room for more ammo
#3 - Conventional units will do long humps - Multi-day show of force humps / patrols in certain areas of Astan - SOF units are much more often specific target tasked.
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I just dont get it - how to install this detection script and get it to work for example in Roadblock Duty.I'm having problems with the first step:
How to set it up:
1) Copy the following folder into your mission folder:
> scripts\IEDdetect
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Does the mission folder mean MPMissions?
Where should I copy the other files - other than under folder IEDdetect?
I know that it's not that hard but if someone could just take me hand and walk me through the installation steps? :) Thank you.
I"m a little confused on this Script to - Could anyone be cool enough to throw together a sample mission for the mission editor...so I could see how it plays out and what goes where.
Maybe just a simple BLUFOR EOD Unit and 1 sucicde bomber? or IED.
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Can anyone post just a simple (non-PBOed) mission using this script - Say with just a single squad / unit looking for IEDs -
Just an editor mission so I can see how it is layed out -
---------- Post added at 03:27 AM ---------- Previous post was at 03:25 AM ----------
I now understand to use "notepad" to open a SQF.... but I still don't catch the meaning of "#include lines to your description.ext" - Do I have to insert something here? within the description.ext that is within my mission folder?
Thanks
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I'm new with scripting and such - Can somone walk me through parts #2 and #3 a little more? And what do I open the "description.sqf with?
How to set it up:
1) Copy the following folder into your mission folder:
> scripts\IEDdetect
2) Open the description.sqf and add the #include lines to your description.ext
3) Open the init.sqf and add that line to your init.sqf
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Can anyone upload a simple Editor based mission (non PBO'ed). Just an editor practice mission that uses a fastrope script.
So I could see it in practice and look at how it is done. Kind of like a UPS patrol script.
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I continue to find the AI quite poor at spotting (but even more so firing accuracy) at targets which have elevation differences. Be it in Mtns or just within rooftops of builldings.
Do others have this experince. I will have a gun unload several clips and not hit a target. I will circle back to him, look at where he is firing (usually someone whos elevation is above us) and I can take them out with 1 or 2 shots.
I also notice (especially in the Fallujah map) that friendly / teammate AI is not so great at seeing / spotting enemy AI on rooftops (which I can live with, as they are good ambush spots). But it is the lack of return fire on said rooftops that gets somewhat frustrating.
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I have a mission where I have a Friendly Fire Team providing security, while my team conducts the take down - I have this friendly unit using a UPS patrol script -
I would like for them to join my group and move to extract once i've accomplished my task. Is there a simple way for me to do this.
Thanks
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I'm starting to notice this much more....that the AI (both friendly and enemy) is just awful within 15 meters - They will literally just sit there and look at each other doing nothing - I have enemy come up within 10 meters of us....and my group just sits there and does nothing....
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I have ARMA2 & Combined Ops - I am patched to 1.52/or 1.54 (at work at the moment). Would like to finally get pacthed all the way up to the latest which I believe is 1.57.
My question, Do I need to apply 2 patches. ONe for A2 and another for CO. Or if I install the latest CO 1.57 patch...will that automatcially install / update A2 to 1.08?
Thanks
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The more I play ARMA2/CO - The more Unimpressed I am with the AI -
Enemy, CIV and even more so, AI-Teammates - I just recently had my four man team killed by a single enemy AI, who walked right up to us (in between us) while I was giving buddy-aid...and shoot all of us...without any of my members firing back on him....???
Even more odd, once the enemy shot 3 of us (not me) he ran off about 50 yards and turned around and looked at me (without shooting) until I shot him...
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Go check this thread out -
I have a pretty decent / simple setup for hostage rescues (that I use myself) which came from help from the good people within this thread -
http://forums.bistudio.com/showthread.php?t=108724&highlight=meade95&page=3
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Standard AI only uses RPGs when Helo is about to land (or landed) I believe. Very rarely, if ever while in the air.
Though, there was simple add-on made a while back that made them use RPGs. It was in a thread I started about this subject. just a small 30kb addon.
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So just open it via "notebook". Change the variable and hit "save".
Thanks!
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For someone who is not good at "scripting"....What would be the best way to go about setting up a trigger that would be set off.....If an enemy patrol spots fellow enemy KIA (along their patrol route).
I know how to place triggers and how to place triggers regarding an HVT (being alive or dead). But I was just wondering, it would be nice if whenever enemy AI, spotted a fellow AI KIA....it would launch a trigger for sending reinforements to that particular location.
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But when you go to save the Config when adjusting Skill Levels.....How do you "save it". Are you suppose to click "save".... Or "save as". And if "save as"... Which type of file should it be saved as....
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The Shacktac Movement addon helps alot (for your one guy). It is a must have -
With that said, your AI teammates are still useless inside - If BIS/ARMA 3 could ever find the way to keep what they do (outside enviroments) with more of an RVS inside /CCQ .....that would be amazing.
On a side note, friendly AI is somewhat awful overall - Well, awful is to strong a word.....but friendly AI needs improvements. In SA and effectiveness overall.
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Once again after a recent mission - Friendly AI has to be able to STAY GROUPED TOGETHER AT MUCH CLOSER SPACING - It kills you in MOUNT Ops where your friendly AI end up all over the place.... (even when given Column TIGHT formations or Delta).
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Did some more playtesting - I definitely getting better FPS with Video Memory set to VERY HIGH (over high).
On just "high" I get around 56 FPS on the bench mark - With set to Very High I'm constantly above 65 FPS
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Zeus worked nicely with upsmon, but the heavy cpu use in large battles is there.Make sure to use a cache system and even your big maps should work ok.
else upsmon works quite nicely on its own.
here is cache units script, very easy and nice.
How does this script work exactly? Is it mainly for enemy AI (and you just put that script within the Team leader's INT: file?).
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We're actually with 1.56 version. There are any reason to still keep the 1.52 onboard?Can you make a full copy of your A2 folder as backup (if you need to keep it at this release for some reasons) and try to install the 1.56 version to check if the problem is still there?
Don't have the time (curretnly) to install the new 1.56/57. But will after the Holidays - I think it likely has to do with me only being patched to 1.52 with A2/CO.
Things were running so well on my system with 1.52 I didn't see the need for 1.54 - And then with patch 1.56 it seems like it causes more issues with half than what it improves the other half of people.
I'm sure the thermals must have something to do with me being patched to only 1.52.
Though, this is the only map I've had such an experiene with - Just DL the new Tora Bora map and Thermals run fine...
Can't say enough about this map though! It is just fantastic! NVGs Ops work just fine - My favorite map to date without a doubt -
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Friendly AI needs to be able to follow (more closely) without falling behind - No matter, if you have them in Diamond or Line (COMPACT). The back 2 guys fall way off - They do not allow you to operate as a small cohesive unit - You are forced to constatly have to stop and redirect them to keep yourself as a tight unit -
This is awful and especially during MOUNT Ops -
Also, elevations (differing elevations). Meaning if friendly AI is on level ground and enemy AI solider is on higher (or lower ground) accuracy levels are awful! Ridiculously awful. I've seen friendly AI fire through multiple clips and then I double back to see who they are firing on and take them out with one shot. This needs to be addressed and fixed.
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This script works beautiful on the new Fallujah map - AI picks great hide spots and with much trash around you at times (especially during firefights) can't always keep your eyes open / spotting for IEDs...
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I'm using the following (Older) version of Zeus - And the AI seems to work wonderfully, flanking, looking for cover, etc..... Never (or hardly ever, ever) do they throw smoke. This version seems very good and I've always kept with it (without seeing the need to update).
ArmA II Zeus AI Combat Skills & AI Spotting modular release
Config parameters, tested & built with beta version: 1.05.69782
Author: India Kilo
Helicopter drop-off help
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
If giving the heli a "Transport Unload" move way point....it will automatically drop you off and then fly to its next waypoint (RTB waypoint).