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meade95

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Posts posted by meade95


  1. I've been playing for a few months. Just found the secops missions in OA last night. Brilliant.

    Every time I think I'm out, they pull me back in!

    Is the SECOPS mission a stand alone single player mission?...or is it part of the campagin?....I haven't bought OA yet...plan to this weekend..


  2. I am somewhat new to the ARMA2 gaming world - I currently have ARMA 2 up and running (realtively fine on my system). I am patched to 1.05.

    I have never seen a game though so complicated and confusing about either updating to a new patch or adding an "ad-on / expansion" basically (speaking about OA).

    My questions (and I've read through this forum multiple times) but I've just never seen a game have so many varying results when adding a simple patch.......or when adding an expansion pack (more or less, of which OA is).... So many posts about vary performance when upgrading to either 1.07 or OA.

    1. If I bought ARMA 2 from a US Outlet (best buy) can I simply go purchase OA and install it? Will it automatically be compatible and simply run?

    2. Does installing OA automatically update ARMA 2 to patch 1.07

    3. If you play SP (not online) is patch 1.07 worth it?

    4. Would it be best to simply wait 90 days to purcahse OA?


  3. All of a sudden I'm noticing headless men, when I'm scoping in on some guys. Mainly "insurgent" class. Then will go from having heads...to no heads...to having heads again...(depending on range). Sometmes their pants will change colors as well...

    This is a new thing...hasn't happened numerous times playing the same scenarios....yet is happening all of a sudden...


  4. I am likewise very disappointed to hear that OA won't have AI using buildings (inside). At the same time, without changing the feel of how ARMA plays I'm not sure it really matters.......

    Just because ARMA doesn't have the right "feel" (for lack of a better term) for CQC.....I don't know excatly what it is....but it certainly doesn't playout like RVS (in CQC) which is fine, in that RVS is likely the best CQC "realistic feel" FPS put out.......But ARAM also seems to lack even the CQC gameplay of OGR even...... I don't know if it is the interface or fluid-ness or exactly what....but ARAM just doesn't feel right when up close in a fight.... The speed or something is lacking.....

    But damn...if ARAM could figure that out.....This game/sim would be amazing..


  5. Does changing "precision enemy" effect both single player as well as multiplayer..... I'm a SP only at the moment.....>Just curious as to how this would effect for me, playing only SP.

    I adjust currently the sliding bar that is assoicated with "skill level" when making missions.....I'm just wondering how much more things could be tweaked if I decided to adjust "precision enemy / friendly"...


  6. I"m getting decent performance so far with ARMA 2 - My system is the following -

    Dell XPS 720 System

    2 Quad CPU

    Q6600 @ 2.40 GHz

    3.00 GB or RAM

    GeForce 8800 GT 512 MB

    Question..... Regarding "pre-rendered frames"....what would be a good place for my system to be at? I think I currently have them set to "4".

    Also, what is a good visibility distance for my system? I think I'm currently at 1200 - Does that seem about right??

    I play on screen reso is set lower.....like 1280 x 960 (I believe). Looking for anyways to keep my FPS up (while making things as clear as possibly, of course....so not to have a headache after playing for more than 40 mins).

    Thanks for any help.....


  7. I"m getting decent performance so far with ARMA 2 - My system is the following -

    Dell XPS 720 System

    2 Quad CPU

    Q6600 @ 2.40 GHz

    3.00 GB or RAM

    GeForce 8800 GT 512 MB

    Question..... Regarding "pre-rendered frames"....what would be a good place for my system to be at? I think I currently have them set to "4".

    Also, what is a good visibility distance for my system? I think I'm currently at 1200 - Does that seem about right??

    I play on screen reso is set lower.....like 1280 x 960 (I believe). Looking for anyways to keep my FPS up (while making things as clear as possibly, of course....so not to have a headache after playing for more than 40 mins).

    Thanks for any help.....


  8. Do I understand this right?

    You play on profi and tell us it is too hard?

    Damned yes it is, profi setting is for people that want it harder as life.

    the more experienced ArmaII player tones down accuracy of enemy and own A.I. to levels around 0.450000 while setting skill to 0.85-1.0

    with these custom settings in the user.cfg you should be fine.

    skillFriendly=1.0000000;

    skillEnemy=0.8500000;

    precisionFriendly=0.5500000;

    precisionEnemy=0.4500000;

    you played on this setting:

    skillFriendly=1.0000000;

    skillEnemy=1.0000000;

    precisionFriendly=1.000000;

    precisionEnemy=1.000000;

    This means you played vs. a world full of Robocops and Westworld adroids.

    Human players wont be a challenge to you from now on.

    Congratulations!

    I know the sliding bar that allows you to adjust "skill' ratings..... Where is the place where one can adjust the "precisionenemy" ratings??


  9. I find them switching to their pistols.....after you try and switch them from one formation to another. If I start out in a Diamond Formation all goes well...... Though if half way through I send one member of the team off to a location by himself to provide cover... while telling the the rest of my fireteam to switch to a "V" formation and move......it is in times / switches like these that all over a sudden they have their pistols out and usually #2 will repeat himself over and over and "move, I'll cover"....

    Whatever the deal is.... This is basic infantry tactics that BIS has to get fixed.


  10. it just happened for me again and i dont get how this cant be fixed...:mad:

    i mean this bug is around long enough and discussed also. you dont have to mention that its gamebreaking. i expect that to be fixed finally in arrowhead...lets see..

    Agreed. Just had this happen to me and it is frustrating as hell. How the hell can this still be a bug within ARMA2...going on years now. This is basic infantry tactics.....

    It does seem to happen...when you split a member off from your fire team....and give seperate orders (to the larger remaining squad). It makes no sense....


  11. I am looking to create a situation that once a guy / security element is KIA, it sets a trigger off where an HVT at that point to try to escape / evade.

    I just don't know enough about scripting to do this yet.

    I belive using the script

    !alive unit "X"

    (may possibly be right). But could someone walk me through it a little better.

    What I'm going to do is have the trigger (of unit X being killed) sync with a move order on an HVT (who will be back at base camp). His security element being killed will be his first ring of defense that lets him know he should get moving...


  12. I still find calling in a "tactical airstrike" (via this method above using the SecOps) both very easy...while at the same time frustrating.....in that while you can call it up and get a confirmation......I can't figure out how to place / pick the spot I want the aircraft to "bomb" (there seems to be no ryme or reason to when I'm given the tactical crosshairs to assign where to point to).


  13. I've noticed....If you just give the Helicopter a "GET OUT" order...They will it seems 90% land and get out (secure the area).... Just give them a 10 second WP order....Then a return "Get in" order.... Sync that with your infantry unit....and they will come in hard....set it down.....and then takeoff again once you are boarded....


  14. Why ARMA 2 isn't more popular....

    I think it comes down to what I've been starting to think / realize lately....ARMA doesn't do anything "great" enough. As a tactical CQC shooter if falls way short...(hell, there aren't really any inside bldg enviroments an the AI doesn't allow for it)...and on the other side, for a larger scale operations involving Mech as well as Infantry sims such as CMSF do a much better and realistic job....

    What ARMA2 does offer, fantastically better than any other SIM out there is mod-ability.

    The user interface for small scale infantry tactics (especially with multiple fire Teams) is also terribly cumbersome.


  15. A small campaign based loosely on the movie from the 80's that I think was called "Navy Seals" would be awesome. The movie starred Charlie Sheen and wasn't perfect but the military part would make for some good missions imo.

    These type missions don't work well with ARMA2 - Inside buildings, CQC, that is more of the R6/RS days....(though hopefully GRound BRanch willl come out next year and be the first true , tactical FPS to replace R6/RS)...

    I think ARMA is better suited for outside (obviously) long range engagements. Or small unit sniper / Recon type operations (from an Infantry perspective).

    I'm starting to think ARMA doesn't do anything "great" enough. As a tactical CQC shooter if falls way short......and on the other side, for a larger scale operations involving Mech as well as Infantry sims such as CMSF do a much better and realistic job.... (what AMRA does allow for is modding...which is much better than anyone else).


  16. After some play testing last night.....

    I think the best option (until BIS updates the players interface for commanding mulitple fire teams in a useful and effiicent way).....Is to set a trigger (radio alpha or bravo) linked to a move order for a QRF Helicopter.

    (prior to that, have your QRF infantry unit with a "get in" WP...Sync with a "load" WP for the helicopter... (the move helicopter WP, should be the second WP for the helicopter.....which is the one sync'ed with the Trigger).

    Make the lead element of your QRF "playable"......and thus once the QRF lands in your general area...you can take over from there and get them at least into the fight and placed in a general zone which should be helpful and putting rounds down on enemy targets...(until there is time for you all to evac).

    Of course this is somewhat cumbersome having to switch back from your main unit to the lead of the QRF....but it can work..

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