meade95
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Posts posted by meade95
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Do Out Posts still suffer from the enemy walking through walls bug??
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Really looking forward to this one - Is there any ETA on it?
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As someone who is somewhat new to ARMA (have only had ARMA2 / CO).
I'm not sure whta OPX building are?
Also, are most buildings in this map, can AI be inside of them? Like in A2/CO? Or are most just buildings but no ability for enemy AI to use them (like A2).
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Oh. Gotcha. So if you install DX11 (you still automatically have DX9) and ARMA will continue to run off the DX9...
Thanks.
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I'm running 258.96 and they run great - For some reason, can't think of it right now I didn't want to go up to 260's..... Though I believe the 260 have a great full clean and install option now ...So you dont need to use driver cleaners..
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You can run DX9 and 11 together with no problems.How so? When you install / upgrade to DX 11 doesn't it just replace DX9 (like a video driver update more or less?).
I've never had 2 DX versions running on a computer system. It always just shows one...
With that said...I guess I might as well just stiick to DX 9 then...for now anyway.
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What are most people running with DX9 or DX11 > with there GTX460??
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You can't have both DX9 and DX11 on your system, can you?
If I install DX11 will ARMA still run? I would think so....but perhaps not? I didn't think most people were still using DX9, like me...
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Are there any issues with ARMA2/CO and DX 11??
I'm currently still using DX9 actually (for some other reasons). But have recently upgraded my video card to a GTX 460 and likely will be upgrading to DX 11.
Just wondering others thoughts on DX 11 (as compared to DX 9) and to any issues with ARMA.... (or if I should stick with DX 9).
Thanks
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I have the following Zeus, as my mod - It seems to work fine - It is very hard to keep up with this Mod - In wondering if I have an updated version, if it is the right one, am I DL the right one (does Armaholic have the most updated??)
ArmA II Zeus AI Combat Skills
& AI Spotting modular release
Config parameters, tested & built with beta version: 1.05.69782
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Yes it runs fine on high, Just gives problems if re-installing game so i thought id'e mention it as it is very hard to change settings ingame if the default is the default selected. Once chnaged it's ok but this tells me the card's memory is probably not recognised properlySo, I have a EVGA 460GTX video card in the mailing coming to me (1028MB). I should make sure my video memory is set to "high" , I take it? Not default.
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@ Touch Off - Thanks for the additional info / suggestions - Much apprecaited -
I went with the EVGA GeForce GTX460 Superclocked 1024 MB DDR5 PCI-Express Graphics Card with Lifetime Warranty 01G-P3-1373-AR"
Will have it in a couple days!
Any driver advice by anyone? I like my Nvidia 258 drivers right now....may just keep them and see how GTX 460 runs with them before upgrading....
Looking forward to seeing if I get a boost in performance over my GT8800....Havve to believe I will!
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Can't wait as well
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What is a good brand to get - With regard to the GTX460? ASUS, EVGA, PNY??
I currently run XP, Dell XPS System, Quad-Core 2.6ghz (I know it will be bottled necked going to the GTX460) ...with a GT8800 512 RAM video card.
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It is more to do with AI (teammates) not vehicles getting stuck (doing the up and down dance) in Naygul Valley -
But again, the map looks great!
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This map looks fantastic - The only issue will be if the AI can handle it?
Meaning, not getting constantly stuck (as they do in NayGul Valley of Takistan).
And how do the AI operate in terms of weapons accuracy - It seems the AI is awful at firing weapons at enemies who are at different elevations than themselves. Playtesting in the NayGul Valley I have seen this multiple times. My AI teammates firing 100s of rounds missing and I will take one shot and hit the person (who happens to be at a different elevation than our unit).
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this is great!!.. now im going to enjoy urban combat like in the ravenshield days..if someone is looking for me im in feruz abad :)
@ mike-usa
i think in real life a soldiers raises his weapen instead of getting stuck in the doorway and say hi to enemy presense
and if im correct (just watched the video on youtube) u can shoot around the corner without exposing yourself to much
no more bullits hitting invisible walls..
+1 - Agreed - Now if we could only find a way to get multiple friendly AI units to stack inside a house and help you clear inside buildings we'd definitely be going in the right direction with regard to CCQ...
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Just adding along with everyone else. Just tried it.....love it. Helps tons with CCQ....
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Thanks for the WP tip (where you can set additonal ROEs and such on the map at each WP spot).
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Is there any real way to use the Cmd => Sub Cmmd modules in a cordidnated way?? It seems that Sub Cmmd units (AI) just recklessly go after anyone and everyone once contact is made......Not only do they not follow High Cmmd commands...but they don't even fight as a unit themselves.....with individuals running all over the place once the shooting starts...
There is really no way to micro-manage Sub Cmd Module units....and without the ability to micro manage them....They become just rather silly and foolish with how they go about themselves....
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The High Command / Sub Command Mod is obviously a great concept - And is exactly what is need to simulate out cordinated offensive for my BLUFOR units.... However, the control aspect I cannot seem to get a clue to.
Being the High Commd....Is there anyway to have better micro mgmt of your Sub Command units?? As is now, they seem to run all over the map once contact is made... With no regard to safety. Nor as to even fighting as a unit even among themselves. They run off (and usually die) individually like idiots.... You can give them waypoints...but once contact is made they simply run around the map with no concept of fighting as a unit....
Is there a way to make your Sub Command (AI controlled) unit move a certain point and NOT go running after enemies once contact is made?
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I have a Geforce 880GT -
Anyone using the new 260.89 drivers? Any issues with A2/OA?? Better / worse performance?
Considering upgrading because I'm having Nvidia Control panel issues with my current 258.84's .....Have done several reinstalls and can't get the Control Panel to work correctly...
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You could also use tips on where to post your threads !That's funny.
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Ouch. That's too hot.Really? You think so?...I've heard Nvidia cards run slightly hotter, especially the GeForce 8800 series.....
I'm at idle around 60-62c (fan at 30%). Though, once I kick the fan up to 65% and play A2/OA under stress for say an hour / hour and half at a time....The max I reach is 70-73c
Oupost 8 by Ei8ght V0.1
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Darn, that sucks. This has to be a priority bug fix for BIS, I would think??
So. You have this base (more of a small fire base FOB).
You also have the Stryker Base (mid size base)
And then Camp Fortress (large base)
Correct?