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marc0523

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Everything posted by marc0523

  1. Brilliant mod, my favourite game by far (wanted this for so long) Can't wait for other armies to be added (hint hint :D ) Another transport bug for you. https://dl.dropboxusercontent.com/u/5141423/2013-11-20_00010.jpg (655 kB) In the above pic my chopper got shot at before it landed, it used flares and decided to hang around in the air. Later in the game I ordered a boat taxi, got in and got the message in the picture when I tried to give it a destination. Below is the save file, it will take a while to upload as it's 10MB https://dl.dropboxusercontent.com/u/5141423/ArmA.zip Hope this helps.
  2. My two cents. Stop the "Cheating" - You take an island and instantly there are a load of weapon hard points, how were these magically built? When the enemy carrier turns up at your island he doesn't need to take the island like you do but just takes it after a while as long as you don't turn up. Build up defence on the islands over time - When you first take an island it should have no defences, it should then start building defences just as slowly as you could for your carrier, if you have owned an island for ages it would have all the defences and a full compliment of vehicles to defend against attacks. Defence island could have a second AI (for storyline purposes) which would double the number of vehicles the island can control. Marine droids - Have your carrier build droids and store up to, say, 100 droids on board, they are pretty easy to kill so I don't think this number is too high, though it could be changed, you can then use them to attack the enemy island (using a similar method to sending the Spy UAV) or have them defend your carrier by deploying on the deck and shooting the enemy. When a droid is destroyed your carrier would build another one every 30 seconds or so (time can be changed, just as the amount of droifs) until you are back at your full compliment. Direct control would be nice but I don't think it is necessary. Ammunition - The carrier should make ammunition for all your weapons with a max amount for each type, a long battle to take an island could mean you run out of some types of ammunition and have to revert to older weapons, for example running out of missiles for your aircraft you would have to use rockets instead. this is more about making the game feel real. Smaller ships - Some small boats which would guard your carrier, maybe with just 1 gun on the front, they would keep a formation around your carrier to better protect it, they would not need to be directly controllable but maybe the gun could be selectable in the same manner as the guns on the carrier are (with the mouse scroll wheel). These could be made only on the island with a ship yard (Vulcan I think and 1 other). Change production method to min/max instead - Change the production so that you only produce equipment until there is a certain amount in the store, if you use it (for example refuel your carrier) your island will start building more until you are back at your chosen level. For example you have a min/max of 100 for carrier fuel, you island are not producing anything because you have 100 fuel in your store, you then refuel your carrier (using say 18 fuel) and your islands will start to produce fuel until your stores are back at 100 fuel. Faster helicopter barque - Have a helicopter which flies to your carrier and back but only holds a smaller amount of cargo, it can land on the helipad at the back of the carrier, this would compliment rather replace the sub barque. This could be an upgrade, maybe through the upgrade method other people have mentioned? More upgrades to the carrier - How about adding shields to your carrier's weapons, giving the carrier more weapon choices, missiles instead of flak guns? Allow Target spotting if FPS Mode - Allow you to control a droid and target enemy vehicles for your Walrus and carrier indirect fire weapons (Grenade Howitzer etc). You could change to laser point then "fire", at this point your vehicles and carrier would all shoot 1 shot, you could then "fire" again at the next spot to blow up enemy defences or large groups of vehicles. If the droid dies you will need to use another one from your carrier (as mentioned above) Bad Weather - Have the weather in the game become so bad that you cannot undock your vehicles and your carrier is reeling about in big waves, this could be a random event to add some colour to the game which would need to be waited out before you could attack the island. Quieter "Predator" noise - when you fly across some trees you hear the clicking of Predator (or maybe a wood pecker), this seems way to loud for you to be able to hear from an aircraft flying over. For me the most important thing though it to stop the cheating in the game, I hate it how the AI doesn't need to work through the same issues as me to take an island. I would love some of these ideas (and other peoples) to be added to the game, I really hope you make some addons for this game in the future. :D
  3. Also getting this, the attached file is at the end of the strategy game just after I had defeated the enemy carrier, the explosion animation was about to start and the game crashed. Crashes lots in Campaign mode as well.
  4. What the hell are they doing to infantry combat? My soldier moves his gun around like it's on ice, then it hits the edge of his supposed area of aiming without moving his legs and suddenly the gun is moving through treacle! :mad: I understand that this is meant to be a more realistic way of moving the gun and I get why it's been attempted but the implementation is shit. Try it at home with a pretend gun, move it to the left, you will find that moving more to the left is not 10 times as hard, it is actually only slightly harder. Also if you aim to your left or right you can move you legs so that they point forward again while still aiming at your target. Don't even get me started on that stupid auto aiming crap, where is the option to turn it off? This is not Carrier Command and I don't want the cross hair to jump about the screen second guessing my targets all the time. Please please please Bohemia bring back the infantry controls from the Alpha, that was the first game since the original Operation Flashpoint where I really enjoyed infantry combat.
  5. marc0523

    Utter crap Infantry changes in Beta

    Set deadzone to 0 and turned smoothing off. I can kill things again. :o Apologies for rant. Thank you Bohemia for adding custom to the screen ratio btw
  6. Oh, OK, still a bug I guess. :) Another one, when playing 21:9 (2560x1080) ratio the force field effect doesn't work on Vulcan, the first person guns don't work either but I haven't taken a pic of that yet. https://dl.dropboxusercontent.com/u/5141423/2013-06-20_00003.jpg (301 kB)
  7. I told a manta to attack a target then immediately took over (I was only using the command as a rudimentary satnav to help me hit the right thing) The Blue arrow stuck on top of the target and slowly hid as the manta moved closer. Never had it before and hard to replicate but a bug non the less. The below image you can just see the blue arrow. https://dl.dropboxusercontent.com/u/5141423/2013-06-18_00005.jpg (387 kB) This image you can see I have moved to the right as well as forward and the arrow is gone. https://dl.dropboxusercontent.com/u/5141423/2013-06-18_00006.jpg (501 kB) Weird one! I also get the really dark/light bug and a few others I haven't mentioned. ---------- Post added at 14:28 ---------- Previous post was at 14:25 ---------- How do I bloody get the pics to embed into the post instead of being links?
  8. My game randomly minimises to the desktop but with the game still running. The only way to sort this out is to ALT-ENTER out of the game to make it run in windowed mode, then do the same to bring it back to full screen mode. The problem is that when it is full screen mode the refresh rate has changed from 60hz to 75hz, this wrecks the graphics. Is there any way to remove the option of having a refresh rate over 60hz? Changing the config files doesn't work as it changes them back to the higher rate. Any help is greatly appreciated :pray:
  9. Thanks for trying. Making the file read only didn't fix the problem but did mean I don't have to change the config file every time. I'll contact Support directly I think, they should be able to work something out.
  10. Attached Picture showing the problem: https://dl.dropbox.com/u/5141423/WP_000443.jpg (1173 kB)
  11. Resolution in the config is set to native resolution of the screen, refresh at 60hz. Problem was around before I had two screens. Resolution in game once I am back on full screen mode is native (1680*1050) only at 75hz Once I quit, the ArmA config has changed refresh to 75hz. If I change refresh on config the next time I need to ALT-ENTER to get the game back the refresh goes to 75 again. CTR-ALT-DEL ALT-TAB etc etc don't sort out the original problem which is the game "hides". It is still running but the game is no longer visible and you are back at the desktop. You can hear the sounds and shoot etc but you can see you desktop, if you ALT-TAB you come back to the desk top, if you click on the game or choose "Switch To" in Task Manager then the game sounds come back, the keyboard and mouse control the game, but you still only see your desktop. ALT-ENTER is the only way I know of fixing the problem without quitting. Czech Republic is downloading now, once it is done I will play and take a photo of the screen when it becomes all blurred and broken from the wrong refresh rate.
  12. The blockyness is not from the resolution of the game, this can be changed as well :) The refresh rate for most (maybe all?) LCDs is 60hz A computer spec would have been a good idea wouldn't it :) DXDiag Information Any help is appreciated :D
  13. My LCD monitor is native @ 60 Windows runs at 60. The graphics look blocky, the LCD display can't cope with a refresh rate over 60hz
  14. There is a warfare version of this out using a modified Warfare BE but it is very out of date and doesn't work brilliantly. :) Can anyone make a new version using all the Invasion 44 equipment but in a warfare game mode? If not are there any instructions online to help me modify Warfare BE to use Invasion 44 equipment? I have not modified a ArmA map before but I would be willing to give it a try. Thanks for any replies. :D
  15. Maybe for the next DLC, maybe just as a mission that someone more brainy than me could make. You would start as either side, with one village (your own village) under your control, then, with a storyline, you take over more and more areas to finally control the whole island. The story would be built into cut scenes and scripted missions, similar to the OFP addon where you worked for the resistance, though I cant remember its name right now you would not do only scripted missions, just some to move the storyline along. Rather than just using money to buy equipment, you would get weapons and men from each area you controlled. As you took over more villages and cities you would have a bigger "pool" of soldiers to fight with, not just for you but for the AI teams as well. If someone died in your team then they would be replaced from your pool of soldiers, not an infinite number like it is normally in warfare. Basic weapons would come from taking over villages (AKs etc) but for more advanced weapons you would have to buy them from arms dealers, this would make expensive weapons highly prised at the beginning of the game and would make an obvious advancement tree through the game. Everything above is relatively simple to add to the game and just needs someone with more skills than me to complete. One area that might be harder is how to cope with the main player dying. :( How about your team to all be playable though team switching so when you die you can take over one of them instead, you cant reinforce your team unless you are back at your base where you could get more soldiers and weapons from your pool of available resources, I don't know if this is possible with the game engine though. :confused: Any thoughts?
  16. This is as much at all the WWII mods as much as youres When using all the WWII weapons and soldiers that exist i've often found that i have the wrong type of MP40 and so i cant pick up ammo on the ground because that soldier is from a different mod, i was wondering whether there is any plan to make a J.A.M type deal for WWII weapons, it would be easy to add to J.A.M. or maybe make a WWII specific version. Cant wait to get my hands on the rocket rack BTW, its looking good. Marc
  17. marc0523

    Ww ii era plane blueprints and pics?

    Thanks someof these sights are great, hopefully you'll see some addons by me soon...
  18. marc0523

    Mi-28 n beta released

    my 49 cents The only un-mentioned bug i found is that there is a white, untextured bar in the left (possible the right as well) door frame, the part which becomes hidden as you close the door. Also the switch MFD doesnt appear to do anything, has this feature not been implimentad yet. One more, the missiles, are they supposed to be both AA and AG as i took out a BAS chinook with one and an apache, pretty leathel, much better than the ones on the comanche As for magezines, i would like to see some "adult" reading for those in the cargo spaces, it would make the trip more interesting. an idea i have had which would be cool, i dont know if it would be realistic though would be to have things other than people in the cargo, for example you could make it so that the missiles could be reloaded from extras stored in the cargo, similer to the MI-2. Yu could also have weapons and equipment stored in them, that would be pretty cool, if you crashed landed you could go to the back and bring out a rocket launcher
  19. marc0523

    Woodland hummers

    First off, great addon, cant wait to get a new GFX card so i can try this out a bit more I found a few bugs when playing with the open topped one with the 249SAW The wheels dont pop, by pop i mean as good as OFP does at popping tyres The steering wheel doesnt turn when you turn the wheels The tyre marks are slightly larger than where the actual wheels are Also the AI had real problems keeping to the roads with these, may have been that i added them through <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveincargo maybe Overall a great addon, i love the cargo vehicle A great addon for the next release would be an ammo vehicle with some extra rounds and maybe a medic version as well Marc
  20. Ok, so heres my idea Could you make a grenade type weapon, one that doesnt need a launcher, then make it 3 grenades big so that you can only hold one, and then change it animation to be that of the original LAW. if this could be done it would make single shot rockets possible and would make it possible to have scuba gear and a rocket at the same time. I dont know enough about addons to know if this idea has been looked into but if it could be done it should be easy to script seeing as no models or animations need to be done. Marc
  21. marc0523

    Towable artillery

    My two cents Firstly great fun and a brilliant addon, one of the most enjoyable addons I've seen in ages Bugs I’ve noticed are only that I could hitch two packs to one truck. Also not so much a a bug as a request would be if it was possible to modify the script so that when you went on none-flat road the pak would bend with the road, at the moment it stays flat. Another nice feature would be a script which makes the commander of the pak able to twist it after its been unloaded, even if he can’t move it he should be able to twist it slightly Great addon BTW
  22. marc0523

    Are you a marxist? do you want a revolution?

    D I feel more and more embarrassed about being english as time goes on (the iraqi thing didn't help that much and the sun / news of the world are other reasons) that i feel i should do something to get my country back into a state of mind where we are not all destroying ourselves, sadly that will not happen for some time. I voted D because im lazy and i cant be bothered to in-force my opinions on people who don't want them, i believe what i believe and u believe what u believe, lets talk about it but not make war over it. P.S. I also work for a massive company where i am nothing but a drone, as i write this i can see the sun go down from the windows no where near me as the strip lighting and the air-conditioning in this open plan office give me a migraine.
  23. I just finnished playing with this and... WOW The plane looks amazing and the eject seat works great, i cant manage to slow down or use the VTOL to very well but i am still enjoying playing with it, the alomitor (height thingy) sometimes goes to -11 when youre abut 3 metres above sea level but thats probably the way u built the VTOL. Out of interest how do u slow down and start usign the VTOL? I can if im already stopped but if im moving i cant slow it down properly When this does come out as non-beta its gonna need more of a manual than the Chinook from BAS needed
  24. marc0523

    Afghanistan map out!

    On my old machine (before i broke it) i could get about 480MB of addons before i got the error "Can not memory map re\addons\0.pbo" I had an athlon 1.2, 512MB ram and a 128MB Ti4400 There is a program which manages youre addons, Tales of War may have made it, or DKM. Â this tells u if you are over the limit and lets you disable addons Â
  25. marc0523

    Deltas and rangers released!

    A couple of things about the campaign First of all, very good fun, I am enjoying it a lot. Now, I’ve only come across two bugs so far, firstly, the first mission by the airport, I was in the water waiting for the boat to pick us up when the mission ended, however through the end outro I drowned, now, when I start the next mission I start dead! Next thing, every mission starts off saying missing add-on bas_weapons, I press ok, the screen whites out and after that it all seems to be fine, I have got the weapons installed correctly and I haven’t noticed anything missing in game. Also, just out of interest, where did the AK74-HD come from, has that always been in OFP and I've just never seen it before?
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