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moosh

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About moosh

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  1. moosh

    Detecting ejecting

    Yep that works, thanks.
  2. How do I activate a trigger when the player ejects from a vehicle? I've heard that the 'in' command can be used to return true or false, but this doesn't seem to work. Is this right? Put into constantly repeating trigger: Activation: incheck = play1 in heli1 In another trigger Condition: incheck == "false" Activation: setacctime 0.3
  3. moosh

    PBO to SQM conversion...

    It just doesn't decrypt it
  4. moosh

    PBO to SQM conversion...

    Help! When I use the unpack-sqm.exe file with a mission.sqm file in the same directory, it says "use of uninitialized value in print at unpack.pl at line 113." Then I get a mission.txt file in the directory, which I assume should be the decrypted mission.sqm file, but it doesn't look like one.
  5. This is probably really obvious, but can someone tell me how to make the mission end at a waypoint. I've tried synchronising it with an end trigger, but that doesn't seem to work.
  6. Thanks a lot. You did a really good job of explaining that  .
  7. Can anybody tell me if it's possible to get empty vehicles to respawn where they were first placed or in a certain area?
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