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miq

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About miq

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  1. Been away from any ofp related for several months and ummm...nobody's asking anymore for jump jets, akimbo Desert Eagles, hear beat sensors? Â Since almost everything I could think of is already mentioned in this thread i tried to list only the (IMHO) most crucial features/fixes: 1. AI Shooting suppressive fire and also getting pinned down when shot upon, retreating, regrouping and making counter attacks. 2. Game mechanics Indirect fire, simple mission generator which would generate sensible missions, chain of command. Hand signals and shouted orders instead of that annoying radio buzz, no micromanaging every soldier in squad, just some simple formations, modes and orders. 3. Scenario Focusing OFP a bit so it would present some particular scenario that would make sense. Preferably something with light infantry, APCs, helos, mortars involved so AI glitches wouldn't seem so bad. No armored divisions trying to maneuver through small villages or A-10s colliding to treetops. 4. Making different infantry roles more interesting Jamming and overheating weapons(mgs at least), realistic AT weaponry and damage modeling for vehicles.
  2. miq

    What would you like to see in ofp2

    Been away from any ofp related for several months and ummm...nobody's asking anymore for jump jets, akimbo Desert Eagles, hear beat sensors? Â Since almost everything I could think of is already mentioned in this thread i tried to list only the (IMHO) most crucial features/fixes: 1. AI Shooting suppressive fire and also getting pinned down when shot upon, retreating, regrouping and making counter attacks. 2. Game mechanics Indirect fire, simple mission generator which would generate sensible missions, chain of command. Hand signals and shouted orders instead of that annoying radio buzz, no micromanaging every soldier in squad, just some simple formations, modes and orders. 3. Scenario Focusing OFP a bit so it would present some particular scenario that would make sense. Preferably something with light infantry, APCs, helos, mortars involved so AI glitches wouldn't seem so bad. No armored divisions trying to maneuver through small villages or A-10s colliding to treetops. 4. Making different infantry roles more interesting Jamming and overheating weapons(mgs at least), realistic AT weaponry and damage modeling for vehicles.
  3. miq

    Feature requests?

    -AI shooting suppressive fire and also reacting to it -a lot more equipment slots -less but more useful commands (assault, advance, outflank, retreat, scout) -chain of command and orders, now there is only squad-sized units operating as separate -artillery and mortars + forward observers -mission generator -BTRs, LAVs, light APCs -damage modelling instead of power-meters
  4. miq

    New animatin request

    I agree, could this be possible with just adding relevant animation and tweaking some config file which includes movement rates? Also some kind of realistic advance formations would be kewl, at least the possibility to send a couple of men to scout forward and secure flanks. And adjustable gaps in formation, hand signals, shouting commands instead of radio and such.
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