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Posts posted by manfred89

  1. Hi Guys, I've been trying this, used the conversion tool and applied the community update. It's working with Arma 2, but when I try and run Arma 3 ( through play with six, AIA, IF3, CBA3 ) I get this message when loading addons ' Addon 'AIA_Characters_IF_Clothing_LIB_GER_Infantry' requires addon 'LIB_core'. The game then runs but the Iron Front content isn't there. Anybody any ideas as to what's happening here? Thanks!

  2. Yeah I'm going with just going from 3d to O2 and so on, skipping the whle modeling part. But if people like the videos I create of that and want the 3D modeling aspect I'll do it! I'll be like StarWars, everything will be backwards.. :P

    Hi zach, is this still a go? It would be greatly appreciated. Im actually a game modeller by profession, i work for a small games company,I make hi poly models in zbrush, low poly in max, and we use the unity game engine. Id love to mod arma but I do find it very difficult to gather info on setting things up in o2 and then getting it ingame. Ive spent hours searching the forums, but all I find is half information, and I have to say ive seen some pretty superior and off putting responses from the modding vets to questions from beginners. I dont have time to be a detective, i have too many other things that need doing in this life, i do think bohemia should really consider creating some start to finish videos. Failing that, something similar from yourself would be amazing! After all, I am fairly competent at creating this stuff, and id love to add content, but whenever I try to explore it, I tend to eventually conclude that im better of indulging my hobby creating in unity/unreal engine/cryengine.

  3. *I'll clarify this by saying I've looked absolutely everywhere for a solution, and though I can obviously find solutions for insertions and extractions, I'm having great difficulty combining the two. I've been trying for several days but no joy*

    Hi all,

    I hope someone can help me out here. I'm attempting my first mission, which I hope will be a way for me to learn many different things for futire reference. I have a squad, my squad in a helicopter, which takes off and lands at a transport unload waypoint. My squad leaves the helicopter successfully, no problems here. At the LZ, another AI friendly squad waits. After we have left the helicopter, I want the helicopter to remain there, engines running, until this squad has loaded into the helicopter. Then I want the helicopter to take off and fly away. I've been trying several days, trying to combine different parts of different tutorials but nothing seems to work. I've been using transport unloads, unloads, get ins etc, also syncing different waypoints but no joy. I realize helicopter insertion/extraction tutorials are eveywhere, but I haven't been able ot find anything that can do this for me. Any help would be greatly appreciated.


  4. And of course the option should still be there for people to release mods for free.

    The fact is, even one full character model, to the standard of a AAA game, can take more than a month of full time ( 40 hr week ) work, what with high res sculpts, low res models, UVs, textures, and then getting it in game. I wouldn't mind somebody charging a ( modest ) amount for all that work. And like other games, a Bis committee could decide which mods qualify. I imagine there would still be plenty of mods released for free.

  5. I think paid user-made content is an excelent idea if working well. That could bring more proper Iron Front level quality mods and this time directly into ArmA3 without problematic 3rd partly publishers. Would also pay anyday of quality campaign (Resistance with today's quality). Players can of course decide what to buy or not. No-one looses, only can win. :)

    Yeah, I'd second this.

  6. I think it's a good idea that certain mod makers, if their mod is judged to be of a similar standard to BIS work ( BIS would have to pass it ), to be able to sell their work, for a small fee. It works with other games out there. It takes a huge amount of time and talent to produce a high quality mod, that people do it for free is amazing, but I wouldn't mind paying a small amount. It could also attract a lot more talented people to produce work for the game. Saying that, I'd still expect more DLC from the company themselves free and otherwise to properly flesh out whats currently in game.