Jump to content

mads bahrt

Member
  • Content Count

    301
  • Joined

  • Last visited

  • Medals

Posts posted by mads bahrt


  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LauryThorn @ June 07 2002,09:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Tank shells don't.<span id='postcolor'>

    Yes they do.

    I've played this mission where some guy

    (can't remember his name) simulated artillery with

    M60 firing shells high thru the air and those shells

    crashed into the ground pretty much where he wanted to.

    Tank shells disappear in air after a while, though. Like

    after they have flied 3 km, they will suddenly disappear.<span id='postcolor'>

    That is exactly the same tihng I found out - beyond 3 km the shells just dissapear. To effectively fire beyond visual range we need one of 2 things:

    -A HUD on the cannon showing the current elevation and heading in numbers - that way you will be able to go back to an allready known firing solution or fire 3 howitsers as a battery on the same target. It will only work with human manning though.

    -Menusettings on the gun like "elevate 1 degree", "turn 1 degree left" etc. That way the player doen't have to keep his hand still to keep a given setting. It should stiil be able to show elevation and heading.


  2. OFP BATTLEFIELD DENMARK

    From the 28th to 30th of june a OFP-dedicated LAN-party called OFP BATTLEFIELD DENMARK will be held in the city of Odense in southern Denmark. The place it is held lies in the center of Odense and very close to the railway station, which will make transport a lot easier for those travelling by train. Since we expect participants from every part of Denmark and maybe abroad the entrance fee is set at a rediculously low 50 kr (a little over 6.50 EUR). Players from abroad is also welcome, and Odense is within easy reach for both germans and swedes. The party is equally for clans/squads and single players. Events that might take place:

    - Beating fraghaus.com's record in having most players on a single server. Currently the record is 60 players.

    - Marathon game. Since we are playing in a engine that supports day, night and different weather, why not experience 24 hours on a batttlefield?

    - Different competitions. Examples could be dogfigting in the air, a tank battle, making the best mission and a ordinary infantrybattle.

    An english description will very soon be available on http://www.operation-flashpoint.dk/


  3. My idea of loadouts for the F-16 would include:

    -The 20mm M61 cannon on all loadouts

    -2 sidewinders on the wingtips in all loadouts

    4 different loadouts:

    A/A: All sidewinders (if you could make amraam which could reach all over the map it might be an idea - else just sidewinders)

    Precision strike: With LGB's

    Tank busting: With Mavericks

    Close Air Support: With 2 mavericks and 2 rocket pods.

    And please eliminate the keyboard version since you don't recommend using it anyway. It would also be a problem for mission authors if they couldn't just mak one mission, but different missions for joystick or keybord/mouse.

    Is the 1.3 version out yet? - where can i get it?


  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ June 05 2002,07:22)</td></tr><tr><td id="QUOTE">holy shit thats alot of troops in there, how much on a percentage scale is the C-130 finished? 80%? 75% 62%? is it possible that it can hold jeeps, trucks, ant tanks? and when you finish the model, will you make custom paratroopers? maybe custom C-130 pilots? cant wait for it smile.gif<span id='postcolor'>

    IRL it can both take jeeps and the M113


  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Karppa @ June 04 2002,11:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ June 04 2002,09:37)</td></tr><tr><td id="QUOTE">Would be kinda stupid assigning them to resistance since denmark is part of NATO<span id='postcolor'>

    Oh, i forgot that fact. But, still they could have been on resistance side because they're not americans.<span id='postcolor'>

    It isn't (to my knowledge) mentioned anywere that it is the americans - generally they are just referred to as NATO. On the other hand i understand ppl assuming they are the US, since they only have US equipment and also US-specific equipment. (No-one else has the A-10)


  6. From Resistance we will get our much beloved bridge/river. A sapper myself i thought about the possibility to use the M113 for minelaying (which is SOP in the danish army where i learned it). IRL you drive at 5-10 km/h and lay the mines through the rear hatch. In the game it should be simulated by an option for the driver or gunner in the menu to "start laying mines" and "stop laying mines". While laying mines the speed would be lowered to 10 km/h, and for each 5 metres it drove a mine would appear behind the vehicle. It should have a capacity around 60-80 mines in a M113 (as far as i remember that is the number they can take). For clearing i would like to see the hydrema or a similar vehicle. It should while clearing be fixed to drive at 5 km/h (backwards) and while driving normally be able to drive at 30 km/h. (Which is why it normally sits on the back of a heavy truck) See hydrema in action: http://www.hydrema.com/vdo/mcv.mpg


  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (General_lee45 @ June 02 2002,01:48)</td></tr><tr><td id="QUOTE">i have to disagree with that post. I have a Geforce 4 MX 220 with 128 ram and I can run the game great.<span id='postcolor'>

    It might run great, but the game will also run just fine on a TNT2 if you turn down the details. The fact is that the Geforce 4 MX 220 is just a Geforce 2 MX in disguise. You can't agree or disagree - it's a fact - not an opinion.


  8. The main design problems (as i see them are):

    - Like Kegetys Hawk, if you want to turn a little, you end up doinig 3-4 rolls. The rolling rate is simply to high.

    - The plane has a permanent afterburner, even on land with the engine off or crashed on the ground. It would bw better to leave the flame out if it can't be turned off.

    - It doesn't have danish markings - man, what where you thinking about? biggrin.gif (obviously a bug)

    Just my thoughts...

    Mads


  9. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ May 21 2002,06:18)</td></tr><tr><td id="QUOTE">Even if you did over shoot the runway i think you could just turn around and go off roading in it. I mean if it can be done with an A-10 (with low speeds) it can be done with a C-130.<span id='postcolor'>

    It would also be perfectly realistic that it could land outside the airports. It has always been designed to operate as a STOL aircraft, and it is SOP to use beaches for runways.

    Regarding C130's beeing armed with sidewinders: I'm quite sure the RAF did it during the falklands war.


  10. i experimented with a friend and were friring the M101A1 beyond visual range.

    we did as follows:

    i flew a OH-58

    he manned the M101A1

    he fired at a range where i could see it, an every time i had located the current point of impact, he raised the elevation a little

    that worked fine out to 3 or 4 kilometres (don't remember if it was 3 or 4 - but it was rather close to one of them), but after that the point of impact was pretty much impossible to find - it seems like a bug/limitation in the engine or in the configuration of the howitser.

    If someone should make a model for use beyond visual range, then it would be nice to have3 one of the following features:

    -A field in the HUD (maybe in the hint field) which displays the current aiming direction and elevation. This would enable you to remember a firing solution and use it again.

    -or menudriven control of the howitser:

    <menu>

    "Raise 1 degree"

    "Raise 5 degrees"

    "Lower 1 degree"

    "Lower 5 degrees"

    "Adjust 1 degree left"

    "Adjust 1 degree right"

    "Adjust 5 degrees left"

    "Adjust 5 degrees right"

    "Display current elevation and heading"

    </menu>

    Just my thoughts...

    Mads


  11. You use it for guiding the bombs from the A10-LGB.

    to try it do the following:

    In mission editor (using setviewdistance 2500) find a point where you, as a Blackops (laser) has a free line of sight to another point 1 km away - preferably looking down on that point (northwestern malden has a nice spot on a hilltop with a valley below to the north).

    Place a russian Armored platoon on a point down in the valley where u can see them.

    Somewhere on the map place a flying A-10 (LGB)(also with setviewdistance 2500 or higher) with the pilot set as playable.

    Export to multiplayer missions, talk your best friend into either being the pilot or the Blackops

    As a blackop u got to choose the laserdesignator as your weapon, point it at the tanks and "fire it"/paint the tanks which makes a small square appear. The square will be there until u press fire again.

    As a pilot u should wait in the distance until the tanks are being painted, then fly directly towards them at a height higher than 200 m. It is important that you select bombs - else you won't be abble to lock on to the targets. You should them press tab and a "laser target" should appear. Aim directly towards it though u shouldn't dive below 200 m when close enough, a double squarearound the target should indicate that it is "firing time", and you

    shoul release a bomb or 2... Fly off and wait in the distance for damageassessment form the blackop and himindicating he is painting a new target.

    Continue this until you run out of either bombs or targets.


  12. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DodgeME @ May 18 2002,16:32)</td></tr><tr><td id="QUOTE">Bridges...Well that would be wicked. I picture it

    ...

    Mission: Barrier break biggrin.gif

    The Russians are advancing and our only hope it to blow up the bridge. Now the Russians can bring some APC through the river which we can handle but we are no match for the their MTBs. 4 MTB columns and 2 APC squads are heading to the bridge. Alpha, Bravo and Delta team will handle the APC's you can lay mines in the bank of the river to help you. T-80 will follow 5 minutes after the bridge is secured. The Russians are expecting us so u are going alone for the bridge. Place the explosives before any T-80 passes though or we are dead.

    May the vodka be with you!<span id='postcolor'>

    That sounds awfully like a typical day when i was in the combat engineers... (Though i only tried it on exercises) - Be aware that some of it is not half as fun in real life as in a game.

    Explanation:

    1-laying mines does either include running around with 2*12 kg mine in each hand= 40-50 kg

    or sitting in the cramped interior of a M113 handing 10 kg mines through the rear hatch.

    2-blowing up a brigde would typically include carrying several up to half a ton of explosives up to half a kilometre from the last suitable hiding spot to the brigde. Then (depending on the type of brigde and method of destruction selected) yoo will usually put nearly all the explosives beneath the water which (depending on depth) means you are getting wet.

    At last the fun part (in an exercise that is):

    If it is a "reserve explosion" (i think that is the english military term) you would wait and blow the brigde just as the last friendlies has crossed the brigde which means the forward enemy elements are really close. I tried more than one time to see enemy MBT and recon elements driving full speed towards me while igniting the fuse (or turning the handle of an electric generator). Then you would run "for your life" while the fuse was burning, and hear the explosion behind you at se the enemy stop on the other side of the river.

    That was some of the most thrilling experiences during my time i the army.

    Mads


  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DodgeME @ May 18 2002,16:32)</td></tr><tr><td id="QUOTE">Bridges...Well that would be wicked. I picture it

    ...

    Mission: Barrier break biggrin.gif

    The Russians are advancing and our only hope it to blow up the bridge. Now the Russians can bring some APC through the river which we can handle but we are no match for the their MTBs. 4 MTB columns and 2 APC squads are heading to the bridge. Alpha, Bravo and Delta team will handle the APC's you can lay mines in the bank of the river to help you. T-80 will follow 5 minutes after the bridge is secured. The Russians are expecting us so u are going alone for the bridge. Place the explosives before any T-80 passes though or we are dead.

    May the vodka be with you!<span id='postcolor'>

    That sounds awfully like a typical day when i was in the combat engineers... (Though i only tried it on exercises) - Be aware that some of it is not half as fun in real life as in a game.

    Explanation:

    1-laying mines does either include running around with 2*12 kg mine in each hand= 40-50 kg

    or sitting in the cramped interior of a M113 handing 10 kg mines through the rear hatch.

    2-blowing up a brigde would typically include carrying several up to half a ton of explosives up to half a kilometre from the last suitable hiding spot to the brigde. Then (depending on the type of brigde and method of destruction selected) yoo will usually put nearly all the explosives beneath the water which (depending on depth) means you are getting wet.

    At last the fun part (in an exercise that is):

    If it is a "reserve explosion" (i think that is the english military term) you would wait and blow the brigde just as the last friendlies has crossed the brigde which means the forward enemy elements are really close. I tried more than one time to see enemy MBT and recon elements driving full speed towards me while igniting the fuse (or turning the handle of an electric generator). Then you would run "for your life" while the fuse was burning, and hear the explosion behind you at se the enemy stop on the other side of the river.

    That was some of the most thrilling experiences during my time i the army.

    Mads


  14. In DDAM (Danbat Danish Army Mod) Frandsen (the creator of DDAM) did a rather nice job regarding this problem. The Danish Army also operates Carl Gustav, and the here CG Gunner always have a helper which carries more rounds and helps him aim the CG. In DDAM this is emulated by making another charactertype name - a CG Helper - when the gunner is close to the helper he can take rounds for the CG using a new menupoint "take CG from helper". I think the helper carries 6 rounds which is around what the 2 of them together would carry IRL - fair since the gunner can only take 1 round. You can find it at www.operation-flashpoint.dk


  15. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ May 18 2002,14:25)</td></tr><tr><td id="QUOTE">.......... a copy of the technical details of the DEATH STAR battle station, this information is vital to the success of the rebel alliance.

    confused.gif<span id='postcolor'>

    <bullshit>

    Working on a Tie Fighter an a Death Star for OFP. - Anybody with O2?

    </bullshit>

    Well - i guess that could give ppl complaining about airplanes somthing else to complain about :-)


  16. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ May 18 2002,14:25)</td></tr><tr><td id="QUOTE">.......... a copy of the technical details of the DEATH STAR battle station, this information is vital to the success of the rebel alliance.

    confused.gif<span id='postcolor'>

    <bullshit>

    Working on a Tie Fighter an a Death Star for OFP. - Anybody with O2?

    </bullshit>

    Well - i guess that could give ppl complaining about airplanes somthing else to complain about :-)


  17. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ May 18 2002,03:25)</td></tr><tr><td id="QUOTE">This has been posted before, and deleted before. The BIS team said it was never suppose to be on the web site, as it is basically the entire plot. So, if you are going to post that (its gonna get deleted anyways), please post a big-ass SPOILER WARNING on top of that post, if you please<span id='postcolor'>

    I'm sorry if i ruined anyones experience when they play the game for the first time. I didn't mean to which is why i only posted a small section of the document - only revealing:

    1 - There will be a brigde and a river (which we just saw on a picture).

    2 - There will be an industrial zone (widely known).

    3 - A few minor details which i really don't consider that interesting.


  18. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ May 18 2002,03:25)</td></tr><tr><td id="QUOTE">This has been posted before, and deleted before. The BIS team said it was never suppose to be on the web site, as it is basically the entire plot. So, if you are going to post that (its gonna get deleted anyways), please post a big-ass SPOILER WARNING on top of that post, if you please<span id='postcolor'>

    I'm sorry if i ruined anyones experience when they play the game for the first time. I didn't mean to which is why i only posted a small section of the document - only revealing:

    1 - There will be a brigde and a river (which we just saw on a picture).

    2 - There will be an industrial zone (widely known).

    3 - A few minor details which i really don't consider that interesting.


  19. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LordZach @ May 16 2002,16:25)</td></tr><tr><td id="QUOTE">while we're on the topic of space shuttles, i played space sim the other day, i think it was from like 95, i stole a space station and sent it flying into the sun biggrin.gif<span id='postcolor'>

    Could that be modded into ofp? :-)

×