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lumpeh

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Posts posted by lumpeh


  1. I have Nvidia cards, 3d vision etc and i would have preferred an ati/nvidia friendly engine. If we all can accelerate physics then BIS can make it a requirement and thus take even greater advantage of the hardware. So far physx implementations have been fluff effects at best!


  2. Has anyone tried this with ACE and was there any problems ?????????????????????????????????

    It certainly does work correctly as far as i can tell, though it does need ACE-centric crates so we can have earplugs etc ;)

    I would say bigger maps needed & spawnable airbase for fighter access etc but it seems you've got that future covered. I would like to see the possibility of a recruitable squad so you can have someone to drive the tank while you shoot :) i noticed the odd 'join ai group' message pop up but that seldom happens and when i least expect it.

    I had a problem with this. I tried it for 2 mins, I died and everytime it said "10 sec to respawn" and started to count the AI would look at me as alive, and shoot me dead. Then i would get the "die intro" again and the timer would start to count down, over and over again. After doing waiting for 5 times, i shut it down.

    Running zeus AI and ace

    I had this occur once - i ended up mashing keys and it managed to recover some how :?


  3. Has anyone else experienced this problem using ACE with Operation Arrowhead, where when you fire a rifle or really any weapon and the recoil causes the gun to aim up for but not return back down to wehre you were originally aiming?

    Like in regular arma 2 if I fire an m4 the gun's aim will move upwards towards the sky for a moment then it will lower back down to about where it was orignally aimed. But in OA when I fire an M4 it moves upwards and stops at the highest point of the recoil. So if i AM firing using a scoped weapon after I fire at something the target is no longer even in my scope.

    i could of sworn this was additional to OA from seeing a noted vid of it on another forum playing pure expansion.

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