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lago

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About lago

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  1. lago

    New delta/ranger addon 1.55

    Thanks: It was another bas_weap file in there. Got rid of it and it's all better now. Thanks again
  2. I just downloaded new Delta Ranger addon 1.55. Now when I start the game I get the message "bas_deraj requires addon BAS_JAM_Weap". I click OK box and the main menu starts I go into mission edit and load a mission I'm working on and I get another message "no entry config.bin/cfg weapons.bas_jm4acog". I then click ok box and the mission loads and seems to work fine. So can someone tell me how to get rid of this message crap? Thanks to anyone who can help.
  3. lago

    Intros cutscenes

    Thanks alot guys I can now make intros and cut scenes
  4. lago

    Intros cutscenes

    OK I have the intro working before the mission starts. Now I want to have a scene while I'm in the mission. Like when you finish the first objective the scene starts and tells you about the second objective. Is this done by using the units in the mission and writing a camera.sqs to be triggered at the first objective? Basicly a cutscene somewhere in the mission.
  5. lago

    Intros cutscenes

    MrZig where would you make a cutscene to put in the middle of a mission?
  6. lago

    Intros cutscenes

    Thanks guys Got it working now. The intro.sqs was for how the cam was to work it's like the one MrZig had written. I wasn't saving to the SP missions then looking at it. How dumb is that. Just one more thing, is a cut scene made in the intro also and just save it as cutscene.sqs and then trigger it in the mission? Thanks again
  7. Hi guys, I'm trying to make an intro scene. I have done a search and thought I did it right. Still no luck. So here is what I do, I start the editor in advance setting. I place a player on the map and name him LAGO and in his INIT I put [] exec "intro.sqs". Then I open the intro part and make my intro scene with some units using names like actor1 actor2 to point the cam at. Then I write the "intro.sqs" in the notebook and save it to the mission. I then go back to the mission part and save it as a SP mission. When I try to play it sometimes I only get a scene that has the lone player (LAGO) in the scene or it plays the scene and ends but then has me in the water somewhere for the mission. Do you make a cutscene the same way? How is that done? I quess I need a step by step way of doing this because I'm pulling my hair out over this. Many thanks to anyone who can help
  8. lago

    Script files

    This is what is in the INIT.sqs file ;Helicopter Transport (map click) v1.0 ;by Skumball (simongoddard4@yahoo.co.uk) titleText ["Select radio (0,0,1) and click the map to move the Blackhawk to the location\nSelect radio (0,0,2) to send the Blackhawk back to base","plain"] 2 setRadioMsg "null" heliPilot setBehaviour "careless" heliPilot setCombatMode "blue" heliPilot assignAsDriver heli heliPilot moveInDriver heli #loop ? !(alive heliPilot) : goto "dead" ~2 goto "loop" #dead onMapSingleClick {} 1 setRadioMsg "null" 2 setRadioMsg "null" "blackhawk" setMarkerType "empty" exitonMapSingleClick {[_shift,_alt,_pos] exec "Artillery.sqs"} ARTfire = false ARTammo = 100 ARTadjustment = [0,0] exit
  9. lago

    Script files

    Thanks J-Man already tried that. Seems that whatever script is at the top of INIT.sqs file is the only one that will work. I even used the mission that shows you how to use the one click helo pickup, cut and pasted the contents of the artillery INIT.sqs file into helos INIT file. Like I said the artillery script was first then the pickup. Any other ideas?
  10. Hi, I'm new to making missions so please bare with me. I have two script files, One for a one click helo pickup the other is a one click artillery. Since both have a INIT.sqs only one can be in the mission file. Can you combine both into one INIT.sqs file and have them work? This may be basic stuff but I have no idea. Thanks in advance
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