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lilwisper

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Posts posted by lilwisper


  1. I was thinking that the thermo bomb should require two or more laser spotters pointing on the same spot, if it doesnt do that already. This may be a way to stop people from rushing straight to the 15's but still keep the games from being 6 hr's long, even though i like a good long game of rts.


  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ Jan. 29 2003,04:00)</td></tr><tr><td id="QUOTE">*UPDATE*

    There are now more new versions of RTS-3 out.  These include:

    RTS-3 Everon with Addons

    RTS-3 Malden (2 versions) one with addons, one without

    So now included in the RTS-3 zip are:

    RTS-3 Nogova (no addons)

    RTS-3 Everon (no addons)

    RTS-3 Malden (no addons)

    RTS-3 Ackropolis beta 3e (addons)

    RTS-3 Everon (addons)

    RTS-3 Malden (addons)

    Also, I've added the RAH-66 Commanche to the addons versions (cost $20,000) and the F-15E Thermonuclear Bomb ($200,000) For when the game just doesn't seem to end. biggrin.gif<span id='postcolor'>

    Some how you always seem to make RTS even better. Great work. Can't wait to try it out on your server this weekend.


  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Renegade @ Jan. 17 2003,13:49)</td></tr><tr><td id="QUOTE">OFP is nearly perfect, but...

    - walking in/ on vehicles

    - shooting from vehicles

    - 2nd weapon on vehicles (e.g. machinegun on tank-turret)

    - trenches/ foxholes

    - more realistic medic-system

    - more userfriendly action menu (it takes to long in the heat of a firefight to choose a command)

    - fire AT-weapons from prone position

    - Object Destruction !!! - not only deforming (especially buildings)

    - FASTER MOD-SUPPORT

    ... would be great to see in OFP2!!!!<span id='postcolor'>

    I agree with most of these, except the prone AT launcher. If i remember correctly the projectile has backwash when its fired. I don't know if they put this in OFP, but it makes sense that they fire it from the kneeling position.


  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Renegade @ Jan. 17 2003,13:49)</td></tr><tr><td id="QUOTE">OFP is nearly perfect, but...

    - walking in/ on vehicles

    - shooting from vehicles

    - 2nd weapon on vehicles (e.g. machinegun on tank-turret)

    - trenches/ foxholes

    - more realistic medic-system

    - more userfriendly action menu (it takes to long in the heat of a firefight to choose a command)

    - fire AT-weapons from prone position

    - Object Destruction !!! - not only deforming (especially buildings)

    - FASTER MOD-SUPPORT

    ... would be great to see in OFP2!!!!<span id='postcolor'>

    I agree with most of these, except the prone AT launcher. If i remember correctly the projectile has backwash when its fired. I don't know if they put this in OFP, but it makes sense that they fire it from the kneeling position.


  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Harnu @ Jan. 21 2003,23:32)</td></tr><tr><td id="QUOTE">Ya, we have to rely on better tactics sometimes.  Except in the Civil War, a fence won that one for us  tounge.gif<span id='postcolor'>

    Yeah. I just saw that on the History Channel a few weeks ago. It was on a show that uses modern science to see if history was true or not. Like just this past week, they found out that the Red Baron was shot down by some infantry guy, not the pilot that claims he downed him.

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