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leec

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Posts posted by leec


  1. Something tells me that OFP2 is gonna become a "Duke Nukem Forever" project. The only update they have on theyre site for the past 5 to 7 years is "Release date: When it gets done" So I have lost hope in OFP2 also and I will move on to another game and eventually forget about OFP 2 just like I have forgot about Duke Nukem Forever, I will not buy it when it is released cause by the time they do release it the engine will be so freakin dated that it won't be funny.


  2. I just scanned through the posts and noticed that no one mentioned about how this mod could be used as a cheat in certain multiplayer maps. As a matter of fact if you come on RN server and have ecp activated dont bother playing cause you wont. It is a good mod but it just has a flaw in it.

    If I missed a post about it being a cheat sorry.


  3. Ok so no one had error repoting on and this is wht is shown when it crashes. This is the file that goes to microsoft.

    Quote[/b] ]<?xml version="1.0" encoding="UTF-16"?>

    <DATABASE>

    <EXE NAME="OFPR_Server.exe" FILTER="GRABMI_FILTER_PRIVACY">

       <MATCHING_FILE NAME="FlashpointPreferences.exe" SIZE="634946" CHECKSUM="0x72C5E7DF" BIN_FILE_VERSION="2.0.0.1" BIN_PRODUCT_VERSION="2.0.0.1" PRODUCT_VERSION="2, 0, 0, 1" FILE_DESCRIPTION="Operation Flashpoint preferences" COMPANY_NAME="" PRODUCT_NAME="Operation Flashpoint" FILE_VERSION="2, 0, 0, 1" ORIGINAL_FILENAME="OperationFlashpoint.EXE" INTERNAL_NAME="Preferences" LEGAL_COPYRIGHT="Copyright © 1999" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.0.0.1" UPTO_BIN_PRODUCT_VERSION="2.0.0.1" LINK_DATE="05/28/2002 05:50:12" UPTO_LINK_DATE="05/28/2002 05:50:12" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="FLASHPOINTRESISTANCE.EXE" SIZE="3678208" CHECKSUM="0xAE058E85" BIN_FILE_VERSION="1.0.0.91" BIN_PRODUCT_VERSION="91.0.0.91" PRODUCT_VERSION="1.91" FILE_DESCRIPTION="Operation Flashpoint" COMPANY_NAME="" PRODUCT_NAME="Operation Flashpoint" FILE_VERSION="1.91" ORIGINAL_FILENAME="generic.bin" INTERNAL_NAME="Flashpoint" LEGAL_COPYRIGHT="Copyright © BIS 1996-2002" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x385683" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.91" UPTO_BIN_PRODUCT_VERSION="91.0.0.91" LINK_DATE="09/20/1987 21:45:10" UPTO_LINK_DATE="09/20/1987 21:45:10" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="IFC22.dll" SIZE="196608" CHECKSUM="0xA2575C94" BIN_FILE_VERSION="2.2.8.0" BIN_PRODUCT_VERSION="2.2.8.0" PRODUCT_VERSION="2.2.8" FILE_DESCRIPTION="Immersion Foundation Classes" COMPANY_NAME="Immersion Corporation" PRODUCT_NAME="Immersion Foundation Classes" FILE_VERSION="2.2.8" ORIGINAL_FILENAME="IFC22.dll" INTERNAL_NAME="IFC22" LEGAL_COPYRIGHT="Copyright © Immersion Corporation 1999, 2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x1" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.2.8.0" UPTO_BIN_PRODUCT_VERSION="2.2.8.0" LINK_DATE="04/20/2001 21:39:41" UPTO_LINK_DATE="04/20/2001 21:39:41" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="is3Dfx.dll" SIZE="49208" CHECKSUM="0x138E3786" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/02/2001 09:37:30" UPTO_LINK_DATE="03/02/2001 09:37:30" />

       <MATCHING_FILE NAME="OFPR_Server.exe" SIZE="3100748" CHECKSUM="0x51B6FBC5" BIN_FILE_VERSION="1.0.0.91" BIN_PRODUCT_VERSION="91.0.0.91" PRODUCT_VERSION="1.91" FILE_DESCRIPTION="Operation Flashpoint" COMPANY_NAME="" PRODUCT_NAME="Operation Flashpoint" FILE_VERSION="1.91" ORIGINAL_FILENAME="generic.bin" INTERNAL_NAME="Flashpoint" LEGAL_COPYRIGHT="Copyright © BIS 1996-2002" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.91" UPTO_BIN_PRODUCT_VERSION="91.0.0.91" LINK_DATE="12/13/2002 07:44:34" UPTO_LINK_DATE="12/13/2002 07:44:34" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="OFP_Server.exe" SIZE="2613305" CHECKSUM="0xD90029B0" BIN_FILE_VERSION="1.0.0.30" BIN_PRODUCT_VERSION="30.0.0.30" PRODUCT_VERSION="1.30" FILE_DESCRIPTION="Operation Flashpoint" COMPANY_NAME="" PRODUCT_NAME="Operation Flashpoint" FILE_VERSION="1.30" ORIGINAL_FILENAME="generic.bin" INTERNAL_NAME="Flashpoint" LEGAL_COPYRIGHT="Copyright © BIS 1996-2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.30" UPTO_BIN_PRODUCT_VERSION="30.0.0.30" LINK_DATE="11/06/2001 12:00:27" UPTO_LINK_DATE="11/06/2001 12:00:27" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="OperationFlashpoint.exe" SIZE="4278034" CHECKSUM="0x6D8E1ABF" BIN_FILE_VERSION="1.0.0.46" BIN_PRODUCT_VERSION="46.0.0.46" PRODUCT_VERSION="1.46" FILE_DESCRIPTION="Operation Flashpoint" COMPANY_NAME="" PRODUCT_NAME="Operation Flashpoint" FILE_VERSION="1.46" ORIGINAL_FILENAME="generic.bin" INTERNAL_NAME="Flashpoint" LEGAL_COPYRIGHT="Copyright © BIS 1996-2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.46" UPTO_BIN_PRODUCT_VERSION="46.0.0.46" LINK_DATE="03/04/2002 10:42:13" UPTO_LINK_DATE="03/04/2002 10:42:13" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="OpFlashPreferences.exe" SIZE="479298" CHECKSUM="0xE123C960" BIN_FILE_VERSION="2.0.0.1" BIN_PRODUCT_VERSION="2.0.0.1" PRODUCT_VERSION="2, 0, 0, 1" FILE_DESCRIPTION="Operation Flashpoint preferences" COMPANY_NAME="" PRODUCT_NAME="Operation Flashpoint" FILE_VERSION="2, 0, 0, 1" ORIGINAL_FILENAME="OperationFlashpoint.EXE" INTERNAL_NAME="Preferences" LEGAL_COPYRIGHT="Copyright © 1999" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.0.0.1" UPTO_BIN_PRODUCT_VERSION="2.0.0.1" LINK_DATE="06/26/2001 10:27:41" UPTO_LINK_DATE="06/26/2001 10:27:41" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="Bin\ijl15.dll" SIZE="372736" CHECKSUM="0xF38F7F17" BIN_FILE_VERSION="1.5.4.36" BIN_PRODUCT_VERSION="1.5.4.36" PRODUCT_VERSION="1,5,4,36" FILE_DESCRIPTION="Intel® JPEG Library - Retail Version" COMPANY_NAME="Intel Corporation" PRODUCT_NAME="Intel® JPEG Library" FILE_VERSION="1,5,4,36" ORIGINAL_FILENAME="ijl15.dll" INTERNAL_NAME="ijl15" LEGAL_COPYRIGHT="Copyright © Intel Corporation 1998 - 2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x611F0" LINKER_VERSION="0x40000" UPTO_BIN_FILE_VERSION="1.5.4.36" UPTO_BIN_PRODUCT_VERSION="1.5.4.36" LINK_DATE="09/15/2000 11:51:55" UPTO_LINK_DATE="09/15/2000 11:51:55" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="Res\Bin\ijl15.dll" SIZE="352256" CHECKSUM="0x5CC5195" BIN_FILE_VERSION="1.51.12.44" BIN_PRODUCT_VERSION="1.51.12.44" PRODUCT_VERSION="1,51,12,44" FILE_DESCRIPTION="Intel® JPEG Library - Retail Version" COMPANY_NAME="Intel Corporation" PRODUCT_NAME="Intel® JPEG Library" FILE_VERSION="1,51,12,44" ORIGINAL_FILENAME="ijl15.dll" INTERNAL_NAME="ijl15" LEGAL_COPYRIGHT="Copyright © Intel Corporation 1998 - 2001" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5C30D" LINKER_VERSION="0x40000" UPTO_BIN_FILE_VERSION="1.51.12.44" UPTO_BIN_PRODUCT_VERSION="1.51.12.44" LINK_DATE="05/30/2001 21:37:47" UPTO_LINK_DATE="05/30/2001 21:37:47" VER_LANGUAGE="English (United States) [0x409]" />

       <MATCHING_FILE NAME="watch\autoaddonserver.exe" SIZE="139264" CHECKSUM="0x7C097261" BIN_FILE_VERSION="1.0.1.2" BIN_PRODUCT_VERSION="1.0.1.2" PRODUCT_VERSION="1, 0, 1, 2" FILE_DESCRIPTION="Auto-Addon Server executable" COMPANY_NAME="Binarybone" PRODUCT_NAME="Auto-Addon Server" FILE_VERSION="1, 0, 1, 2" ORIGINAL_FILENAME="autoaddonserver.exe" INTERNAL_NAME="autoaddonserver" LEGAL_COPYRIGHT="Copyright © 2003 John Hammarberg" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.1.2" UPTO_BIN_PRODUCT_VERSION="1.0.1.2" LINK_DATE="08/15/2003 23:31:17" UPTO_LINK_DATE="08/15/2003 23:31:17" VER_LANGUAGE="English (United States) [0x409]" />

    </EXE>

    <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">

       <MATCHING_FILE NAME="kernel32.dll" SIZE="930304" CHECKSUM="0xCBCCF8A9" BIN_FILE_VERSION="5.1.2600.1106" BIN_PRODUCT_VERSION="5.1.2600.1106" PRODUCT_VERSION="5.1.2600.1106" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.1106 (xpsp1.020828-1920)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xE7ED3" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.1106" UPTO_BIN_PRODUCT_VERSION="5.1.2600.1106" LINK_DATE="08/29/2002 10:40:40" UPTO_LINK_DATE="08/29/2002 10:40:40" VER_LANGUAGE="English (United States) [0x409]" />

    </EXE>

    </DATABASE>


  4. Hi,

        We are running A dedicated server with 1 gig ram, 3.0 intel, XP Pro. We keep having problems with the server crashing when we run any version of MFCTI. The following message is in the flashpoint.rpt file

    Quote[/b] ]=======================================================

    Date: 09/07/03  Time: 12:59:50

    -------------------------------------------------------

    Exception code: C0000005 ACCESS_VIOLATION at 0044BBDB

    Version 1.91

    Fault address:  0044BBDB 01:0004ABDB C:\Program Files\OFP\OFPR_Server.exe

    file:     MFCTI 1.1A PS HR Everon (__cur_mp)

    world:    eden

    Prev. code bytes: 12 5F 5E 33 C0 5B C2 08 00 33 F6 EB C7 8B 04 9F

    Fault code bytes: 8B 48 08 8B 54 24 14 89 0A 5F 5E 33 C0 5B C2 08

    Registers:

    EAX:00000000 EBX:00000001

    ECX:0012D8AC EDX:00000001

    ESI:0012DD00 EDI:024E6BE0

    CS:EIP:001B:0044BBDB

    SS:ESP:0023:0012D830  EBP:00000040

    DS:0023  ES:0023  FS:0038  GS:0000

    Flags:00010246

    =======================================================


  5. I have a

    1.4 celeron

    512 ram

    and 768/768 Kilo BYTE not bit connection. I have had as many as 8 people on this server lag free.

    My question is what do you think is the maximum amount of people I could put on it?


  6. I seen on the forums before all the change over where someone neatly packed all the files up that was needed for linux and i'll be damned if I can't find it again. I would FTP my stuff but my ftp broken sad.gif

    If anyone knows where it is located at help is appreciated.

    Thx in advanced


  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dubble0zero @ 22 April 2003,22:34)</td></tr><tr><td id="QUOTE">I got the X45 joystick, but no special profile...<span id='postcolor'>

    Ok heres an update on mine. I found out if you just have your saitek profiler runnin it seems to automatically create a profile for you. BUT problem is that the throttle stick while nice is very touch when flying a chopper. I was once in a MP game and killed load of friendlies cause I hit the ground to hard crazy.gif . So anyone who owns one of these if you know of a way to adjust the sensitivity of the throttle stick please post


  8. Search server.cfg<<<< nothing

    Search sampl.cfg <<<<nothing

    Problem when I use sample.cfg it lets me in game fine. but when I use server.cfg it just hangs there at the WAIT FOR SERVER screen. I have enclosed a copy of my server.cfg file. Any help appreciated.

    System Specs:

    XP

    1 GIG DDR PC 2700 ram

    64 meg ati 7000

    dual 2.4 p4

    latest OFP update 1.91

    Server.cfg

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    hostname="OFPNAM.COM addons required";

    passwordAdmin="18005551212"; // password to protect admin access

    motd[]=

    {

    "Welcome to OFPNAM server.",

    "Hosted by **** **** Hosting Services.",

    "Host As Low As $3.59 Per Month .",

    }; // Welcome message

    motdInterval=5;

    voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote

    reportingIP=""; // private server - no reporting

    voteMissionPlayers=3; // start voting when 3 players connect<span id='postcolor'>

    Note ****** is the name of the company that is sponsoring us.

    Unless you have feedback on the mentioned problem please don't post.

    Thanx in advance


  9. Has anyone made a profile for operation flashpoint yet with this stick?

    has anyone else had the problem of the windows pointer being in game too?


  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Liquid_Silence @ Jan. 23 2003,14:53)</td></tr><tr><td id="QUOTE">lol

    EDIT: Ok, I've stopped laughing now...

    So...you're willing to pay US$200 for a re-texturing job eh?

    Why would you pay that if you didn't expect some personal gain from it?

    What possible motive do you have for paying money for a retexturing job when there are many who would do it for free?

    What diabolical and foul purpose is this retexture to be used for? ( smile.gif )

    Why the secrecy?

    Why, I ask you? Why?

    (You aren't giving us enough information not to be suspect)<span id='postcolor'>

    Well you show me someone who will do it for free and I will ask them.


  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Jan. 23 2003,14:00)</td></tr><tr><td id="QUOTE">Welcome to the forums.

    Nice to see you jump in by throwing your alleged legal weight around and then whine that you were insulted.

    A quick search of these forums will show that the community at large is quite good about creator's rights, and that we do not tolerate rip offs of other peoples work. You don't really need to threaten legal action to protect your work.

    But the real kicker is that you are so wound up about textures that someone else will be making on a model someone else has already made. just what are you doing exactly?  confused.gif

    Better yet, don't reply to me, I don't want to be involved in this farce.<span id='postcolor'>

    Evidently you can't read as I stated I had permission from the addon maker. So it aint a ripoff

    Hmmm I asked at every forum and no one said anything.

    legal weight. LMFAO

    Before you reply make sure you READ the entire post.


  12. Well I may have someone to do it already so when he gets his cash ill ask him to post here. Then the next time I need something done I will remember how you insulted me.

    And for the record the origional addon will have the makers name in it. So will the guy that is doing the retexture. I just retain the rights of the modified addon. This way the texture cant be given out by way of sale or free, unless I give permission.

    Its for a campaign. There you happy? Thats all your your getting.


  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Jan. 23 2003,02:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (leec @ Jan. 22 2003,22:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Jan. 22 2003,03:49)</td></tr><tr><td id="QUOTE">This some sorta scam?<span id='postcolor'>

    No it aint scam, unless you scam me which if that happens you will get sued<span id='postcolor'>

    What the?? Who the feck is this guy?

    Anyone who signs up for this needs to be careful, I smell some sorta conjob. Otherwise why so secretive and defensive?<span id='postcolor'>

    well first off I dont want someone else making it and saying hey this is mine. and 2nd I will retain all rights as stated thats why its so "Secretive".


  14. No its not the impossible. Its just modifying and placing the new textures and renaming the model so it dont conflict with the others.

    One more thing you must be 18 or of legal age to enter into a contract. Yes there is a contracat. This way I can protect my ass.

    If you want more info PM me with email.


  15. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Jan. 22 2003,03:49)</td></tr><tr><td id="QUOTE">This some sorta scam?<span id='postcolor'>

    No it aint scam, unless you scam me which if that happens you will get sued


  16. I am looking for someone who can do redo some texture jobs for me. I already have permission from the author of the addon to do the changes. This will include renaming the file so it is shown as different in the addons, as well as in game.

    Since I am paying for it I want it to be quality work. I don't want crappy jobs. you will get money upon completion before final product is received. You will agree that I hold all rights too the addon. For more info post contact info and Exp. here.

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