Jump to content

lecholas

Member
  • Content Count

    286
  • Joined

  • Last visited

  • Medals

Everything posted by lecholas

  1. lecholas

    Be a hero...

    Good question. Dragging wounded is the one of very important things that OFP lacks. There were some attempts IIRC on the OFPEC forum some time ago but AFAIK they all were abandoned. The one of the attempts I remember and had big hopes conected to it was General Barron's work at Old OFPEC forum topic. (unfortunately links for images apparently are broken ) When I asked General Barron about this project some time ago he said: It sits collecting dust in my HD. I ran into some snags configuring the anims. I really, really hate anims and their mysterious configs, so I haven't felt like trying to figure it out yet. "One of these days" I might... So maybe we should ask, beg or bribe GB to look at it again Maybe animation magicians like Sanctuary or Fab and Sengir could help him?
  2. lecholas

    Leave No Man Behind

    Topics of that kind appear and dissappear from time to time. And it's a shame noone so far succeded in making medevac script... From what was achived/suggested you may want to look at one topic at OFPEC (unfortunatelly it died - topic not OFPEC ): http://www.ofpec.com/yabbse....d=18687 One released attempt to create medevac is one of the demo missions for CSJ's UH-1 Bushrangers (I'm not sure who's author of those - CSJ or Alimag?): http://www.ofpbase.com/pafiledb/pafiledb.php?action=file&id=610 Personaly I tried once to do something like the second solution but making strecher as vehicle (class Bike) but due to my lack of skills a coldn't get it to work.
  3. lecholas

    Hooping and Hollering?

    As I read post by General Barron, RED and macho_man_mathijs (who are all in The_So_Much_Awaited_ECP_Mod team) i become convinced that ECP has something to do with the idea? Have they implemented it or just thought about it? BTW the idea is greate, if you played Brothers in Arms you'll get the idea how it should like.
  4. lecholas

    Covering Fire script

    What's more not only your group will fire at invisible targets but all other friendly groups. I tried to make use of invisible targets some time ago but I ended with two armies fireing not at each other but at inv targets    I haven't tried it but I think there can be solution: -use setcaptive true on invisible target -order only soldiers you want to use for covering fire to fire at this target "_x doFire _name_of_inv_target" forEach [array_of_soldiers_to_fire]
  5. lecholas

    Favorite Missions Topic

    Mission: DVC Campaign (pack of 5 missions) Author: Devilchaser Link: http://www.ofpec.com/missions/linkstats2.php?ID=383 Quite old missions but still can be a lot of fun. Play as a soldier in missions taking place simultaneously to those from official campaign. Your company is to set up a logistic base for invasion on Everon. Pros: -good design -story and real military feeling -can be played even on lower specs computers -some of the missions futures voice acting -cutscens and scripting -connected to official campaign Cons: -some bugs -not all dialogs in a mission are voice - acting
  6. lecholas

    Mission: Down by Sarge Studio

    @tak There's their www adress in the readme included in the mission:http://sarge-studio.wz.cz/ but it's in Czech. AFAIK they haven't released any other mission yet.
  7. lecholas

    Mission: Down by Sarge Studio

    I've found it! I knew I've heard about that addon somewhere. prim.pbo was only in Czech version of the game. It can be found for example in Csla update 2.0 to 2.02 ftp://www.gamezone.cz:8021/ofpd/unofaddons2/csla2_update_200to202.zip or I can email it to anyone interested (it's only 42,8 KB), and yes, I've tried - intro works now. And by the way. I haven't finished the mission yet but from what i've seen I can say it's very very very... and I mean VERY well done. I'm looking forward for the next missions from Sarge team (From their site: mission 'Vzpomínky nebeského jezdce' which I think means 'Memories of the blue rider',  is 95% complete). Keep up the good work guys.
  8. lecholas

    Mission: Down by Sarge Studio

    I've got the same problem with missing 'prim' addon. What's more I use Polish version of OFP and this results in showing all dialogs in mission in Czech language. Polish is quite simmilar to Czech so I tried to play Czech version but after some time I didn't know what I was supposed to do So I depboed mission and changed in stringtables.csv section 'English' into 'Polish' and it worked. I think authors should consider putting English strings before Czech then game when unable to find user's localization (for example Polish) would pick first from the stringtables.csv (which would be English). I think more people speak English than Czech .
  9. lecholas

    Military Tatics

    I totally agree with last post of Gen. B. HD weapons are the best we've got to simulate covering fire and prevent player (and AI) from picking enemies from a far too far distance. I also agree that one of the biggest problem in ofp is lack of small cover (that is why i like CoD altough it's still only arcade shooter). I hope that it will be solved in a way  by islands from I44 mod - they've got lovely grass all over the isladns (but I44 weapons are deadly accurate! ) I only fear that the grass will cover ai's field of view so good that it won't shoot anymore after going to prone. The one who attempted to force AI to take cover under fire is again Gen. B. (i watch his work carefully and with respect - keep it up) - check this thread but as you can read there somethig is wrong with it (it CTD for me to - but i've noticed that the lower frame rate the crash comes faster) What i think that can be done for more realistic military tactics in ofp is exchancing player's commanding abillities - Gen. B. tried it in his mission. It was a greate try but for me it was too complicated to manage two squads and a radioman with ofp's radio interface (just press 0-0-1 then 0-0-5 and then 0-0-3 and one order is issiued). It could be easly solved if ofp supported binding commands or execution of scripts to keys (like Quake engines) but afaik (apart from 'spare keys') ofp does not allow that. Mabey it could be reworked to dialogs? Dialogs made CoC command system much more usable... I also tried to do sth in this direction many times but every time i failed miserable   (btw is there a way to make game logic part of player's team in a way that does not crashes ofp?) Â
  10. lecholas

    wheelchair

    Sorry for a little off-topic. Mabey next step is to make strechers (as a bike class) for ones in worse condition You could (i think) make a driver and for example gunner positions for ones to carry the strechers. I know there's a model by FDF. Mabey they would give permission to use it. I tried to make something like that myself but I ... failed
×