killerwhale
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Posts posted by killerwhale
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So Bohemia could not fix the AI's inability to quickly turn to where fire is coming from because i can see it has not. well this is disappointing
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Nice addon, Thanks for this, really nice
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does this still crash the game kuz last time i knew, it was crashing game terribly
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what if you want to keep the units and only remove the grouping? is that possible
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you wrote that crap?
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so i have the degital deluxe version and in the bonus folder it has digital soundtrack, how is this usefull to me?
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Why do you guys want something to play anyway, you are grown ups.
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Thanks very much, it works great!
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thanks Lappihuan,
this command
causes units to move to nearest building, assigning random positions, but some of the units right away get out after taking positions, what can be done to prevent the getout{_x commandMove((nearestBuilding _x)buildingPos random 4)}forEach units W1 -
Thinking in progress.how about thinking in progress with at least some animation of where shooting might be coming from. we shouldn't really be playing just animation, but if this is what it mounted to, then maybe animation wouldn't hurt? :j:
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but they seem to have ID number, can we do something with their ID number
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this works, thanks very much. is it possible to find the classnames for rocks and trees?
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Hi, is it possible to make unit go to nearestojects, does the below code make sense?
_cover = nearestObjects [unit1, [], 50];unit1 move (getpos _cover)
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why in the world do we have AI in drones
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Basically, right click and select hold fire behaviour in the UAV terminal.
So they still have that invisible driver/gunner in them? Why should a UAV fire on its own, it is a tool and not living
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lets hope the UAVs they're about to release wont have invisible driver like they did in ArmA2, you know how much that sucked!
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arma2 UAVs had invisible driver, horrible, sometimes conflicted with players wishes
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Arma 3 AI shooting and response to fire should be set back to Operation Flashpoint Resistance Settings until they can improve. I went back to playing Operation Flashpoint and it is so much fun and challenging
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I set the FPS limit to 50 frames per second and it seems it fixes. this means my FPS wont go above 50, before i was hitting in the 80s. not a good fix but works, no more crashes
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How do you define what's obvious to a player?Player knows where shots are coming from, there is no need to define anything. From What i understood RiE's post, AI asseses if the shot is a threat first, that should not be, have the AI look direction of shots first which should be abvious. If its close by danger and can see, then engage.
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** If you start behind them and jsut start shooting, they're likely to go prone first until they know whether the shots fired are a threat/where the threat is.
this is a major problem, when someone is fired upon, sure they go prone or kneel but they should face where the shots are coming from, and they do but they slowly turn like a wheel. this needs to be fixed.
it hasn't been addressed yet but needs to be. The AI should immediately turn to where the shots have come from before even assessing whether the shots are a threat or not, then engage if it is an enemy once he has visual contact, can this be done? it seems very hard thing to do because it is not being fixed
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I made little video showing Operation flashpoint AI in close combat, I think their response in close combat is somewhat better than ARMA series, watch it in HD and full screen.
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ok i'm running out of ideas
my last solution is to go
"C:\Users\yourname\Documents" and delete your arma 3 folder
then go to
C:\Users\yourname\AppData\Local\ and delete your arma3 folder
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in steam, right click your "Arma 3 Beta" and click properties
in the General tab, you'll find "set launch options"
remove any parameters and see if that fixes your problem after clearing CFG.
RQ-11 Raven A
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
this guy has made better drone than the so called developers, they should adopt his ideas