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killerwhale

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Posts posted by killerwhale


  1. How do you define what's obvious to a player?

    Player knows where shots are coming from, there is no need to define anything. From What i understood RiE's post, AI asseses if the shot is a threat first, that should not be, have the AI look direction of shots first which should be abvious. If its close by danger and can see, then engage.


  2. ** If you start behind them and jsut start shooting, they're likely to go prone first until they know whether the shots fired are a threat/where the threat is.

    this is a major problem, when someone is fired upon, sure they go prone or kneel but they should face where the shots are coming from, and they do but they slowly turn like a wheel. this needs to be fixed.

    it hasn't been addressed yet but needs to be. The AI should immediately turn to where the shots have come from before even assessing whether the shots are a threat or not, then engage if it is an enemy once he has visual contact, can this be done? it seems very hard thing to do because it is not being fixed

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