killerwhale
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Posts posted by killerwhale
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thanks a lot that seems to have fixed the problem, thanks indeed
I have another problem though, I would like the insurgents in the ambush to remain in the fight for 30 sec and then flee, no amount of codes can alter their behavior(this allowfleeing 1, this setskils["courage",0.1], and many other codes) what can I do to stop them fighting and just flee?
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any help or suggestions without having to resort to heavy scripting?
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Hi everyone, i need help with a mission im making.
I have APC and Ural truck as a convoy.
they are suppose to move to waypoint 1 which is a move type
waypoint 1 is synchronized with switch trigger with a condition that if an attack happens, they will move to waypoint 2 and skip waypoint 1.
waypoint 2 is a getout type and the getout occurs where the attacks happened. now 3rd waypoint is the problem, the waypoint is a getin type and a chopper is suppose to come and pick up. when the chopper comes, instead of getting the chopper, the AI enters the truck and APC instead. And yes waypoint 3 is synchronized with the chopper "load" waypoint. what can I do tho prevent this from happening?
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why must we do that, is not this forum read at all by the developers?
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Dont you think it is headache when you have a mission where you have multiple waypoints, say 6 of them, attack happens on your way to 1st waypoint and you would like to skip that waypoint and instead move to 2nd waypoint, dont you think that should be easy? well it isnt, there is no trigger or waypoint option that will let you do this. And this should be essential part of game.
I think Bohemia should introduce more waypoint options and triggers similar to the switch trigger, like a skip trigger where if a condition is met for the skip trigger, next waypoint is activated. Even the DeleteWaypoint option codes provided dont work as they're suppose to. For aircrafts, there should be minimum and maximum altitude option as well. i know there is flyinheight code you can put in, but that is not kept when the plane engages ground targets.
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Hi, I'm experiencing crashes, more frequent in Takistan, any help? i dont crash in stock maps.
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Altitude seems easy to do, the aircraft just needs a command: "this fly in height X" where X is the attitude set by the player.the aircraft wont hold assigned altitude when attacking, be it dropping bombs/missile attack/gun run
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Hey guys, I'm having the trouble of AI surrender. some of your squad members just drop their weapons and put hands up while they're in the midst of you. I mean we should all surrender or none right? if only 2 left and some members are fleeing, that is fine but while the middle of firefight and the apposing side isnt that overwhelming, they shoudnt. i know there is a config file but not quit sure how to tweak this. it only gives the option of on/off.
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wondering if this works with units like RHS,CAF? my screen keeps loading.......... is it not working with these units?
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can you spawn any type of units, like RHS units?
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this project is great, im hopping they're working to improve the quality of texture though, currently it doesnt fit
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funny how all these people are complaining about bad performance when i get a solid 50+ fps every MP game with my 2500k/8gb ram. here's a suggestion, stop playing poorly scripted missionsI really dont think you're telling the whole truth. apart from low FPS what is a major turn off for me is stutter, and yes I do have 840 Pro samsung SSD. My entire years of playing the arma series, i can say i have not spent a total of one hour on the multiplayer aspect of this game.
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i have the best PC and i have given up playing ArmA series multiplayer so give it up. The game was primarily built with singleplayer in mind not multiplayer. Enjoy your single players and stop complaining
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Thank you Iceman77 so much
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isnt true that all projectiles spin when they're fired? well the Arma 3 missiles, whether it be MLRS, RPG, or any other missile, they just dont spin. Plus the afterburner is divided into planes and looks very unreal. I think Bohemia needs to work on this. What do you think? i'll add pictures later to show.
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could you be kind enough to make an example mission, im banging my head over this.
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It works as intended. I opened a new mission in the editor. Placed a player unit. Assigned him to myGrp (as in the script). Placed 2 opfor T-100's 500m away. Gave them a waypoint to the player's position. Saved it. Copy and pasted the code into an init.sqf. It marks the tank's position when the condition is met. If you want the marker to track the unit then that's just a bit more code.does the marker have a name?
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it doesnt seem to work but thanks for the help
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Hi, im making a mission where BLUFOR group will come into contact with OPFOR tanks. As soon as the BLUFOR detects the tanks, I want a marker created on one of the tanks. Now that ofcourse is easy if the tank was named, but the catch is, this is not a named unit. i would appreciate if anyone could help.
I have tried many commands such as
findNearestEnemy
nearestObjects
nearesEntity
with no luck so far
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Thanks for the feedback, had you overclocked the the 930, are the two chips at comparable speeds?The 930 has 8mb L3 and 4.8GT/s compared to the 8mb and 2.5GT/s of the processors I am considering, the 4790k has 8mb and 5GT/s although the clock speed is far higher stock. A comparison of your chip speeds would be great :)
Hi Forteh, yes the i7 930 was overclocked to 4.1 GHz and still the 4790k beats it. my fps with i7 930 was 20-60, with the 4790k it is between 30-70. The important thing here is your lowest fps and when it hits the 20s, the game is nearly unplayable.
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i just upgraded from i7 930 to i7 4790k and it is a big improvement, my minimum fps (what really matters) went from 20s to 30s with view distance of 3800
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Yes, removed ( I hope temporarily ) in order to get Steam packaging done and not needed anymore.
All the mod is packaged into .pbo, as of v0.17 RC.
Nothing more is needed, except for custom configuration ( in Steam case then you'd need config.sqf, to be put into your @bcombat folder).
what if you're not using the steam version, do you still need the userconfig files?
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so the new version 0.17, you dont need userconfig files? as it is not included
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No you did not. You just need a better cpu to push the GPU to the max.My other games can use my GPU to the max, 98% GPU usage for Cliff of dovers while Arma 3 uses 20-40% only so i dont think i can do anything for Arma 3.
Show Off The RV4 Engine!
in ARMA 3 - GENERAL
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And what is so interesting about those pics, it looks more worse than we have now, a powdery terrain