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killerwhale

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Posts posted by killerwhale


  1. Basically, post things here, that shine the most in terms of the RV4 Engine. What impresses you the most about this Engine?

    Here is a photo of wild life actually be used to it's semi-full potential in Ultra Graphics. Barley an FPS hit on my end.

    http://cloud-4.steamusercontent.com/ugc/543019017978365128/CEFD772B19DD085C4C13E1EC129BC1509133789B/ (260 kB)

    http://cloud-4.steamusercontent.com/ugc/543019017978365906/B9D93FBFAE3BD76F53C289766F0C28EBAECEF42E/ (221 kB)

    And what is so interesting about those pics, it looks more worse than we have now, a powdery terrain


  2. Hi everyone, i need help with a mission im making.

    I have APC and Ural truck as a convoy.

    they are suppose to move to waypoint 1 which is a move type

    waypoint 1 is synchronized with switch trigger with a condition that if an attack happens, they will move to waypoint 2 and skip waypoint 1.

    waypoint 2 is a getout type and the getout occurs where the attacks happened. now 3rd waypoint is the problem, the waypoint is a getin type and a chopper is suppose to come and pick up. when the chopper comes, instead of getting the chopper, the AI enters the truck and APC instead. And yes waypoint 3 is synchronized with the chopper "load" waypoint. what can I do tho prevent this from happening?


  3. Dont you think it is headache when you have a mission where you have multiple waypoints, say 6 of them, attack happens on your way to 1st waypoint and you would like to skip that waypoint and instead move to 2nd waypoint, dont you think that should be easy? well it isnt, there is no trigger or waypoint option that will let you do this. And this should be essential part of game.

    I think Bohemia should introduce more waypoint options and triggers similar to the switch trigger, like a skip trigger where if a condition is met for the skip trigger, next waypoint is activated. Even the DeleteWaypoint option codes provided dont work as they're suppose to. For aircrafts, there should be minimum and maximum altitude option as well. i know there is flyinheight code you can put in, but that is not kept when the plane engages ground targets.


  4. Hey guys, I'm having the trouble of AI surrender. some of your squad members just drop their weapons and put hands up while they're in the midst of you. I mean we should all surrender or none right? if only 2 left and some members are fleeing, that is fine but while the middle of firefight and the apposing side isnt that overwhelming, they shoudnt. i know there is a config file but not quit sure how to tweak this. it only gives the option of on/off.


  5. funny how all these people are complaining about bad performance when i get a solid 50+ fps every MP game with my 2500k/8gb ram. here's a suggestion, stop playing poorly scripted missions

    I really dont think you're telling the whole truth. apart from low FPS what is a major turn off for me is stutter, and yes I do have 840 Pro samsung SSD. My entire years of playing the arma series, i can say i have not spent a total of one hour on the multiplayer aspect of this game.


  6. isnt true that all projectiles spin when they're fired? well the Arma 3 missiles, whether it be MLRS, RPG, or any other missile, they just dont spin. Plus the afterburner is divided into planes and looks very unreal. I think Bohemia needs to work on this. What do you think? i'll add pictures later to show.


  7. It works as intended. I opened a new mission in the editor. Placed a player unit. Assigned him to myGrp (as in the script). Placed 2 opfor T-100's 500m away. Gave them a waypoint to the player's position. Saved it. Copy and pasted the code into an init.sqf. It marks the tank's position when the condition is met. If you want the marker to track the unit then that's just a bit more code.

    does the marker have a name?


  8. Hi, im making a mission where BLUFOR group will come into contact with OPFOR tanks. As soon as the BLUFOR detects the tanks, I want a marker created on one of the tanks. Now that ofcourse is easy if the tank was named, but the catch is, this is not a named unit. i would appreciate if anyone could help.

    I have tried many commands such as

    findNearestEnemy

    nearestObjects

    nearesEntity

    with no luck so far


  9. Thanks for the feedback, had you overclocked the the 930, are the two chips at comparable speeds?

    The 930 has 8mb L3 and 4.8GT/s compared to the 8mb and 2.5GT/s of the processors I am considering, the 4790k has 8mb and 5GT/s although the clock speed is far higher stock. A comparison of your chip speeds would be great :)

    Hi Forteh, yes the i7 930 was overclocked to 4.1 GHz and still the 4790k beats it. my fps with i7 930 was 20-60, with the 4790k it is between 30-70. The important thing here is your lowest fps and when it hits the 20s, the game is nearly unplayable.

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