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killerwhale

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Everything posted by killerwhale

  1. killerwhale

    RQ-11 Raven A

    this guy has made better drone than the so called developers, they should adopt his ideas
  2. killerwhale

    AI Discussion (dev branch)

    So Bohemia could not fix the AI's inability to quickly turn to where fire is coming from because i can see it has not. well this is disappointing
  3. Nice addon, Thanks for this, really nice
  4. killerwhale

    AV_IndUs (US Army inspired units)

    does this still crash the game kuz last time i knew, it was crashing game terribly
  5. what if you want to keep the units and only remove the grouping? is that possible
  6. killerwhale

    Altis Printed map???

    so i have the degital deluxe version and in the bonus folder it has digital soundtrack, how is this usefull to me?
  7. killerwhale

    Tanks tanks tanks...PROBLEMS!

    Why do you guys want something to play anyway, you are grown ups.
  8. So I am making a mission where a machine gunner is part of squad and is suppose to hold his position and not move. I am able to achieve that but he just wont fire at the enemy, what could be the cause? Here is the code I am using below Unit1 setpos ( pos t1) Unit1 stop true Unit1 setDir 130 Unit1 setunitpos"down" He can see the enemy but wont fire on them
  9. killerwhale

    this stop true

    Thanks very much, it works great!
  10. killerwhale

    this stop true

    thanks Lappihuan, this command causes units to move to nearest building, assigning random positions, but some of the units right away get out after taking positions, what can be done to prevent the getout
  11. killerwhale

    AI Discussion (dev branch)

    how about thinking in progress with at least some animation of where shooting might be coming from. we shouldn't really be playing just animation, but if this is what it mounted to, then maybe animation wouldn't hurt? :j:
  12. killerwhale

    this stop true

    but they seem to have ID number, can we do something with their ID number
  13. killerwhale

    this stop true

    this works, thanks very much. is it possible to find the classnames for rocks and trees?
  14. killerwhale

    this stop true

    Hi, is it possible to make unit go to nearestojects, does the below code make sense?
  15. killerwhale

    UAVs have unguided rockets?

    why in the world do we have AI in drones
  16. killerwhale

    General Discussion (dev branch)

    So they still have that invisible driver/gunner in them? Why should a UAV fire on its own, it is a tool and not living
  17. killerwhale

    40+ Weapons on release?

    lets hope the UAVs they're about to release wont have invisible driver like they did in ArmA2, you know how much that sucked!
  18. arma2 UAVs had invisible driver, horrible, sometimes conflicted with players wishes
  19. killerwhale

    AI Discussion (dev branch)

    Arma 3 AI shooting and response to fire should be set back to Operation Flashpoint Resistance Settings until they can improve. I went back to playing Operation Flashpoint and it is so much fun and challenging
  20. killerwhale

    GTX 580 crash

    is anyone else getting constant crash with this message i cant remain in game for more than 15 min and it only happens in arma3, all my other games are just fine
  21. killerwhale

    GTX 580 crash

    I set the FPS limit to 50 frames per second and it seems it fixes. this means my FPS wont go above 50, before i was hitting in the 80s. not a good fix but works, no more crashes
  22. killerwhale

    AI Discussion (dev branch)

    Player knows where shots are coming from, there is no need to define anything. From What i understood RiE's post, AI asseses if the shot is a threat first, that should not be, have the AI look direction of shots first which should be abvious. If its close by danger and can see, then engage.
  23. killerwhale

    AI Discussion (dev branch)

    this is a major problem, when someone is fired upon, sure they go prone or kneel but they should face where the shots are coming from, and they do but they slowly turn like a wheel. this needs to be fixed. it hasn't been addressed yet but needs to be. The AI should immediately turn to where the shots have come from before even assessing whether the shots are a threat or not, then engage if it is an enemy once he has visual contact, can this be done? it seems very hard thing to do because it is not being fixed
  24. killerwhale

    AI Discussion (dev branch)

    I made little video showing Operation flashpoint AI in close combat, I think their response in close combat is somewhat better than ARMA series, watch it in HD and full screen.
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