killerwhale
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Everything posted by killerwhale
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this guy has made better drone than the so called developers, they should adopt his ideas
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So Bohemia could not fix the AI's inability to quickly turn to where fire is coming from because i can see it has not. well this is disappointing
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F/A-18 Super Hornet and Su-35S Flanker E
killerwhale replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice addon, Thanks for this, really nice -
AV_IndUs (US Army inspired units)
killerwhale replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does this still crash the game kuz last time i knew, it was crashing game terribly -
deleteGroup for a group of civies
killerwhale replied to Kommiekat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what if you want to keep the units and only remove the grouping? is that possible -
Arma 3 Tactical Guide - Tactics, Techniques, & Procedures 3
killerwhale replied to dslyecxi's topic in ARMA 3 - GENERAL
you wrote that crap? -
so i have the degital deluxe version and in the bonus folder it has digital soundtrack, how is this usefull to me?
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Why do you guys want something to play anyway, you are grown ups.
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So I am making a mission where a machine gunner is part of squad and is suppose to hold his position and not move. I am able to achieve that but he just wont fire at the enemy, what could be the cause? Here is the code I am using below Unit1 setpos ( pos t1) Unit1 stop true Unit1 setDir 130 Unit1 setunitpos"down" He can see the enemy but wont fire on them
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Thanks very much, it works great!
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thanks Lappihuan, this command causes units to move to nearest building, assigning random positions, but some of the units right away get out after taking positions, what can be done to prevent the getout
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how about thinking in progress with at least some animation of where shooting might be coming from. we shouldn't really be playing just animation, but if this is what it mounted to, then maybe animation wouldn't hurt? :j:
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but they seem to have ID number, can we do something with their ID number
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this works, thanks very much. is it possible to find the classnames for rocks and trees?
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Hi, is it possible to make unit go to nearestojects, does the below code make sense?
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UAVs have unguided rockets?
killerwhale replied to Miroslaw Kowalski's topic in ARMA 3 - QUESTIONS & ANSWERS
why in the world do we have AI in drones -
So they still have that invisible driver/gunner in them? Why should a UAV fire on its own, it is a tool and not living
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lets hope the UAVs they're about to release wont have invisible driver like they did in ArmA2, you know how much that sucked!
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[DISCUSSION] Control Options Unmaned Ground Vehicles
killerwhale replied to ajsarge's topic in ARMA 3 - BETA DISCUSSION
arma2 UAVs had invisible driver, horrible, sometimes conflicted with players wishes -
Arma 3 AI shooting and response to fire should be set back to Operation Flashpoint Resistance Settings until they can improve. I went back to playing Operation Flashpoint and it is so much fun and challenging
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is anyone else getting constant crash with this message i cant remain in game for more than 15 min and it only happens in arma3, all my other games are just fine
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I set the FPS limit to 50 frames per second and it seems it fixes. this means my FPS wont go above 50, before i was hitting in the 80s. not a good fix but works, no more crashes
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Player knows where shots are coming from, there is no need to define anything. From What i understood RiE's post, AI asseses if the shot is a threat first, that should not be, have the AI look direction of shots first which should be abvious. If its close by danger and can see, then engage.
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this is a major problem, when someone is fired upon, sure they go prone or kneel but they should face where the shots are coming from, and they do but they slowly turn like a wheel. this needs to be fixed. it hasn't been addressed yet but needs to be. The AI should immediately turn to where the shots have come from before even assessing whether the shots are a threat or not, then engage if it is an enemy once he has visual contact, can this be done? it seems very hard thing to do because it is not being fixed
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I made little video showing Operation flashpoint AI in close combat, I think their response in close combat is somewhat better than ARMA series, watch it in HD and full screen.
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