killerwhale
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Everything posted by killerwhale
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RHS Escalation (AFRF and USAF)
killerwhale replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so ever since this mod was released, the armored vehicles especially tanks seemed to drive funny and have been quiet bugy, including the turret animations. But my question is, is something being done to fix this? version after version, they just re-appear with same problem. I am grateful by the way for the mod, not being stupid.- 16550 replies
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- Weapons
- Accessories
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And what is so interesting about those pics, it looks more worse than we have now, a powdery terrain
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"Get in" waypoint is not working with the intended vehicle
killerwhale replied to killerwhale's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks a lot that seems to have fixed the problem, thanks indeed I have another problem though, I would like the insurgents in the ambush to remain in the fight for 30 sec and then flee, no amount of codes can alter their behavior(this allowfleeing 1, this setskils["courage",0.1], and many other codes) what can I do to stop them fighting and just flee? -
"Get in" waypoint is not working with the intended vehicle
killerwhale replied to killerwhale's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any help or suggestions without having to resort to heavy scripting? -
Dont you think it is headache when you have a mission where you have multiple waypoints, say 6 of them, attack happens on your way to 1st waypoint and you would like to skip that waypoint and instead move to 2nd waypoint, dont you think that should be easy? well it isnt, there is no trigger or waypoint option that will let you do this. And this should be essential part of game. I think Bohemia should introduce more waypoint options and triggers similar to the switch trigger, like a skip trigger where if a condition is met for the skip trigger, next waypoint is activated. Even the DeleteWaypoint option codes provided dont work as they're suppose to. For aircrafts, there should be minimum and maximum altitude option as well. i know there is flyinheight code you can put in, but that is not kept when the plane engages ground targets.
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Introduce more waypoints/trigger options
killerwhale replied to killerwhale's topic in ARMA 3 - GENERAL
why must we do that, is not this forum read at all by the developers? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
killerwhale replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I'm experiencing crashes, more frequent in Takistan, any help? i dont crash in stock maps. -
the aircraft wont hold assigned altitude when attacking, be it dropping bombs/missile attack/gun run
- 74 replies
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- air support
- airstrike
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[OPEN BETA] [SP] bCombat infantry AI Mod
killerwhale replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I'm having the trouble of AI surrender. some of your squad members just drop their weapons and put hands up while they're in the midst of you. I mean we should all surrender or none right? if only 2 left and some members are fleeing, that is fine but while the middle of firefight and the apposing side isnt that overwhelming, they shoudnt. i know there is a config file but not quit sure how to tweak this. it only gives the option of on/off. -
ALiVE - Advanced Light Infantry Virtual Environment
killerwhale replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wondering if this works with units like RHS,CAF? my screen keeps loading.......... is it not working with these units? -
ALiVE - Advanced Light Infantry Virtual Environment
killerwhale replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can you spawn any type of units, like RHS units? -
Community Upgrade Project - Weapon Pack
killerwhale replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this project is great, im hopping they're working to improve the quality of texture though, currently it doesnt fit -
Why do we have such a low FPS in multiplayer(MP performance vs SP performance)
killerwhale replied to DancZer's topic in ARMA 3 - GENERAL
I really dont think you're telling the whole truth. apart from low FPS what is a major turn off for me is stutter, and yes I do have 840 Pro samsung SSD. My entire years of playing the arma series, i can say i have not spent a total of one hour on the multiplayer aspect of this game. -
Why do we have such a low FPS in multiplayer(MP performance vs SP performance)
killerwhale replied to DancZer's topic in ARMA 3 - GENERAL
i have the best PC and i have given up playing ArmA series multiplayer so give it up. The game was primarily built with singleplayer in mind not multiplayer. Enjoy your single players and stop complaining -
Hi, im making a mission where BLUFOR group will come into contact with OPFOR tanks. As soon as the BLUFOR detects the tanks, I want a marker created on one of the tanks. Now that ofcourse is easy if the tank was named, but the catch is, this is not a named unit. i would appreciate if anyone could help. I have tried many commands such as findNearestEnemy nearestObjects nearesEntity with no luck so far
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Thank you Iceman77 so much
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isnt true that all projectiles spin when they're fired? well the Arma 3 missiles, whether it be MLRS, RPG, or any other missile, they just dont spin. Plus the afterburner is divided into planes and looks very unreal. I think Bohemia needs to work on this. What do you think? i'll add pictures later to show.
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could you be kind enough to make an example mission, im banging my head over this.
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does the marker have a name?
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it doesnt seem to work but thanks for the help
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
killerwhale replied to Placebo's topic in ARMA 3 - GENERAL
Hi Forteh, yes the i7 930 was overclocked to 4.1 GHz and still the 4790k beats it. my fps with i7 930 was 20-60, with the 4790k it is between 30-70. The important thing here is your lowest fps and when it hits the 20s, the game is nearly unplayable. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
killerwhale replied to Placebo's topic in ARMA 3 - GENERAL
i just upgraded from i7 930 to i7 4790k and it is a big improvement, my minimum fps (what really matters) went from 20s to 30s with view distance of 3800 -
[OPEN BETA] [SP] bCombat infantry AI Mod
killerwhale replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what if you're not using the steam version, do you still need the userconfig files? -
[OPEN BETA] [SP] bCombat infantry AI Mod
killerwhale replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so the new version 0.17, you dont need userconfig files? as it is not included -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
killerwhale replied to Placebo's topic in ARMA 3 - GENERAL
My other games can use my GPU to the max, 98% GPU usage for Cliff of dovers while Arma 3 uses 20-40% only so i dont think i can do anything for Arma 3.