Jump to content

killerwhale

Member
  • Content Count

    325
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by killerwhale

  1. killerwhale

    RHS Escalation (AFRF and USAF)

    so ever since this mod was released, the armored vehicles especially tanks seemed to drive funny and have been quiet bugy, including the turret animations. But my question is, is something being done to fix this? version after version, they just re-appear with same problem. I am grateful by the way for the mod, not being stupid.
  2. killerwhale

    Show Off The RV4 Engine!

    And what is so interesting about those pics, it looks more worse than we have now, a powdery terrain
  3. thanks a lot that seems to have fixed the problem, thanks indeed I have another problem though, I would like the insurgents in the ambush to remain in the fight for 30 sec and then flee, no amount of codes can alter their behavior(this allowfleeing 1, this setskils["courage",0.1], and many other codes) what can I do to stop them fighting and just flee?
  4. any help or suggestions without having to resort to heavy scripting?
  5. Dont you think it is headache when you have a mission where you have multiple waypoints, say 6 of them, attack happens on your way to 1st waypoint and you would like to skip that waypoint and instead move to 2nd waypoint, dont you think that should be easy? well it isnt, there is no trigger or waypoint option that will let you do this. And this should be essential part of game. I think Bohemia should introduce more waypoint options and triggers similar to the switch trigger, like a skip trigger where if a condition is met for the skip trigger, next waypoint is activated. Even the DeleteWaypoint option codes provided dont work as they're suppose to. For aircrafts, there should be minimum and maximum altitude option as well. i know there is flyinheight code you can put in, but that is not kept when the plane engages ground targets.
  6. killerwhale

    Introduce more waypoints/trigger options

    why must we do that, is not this forum read at all by the developers?
  7. Hi, I'm experiencing crashes, more frequent in Takistan, any help? i dont crash in stock maps.
  8. killerwhale

    Drongo's Air Support

    the aircraft wont hold assigned altitude when attacking, be it dropping bombs/missile attack/gun run
  9. Hey guys, I'm having the trouble of AI surrender. some of your squad members just drop their weapons and put hands up while they're in the midst of you. I mean we should all surrender or none right? if only 2 left and some members are fleeing, that is fine but while the middle of firefight and the apposing side isnt that overwhelming, they shoudnt. i know there is a config file but not quit sure how to tweak this. it only gives the option of on/off.
  10. wondering if this works with units like RHS,CAF? my screen keeps loading.......... is it not working with these units?
  11. can you spawn any type of units, like RHS units?
  12. this project is great, im hopping they're working to improve the quality of texture though, currently it doesnt fit
  13. I really dont think you're telling the whole truth. apart from low FPS what is a major turn off for me is stutter, and yes I do have 840 Pro samsung SSD. My entire years of playing the arma series, i can say i have not spent a total of one hour on the multiplayer aspect of this game.
  14. i have the best PC and i have given up playing ArmA series multiplayer so give it up. The game was primarily built with singleplayer in mind not multiplayer. Enjoy your single players and stop complaining
  15. killerwhale

    markers

    Hi, im making a mission where BLUFOR group will come into contact with OPFOR tanks. As soon as the BLUFOR detects the tanks, I want a marker created on one of the tanks. Now that ofcourse is easy if the tank was named, but the catch is, this is not a named unit. i would appreciate if anyone could help. I have tried many commands such as findNearestEnemy nearestObjects nearesEntity with no luck so far
  16. killerwhale

    markers

    Thank you Iceman77 so much
  17. killerwhale

    Missiles

    isnt true that all projectiles spin when they're fired? well the Arma 3 missiles, whether it be MLRS, RPG, or any other missile, they just dont spin. Plus the afterburner is divided into planes and looks very unreal. I think Bohemia needs to work on this. What do you think? i'll add pictures later to show.
  18. killerwhale

    markers

    could you be kind enough to make an example mission, im banging my head over this.
  19. killerwhale

    markers

    does the marker have a name?
  20. killerwhale

    markers

    it doesnt seem to work but thanks for the help
  21. Hi Forteh, yes the i7 930 was overclocked to 4.1 GHz and still the 4790k beats it. my fps with i7 930 was 20-60, with the 4790k it is between 30-70. The important thing here is your lowest fps and when it hits the 20s, the game is nearly unplayable.
  22. i just upgraded from i7 930 to i7 4790k and it is a big improvement, my minimum fps (what really matters) went from 20s to 30s with view distance of 3800
  23. what if you're not using the steam version, do you still need the userconfig files?
  24. so the new version 0.17, you dont need userconfig files? as it is not included
  25. My other games can use my GPU to the max, 98% GPU usage for Cliff of dovers while Arma 3 uses 20-40% only so i dont think i can do anything for Arma 3.
×