killerwhale
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Everything posted by killerwhale
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that is smart, thanks buddy, I'll try that. I believe ArmA is full of bags.
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call{ [bM] execVM "death.sqf"; }
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this little code is not executed unless I type in BM's init field "this setdamagme 1" if BM is destroyed in action by another unit, the code doesnt get executed. the only way it gets done is if I type this setdamage 1 in his init field any help?
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Flying AI plane exact over the target
killerwhale replied to BlackCatSLO's topic in ARMA - MISSION EDITING & SCRIPTING
to stop the plane using the MG, remove the gun so that only bombs remain. -
Quick question regarding laser guided bombs
killerwhale replied to Hovis's topic in ARMA - MISSION EDITING & SCRIPTING
if you know how to make addons, you should be able to, otherwise you can give the OPFOR side a harrier -
High Detail Texture Project
killerwhale replied to Average Joe's topic in ARMA - ADDONS & MODS: COMPLETE
How do you install this -
you cant unPBO the file, what else?
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does this thing have to be on Rahmadi only? can we use it on Sahrani
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you guys keep whining, BIS should work on Game 2. Do you realize BIS has serious competer? Codemasters .
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Thanks for the help but any idea why the game crashes as I preview to test the addon
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People inside buildings?
killerwhale replied to Kashmere's topic in ARMA - MISSION EDITING & SCRIPTING
A10 doMove getpos soldierinthehouse; A10 dotarget soldierinthehouse; A10 dofire soldierinthehouse. this would be an easy way in the editor. you can also place a unit with a laserdesignator  and command it to target the soldier in the house, then set a bomber unit in flight, when it sees the laser, it will drop its BOMBS on the that house, sweet! put the bomber unit's init field this----> this dotarget soldierinthehouse. I believe unless you put this in it's init field , the bomber will not fly to the position of the house you want to bomb. Notice this "soldierinthehouse", you can give it any name. -
Modeling is a headache, are there tutorials for starters? my first simple addon crashes the game after preview! any help?
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open a notepad, type this----> unit action ["eject",unit] save it as "SQS" and put it in your mission folder. the unit which ofcourse you'll have to name will eject from your other unit. You'll have to name both, for examle soldier1 action ["eject", helicopter1]
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BEGINNERS Scripting -ArmA- specific
killerwhale replied to cookj71's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks inqwiper, it works to an extent. the unit does get out but will get in the vehicle again, get out get in, get out get in in cycle, fails to carry the next command which is to get to "duh" position! -
BEGINNERS Scripting -ArmA- specific
killerwhale replied to cookj71's topic in ARMA - MISSION EDITING & SCRIPTING
awesome, I knew this for a while but my main problem now is I guess the structure of an script. for example, lets say you created a helo, an empy one and named it "helo1" and a pilot whose name is "pilot1". you want to tell pilot1 in the script to get in helo1, the only way I can do this is " pilot1 moveindriver helo1". but the funny thing  is, you dont see pilot1 walking to helo1, instead he spawns in the plane. I like real life like gaming, this spawning alienates me. the if condition command is also very usefull, but I do not know much about it. I recently tried this but for some reason the the unit named d1 keeps jumping to the last command ---------------------------------------------------- if (fuel (vehicle d1) == 0) then goto "Des" else goto "Dem" #Des dogetout d1 d1 domove getpos duh Goto "Des" #Dem d1 domove getpos duh exit -
I thought multi GPU were useless just as dual cores since ArmA wont use both
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I'm reformatting my computer
killerwhale replied to smellyjelly's topic in ARMA - MISSION EDITING & SCRIPTING
Copy it on a disk or upload it to some website if you're able to. When you re-install your game, take those files and move them back to their Folders, it should work. All your saved games and everything. -
this is great. if we could make hit wounds like that of Red orchestra, it would have been fantastic.
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Is the video card the bottleneck or CPU?
killerwhale replied to BeerHunter's topic in ARMA - TROUBLESHOOTING
How big was the memory of your video? I am using X1950 card also with 512 Video Memory. I play everything set High and sometimes even Highest. -
this will make unit to cycle
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I am playing everything set High and my specs are as follows Windows XP MCE Intel core2 duo 2.4 X1950XT 512mb pci-e 16 1 GB 677 MHZ DDR2 250 SATA hard drive the only time I get fps low is when I turn the texture HIGHEST but what I wanted to say is, many players speak of How patch 1.08 boosted performance. I didnt really notice any performance. I've got the Atari DVD Â one. I wanted to get CrossFire system but I dont think it makes any difference in ArmA
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Hardware Issues: Tips/Tricks/Solutions
killerwhale replied to Jack-UK's topic in ARMA - TROUBLESHOOTING
Hello friends, My Graphic card is X1950XT ATI 512mb, I didnt want to permanently unlock the Overdrive option, just wanted to check, but once I did, i cant lock it . Is there anyway to lock this crap, I am afraid it will screw my PC, i dont like to mess with options like these -
Why buy the same game just because of new campaign, story line? with the mission editor, you can do all they can. I wont be wasting my money on it unless it contains new features such as the ability to move artillery from one position to another with trucks and many more new features. I've already spent twice on ArmA.
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Refuel/Rearm/Repair script
killerwhale replied to Shadow_Spyder's topic in ARMA - MISSION EDITING & SCRIPTING
have you visited this site, it has all the ArmA Commands. I myself do not know much about scripting but this site helps alot